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Tuesday - May 14, 2024
Monday - May 13, 2024
Sunday - May 12, 2024
Saturday - May 11, 2024
Friday - May 10, 2024
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Swordhaven: Iron Conspiracy

2024-04-03

Swordhaven: Iron Conspiracy Interview

Couchpotato interviewed Alexander from Atom Team about their latest game, Swordhaven: Iron Conspiracy. A Kickstarter campaign for the game has already reached 2/3 of the funding goal.


» Continue reading the article...

RPGWatch

2024-01-07

Game of the Year Awards 2023 - Most Promising RPG

What is the most promising RPG of 2024? Like every year, you had your say. Check out the details to find out what games our visitors and editors think are most promising.


» Read the article

Recent articles










Picture Watch

World of Warcraft
Box Art

Poll Watch

Are you concerned about the use of generative AI by game developers?
Yes, it will decrease the quality of games
17.39%

Yes, it will impact people's jobs / shift the industry
21.74%

Yes, but it is too early to say whether the net result will be negative
30.43%

No, it will increase the quality of games
13.04%

No, it will improve people's jobs
4.35%

No, it won't substantially change anything
4.35%

I don't have any opinion for or against it / don't know enough about generative AI to say
8.7%

Vote

Tuesday - May 14, 2024

Umbra - The Last Summoner - Preview

by Hiddenx, 18:18

The Turn Based Lovers checked out Umbra - The Last Summoner:

CALL UPON 60 HEROES IN TURN-BASED RPG UMBRA THE LAST SUMMONER – OVERVIEW

Set for release in Q3 2024 on PC, Umbra – The Last Summoner is an adventure RPG crafted by EpiRPG, where players assume the role of the realm’s only summoner. This unique position charges them with the task of halting a demon invasion that threatens the mystical world of Umbra.

To fight this menace, players must strategically summon and command a diverse group of 60 heroes, each endowed with distinct abilities, to participate in intricate, turn-based combat against a legion of more than 160 demons and monsters.

The game unfolds across 15 expansive areas, rich with opportunities for exploration, combat, and narrative progression. Players will encounter over 100 side quests and face colossal boss fights, enhancing their summoner’s powers with soul energy gained from victories and discoveries. The sophisticated battle mechanics emphasize strategic management of action points and leverage elemental strengths and weaknesses to tilt skirmishes in the player’s favor.

[...]

Thanks Couchpotato!

Umbra - The Last Summoner

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPG General News - Fire Emblem-style Strategy RPG by Helldivers 2 Veterans

by Hiddenx, 18:03

Couchpotato spotted an announcement for a strategy RPG on Gamesradar:

Helldivers 2 veterans are making a Fire Emblem-style strategy RPG complete with "horny" romance thanks to Baldur's Gate 3 and Hades 2

A group of Helldivers 2 veterans has spun off into another company to make a "narrative heavy" strategy RPG like Fire Emblem, complete with romance because one developer wants "the game to be horny."

Talking to Inverse, former Helldivers 2 lead writer Russ Nickel talks about the inspirations that informed his approach to the popular co-op shooter, D&D, and more. As the interview comes to a close, the chat shifts to what's next for the former Arrowhead Game Studios staffer.

"We just decided to spin off into our own company and we're making a tactics strategy RPG like Fire Emblem," Nickel says. "But it's very narrative-heavy, so Fire Emblem if it were published by Annapurna. So a deeply indie, emotionally poignant tactics game, that's also of course very funny with character-based comedy."

Nickel goes on to say that the idea is that the medium reflects the narrative and vice versa. While Helldivers 2 does "a really good job of that," the team is considering what that looks like for a tactical RPG. 

[...]

RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sacred Fire - Spring Update

by Hiddenx, 17:59

Couchpotato spotted the spring update for Sacred Fire:

Spring Update

Act 3 testing and its impact on 1.0 release

Hello everyone,

Welcome to the latest update from the trenches of solo development.

First things first - the testing of what’ll be available of Act 3 will start at the end of spring, meaning by the end of June. Those waiting for the full release, will then have to wait a little bit longer, as the feedback and amount of bugs in the testing build will determine the 1.0 release date.

While our last update was marked by the joy of writing out the story to its full potential, the increased scope meant spending more resources on localization and voice-over, putting increased pressure on the development. It’s thanks to my publishing partner’s flexibility and my determination that we tackled all the hurdles and can now bring you the good news of the game moving towards the finish line in an uncompromised state.

I understand the wait is long, both for players who’ve experienced the game recently, and for those who’ve been waiting for a conclusion to the story for a long time. That, however, is the road we went down ever since releasing the first public demo - of expanding the scenes with more player choice and NPC reactions based on your feedback. With Act 3, we wanted to avoid the common ailment of games in this genre - diminishing player choices, unanswered plot threads and patch-on endings.

Instead we tried to create many satisfying moments for many different playthroughs, addressing truly rare game states.

So, we want to thank you. Thank you for your feedback, your support, and your patience over the years! It's thanks to you that Sacred Fire could grow into what’ll hopefully end up being a satisfying choice-driven experience for all of you.

P.S.: Oh, and yes, for those kindhearted players out there, don’t worry, we’ve heard you: there will be an option for non-lethal attacks to stop the dogs in Act 1 as well.

Sacred Fire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pathfinder: Wrath of the Righteous - A Dance Of Masks DLC Details

by Hiddenx, 17:55

Mortismal Gaming provides some info about A Dance Of Masks:

Pathfinder: WotR - A Dance Of Masks DLC Details

Thanks Couchpotato!

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Horizon Forbidden West - Horus Boss

by Hiddenx, 17:53

Couchpotato spotted a Behind the Scenes video about the Horus boss on IGN:

Horizon: Forbidden West Complete Edition - Official Horus Boss Behind the Scenes

Horizon Forbidden West

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Lost In The Open - Kickstarter in July

by Hiddenx, 17:49

A Kickstarter campaign for the tactical RPG Lost In The Open will be launched in July:

Lost In The Open - Kickstarter Gameplay Trailer

This is the gameplay trailer for our Kickstarter launching in early July.

Thanks Couchpotato!

Lost In The Open

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dread Delusion - Release Day

by Hiddenx, 06:33

The adventure RPG Dread Delusion will be released today:

Dread Delusion

The world is broken. Its surface seethes with an undead curse, while humanity clings to flying continents in the sky. From mushroom forests to undead mausoleums, strange places and people await you. But will you find a way to heal this world - or seek power and profit for yourself?

With a beautiful retro 3D aesthetic, Dread Delusion is an open world RPG focused on player choice. Uncover a rich, interactive narrative through the game's quests, or pick a direction and explore by yourself.

Carve your own path. A keen mind or charming wit can prove just as useful as a sword; and your decisions will shape how the story unfolds.

Towns offer a needed respite for the weary traveller. Sleep through the night, trade goods, accept quests and speak with the locals.

Key Features:

  • Embark on a central quest-line that will decide the fate of the land, or discover optional stories and challenges.
  • With a varied skill system, there’s always an alternative to combat. Charm people, pick locks or use secret knowledge.
  • Upgrade weapons - turn a rusty blade into a mastercrafted clockwork contraption.
  • Amass a variety of powerful spells and potions to bend reality to your will. 

Available now:

  • The Isle of Halloshire
  • The Isle of the Endless Realm
  • Leveling and Stats
  • Basic smithing/alchemy
  • Basic Factions AI for Enemies
  • Questing 

Coming Soon:

  • New Weapons, Armor, and Accessories
  • The Clockwork Kingdom Isle
  • The Forbidden Surface Ruins
  • Constructible buildings
  • Tweaks to Enemy AI
  • Building on the Faction AI for Enemy Groups
  • Further Fleshing out the Main Story Quest 

Dread Delusion

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Monday - May 13, 2024

Prelude Dark Pain - Preview

by Hiddenx, 16:41

VG247 checked out the tactical RPG Prelude Dark Pain:

Prelude Dark Pain may look like isometric Darkest Dungeon, but its influences run deeper

So far, it's got the style and substance required to make a splash.

Last weekend, I spent far less time than I'd have liked checking out cool indie games at Guadalindie 2024, a little but hard-hitting event in Malaga, Spain, which I wholeheartedly recommend if more editions are happening in the future. Coming out of this celebration of indie games and devs, Prelude Dark Pain was by far the coolest, most impressive title I could play.

At first glance, Seville-based Quickfire Games' debut may look like a straightforward take on Darkest Dungeon and its sequel, and they're more than willing to admit that influence, yet the whole packs more ideas and sticks closer to classic tactical RPGs such as Final Fantasy Tactics. Beyond that playable core also lies a more ambitious structure tying it all together.

The preview build I was able to play featured two different missions, one designed to be a tutorial of sorts and another quest which was wave-based and took place on top of two moving carriages drawn by armored tusked beasts. Prelude knows how to make a first impression, that's for sure; the art style is familiar, but also packs a number of graphical peculiarities that mesh well with the isometric view and overall design of the levels I was able to conquer.

The fact it's a dark fantasy game through and through doesn't mean it's depressing to look at either. Much like in Darkest Dungeon, Prelude Dark Pain is full saturated colors and hard lines. A common mistake among indie games going for a grim aesthetic is turning the whole screen into a grey or brown sludge with few sparks of visual joy, but that's not the case here. Personally, I was also curious about how the visuals featured in the demo translated to the larger, non-linear open-world that serves as the overarching structure of Prelude, but I wasn't able to experience that layer of the game.

[...]

Thanks Couchpotato!

Prelude Dark Pain

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Turn Based Lovers - Weekly RPG News

by Hiddenx, 16:36

Everyting turn-based:

EVERYTHING TURN-BASED – WEEKLY RPG NEWS & RELEASES – 12 MAY 2024

Weekly Recap RPG News And Releases

Even this week brings another edition of my Weekly RPG Recap. I said, “Even this week,” because lately, there’s no consistency in my daily routine; my schedule is packed, and I’ve been running around non-stop, trying to keep up with everything. While my day-to-day may be unpredictable, one thing that remains a constant is the steady flow of news, announcements, and weekly releases related to RPGs and strategy games.

I’ve rounded up plenty of news this week, and I’m eager to dive in, but before we get started, if you haven’t already, make sure to follow us on Google News. This way, you’ll always be in the loop with all our latest updates. Let’s kick off the weekly recap.

[...]

Thanks Couchpotato!

Turn Based Lovers

Details

Prometheus Wept - Dev Log April / May

by Hiddenx, 16:28

Couchpotato spotted a new dev log for Prometheus Wept:

Prometheus Wept Dev Log Apr-May 24: Militia Finale Complete!

Prometheus Wept

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Dying Light 2 - Interview

by Hiddenx, 16:24

Couchpotato spotted a Dying Light 2 interview:

Discussing The Future of Dying Light 2 With Tymon Smektala || INTERVIEW

Dying Light 2

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Fextralife - Gaming News

by Hiddenx, 16:19

Fextralife summarizes last week's gaming news:

Gaming News - Shadow of the Erdtree Video Contest, No PSN for Ghost of Tsushima, Destiny 2 Free DLC

Timestamp
0:00 - Top RPG News of the Week
0:02 - Ghost of Tsushima PC will not require PSN to play
1:11 - Elden Ring Shadow of the Erdtree Video Contest
2:40 - Hades 2 Top selling Early Access
3:48 - Microsoft Announces more Layoffs
5:09 - Pathfinder Wrath of the Righteous A Dance of Mask Final DLC
6:07 - V Rising Ends Early Access
7:15 - Destiny 2 Giving Away 3 DLC
8:30 - Bloodstained Ritual of the Night Free Update
10:00 - The Rogue Prince of Persia

Thanks Couchpotato!

Fextralife

Details

StarCrawlers Chimera - Release Day

by Hiddenx, 16:13

The cyberpunk RPG StarCrawlers Chimera will be released today:

StarCrawlers Chimera

 

StarCrawlers Chimera

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: Released

Details

Sunday - May 12, 2024

Rain Tactics - Open Playtest on May 13

by Hiddenx, 20:51

We can check out Rain Tactics tomorrow:

Playtest Rain Tactics during Endless Replayability Fest (starting May 13)

Hello everyone,

Very excited to let you know that Rain Tactics will be taking part to the upcoming Endless Replayability Fest, from May 13 to May 20 ! This will be the first open playtest of the game's beta demo, so looking forward to all of your feedback !

The demo will bring you to the beginning of the game with a small tutorial and access to the first two levels of the Tower City of Shavanath (which can spawn in 5 different locations).

So join Winter in his quest to reach the Gate of Oblivion and make your way through the City with already 4 unique champions to join you !

The demo will be made available for the duration of the Fest. Full demo release will happen later this year (with even more features).

Cheers
Ervya

Thanks Couchpotato!

Rain Tactics

SP/MP: Single-player
Setting: Cyberpunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

King Arthur: Legion IX - Review

by Hiddenx, 20:46

Gamereactor checked out King Arthur: Legion IX:

Review: King Arthur: Legion IX

Neocore has returned to Avalon for a standalone expansion of the Knight's Tale format that revolves around an undying Roman legionnaire unit.

Very few games have managed to completely sell me on them with a cinematic video. More often than not, the glitzy non-gameplay presentation doesn't do much for me to develop excitement for a game, but that wasn't the case with King Arthur: Knight's Tale. The dark and gritty clip of England's most famous fictional monarch drew me in, and ever since I've been a big fan of NeocoreGames' strategy title. For all of its challenges and vices, King Arthur: Knight's Tale entertained me more than enough when I properly reviewed it two years ago, and now the time has come to effectively return to that game.

[...]

The best way to describe King Arthur: Legion IX is that it's just more Knight's Tale, because there's not enough truly unique and fresh elements to make this game stand out above or beyond its predecessor. That's not exactly a bad thing, because Knight's Tale is a pretty competent strategy game, but you can't help but wonder is Neocore could have taken a few extra risks in a gameplay or design sense with this follow-up to make it stand out and thrive instead of feeling like an extra appendage attached to the original game.

Score: 6/10

Thanks Couchpotato!

King Arthur: Legion IX

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Dead Island 2 - First Anniversary

by Hiddenx, 20:41

The action adventure Dead Island 2 is one year old:

Celebrating a Year of Dead Island 2: A Message from Dambuster Studios

It’s just over one year since launch of Dead Island 2 and all of us at Dambuster Studios are humbled and thrilled by the outstanding response of our passionate slayers!

It’s been a truly memorable year for the Dead Island franchise.

We have had well over 7 million players enter Hell-A and a brain melting 24 BILLION zombies slayed! These are simply mind boggling numbers! We were also truly honoured to be nominated for Best Action Game at the Game Awards last year, and more recently for Best British Game at the esteemed BAFTA’s.

2024 has already got off to a flying start with the release of our second story expansion SoLA, and in bringing Dead Island 2 to Steam. Your passionate feedback means a huge amount to us, and we are dedicated to providing ongoing support for Dead Island 2 across all platforms.

To all our slayers – we read and value all your comments and wishes for the future! In the following months we’ll share some exciting and long awaited new game updates, so stay tuned for more Dead Island 2 content to come!

All the best, and thank you for slaying!

Thanks Couchpotato!

Dead Island 2

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: Released

Details

State of Decay 2 - Successor announced

by Hiddenx, 20:37

Wccftech reports that State of Decay 3 is an ongoing project:

State of Decay 3 Is Reportedly Coming Along ‘Very, Very Well’

It's been a rough week for Xbox following multiple studio closures decided by Microsoft and the severe blowback from fans and fellow developers alike, not to mention reports of Perfect Dark having a rough time, but a new rumor suggests State of Decay 3, at least, might be coming along well.

The third installment in the open-world zombie survival series was originally announced during 2020's Xbox Games Showcase when developer Undead Labs revealed the new entry was early in the pre-production phase. To this day, that pre-rendered concept trailer is all we have of the game, and a report from 2022 suggested there were problems early on due to a lack of vision.

[...]

Thanks Couchpotato!

State of Decay 2

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Nighthawks - Conversation Preview

by Hiddenx, 20:32

The vampire RPG Nighthawks is still in development:

Overheard At Nighthawks

Thanks Couchpotato!

Nighthawks

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mortismal Gaming - Early Access Games

by Hiddenx, 11:58

Morstimal Gaming talks about the advamtages and disadvantages of Early Access titles:

The Pros & Cons Of Early Access Games

Mortismal Gaming

Details

Swordhaven: Iron Conspiracy - Done and done!

by Hiddenx, 09:00

The Kickstarter campaign ended, with it being funded as well as reaching its 3 stretch goals:

Done and done! 

The campaign for Swordhaven: Iron Conspiracy is at an end, with results that surprised and humbled us all. 

The game we had planned initially will become even bigger and better thanks to your contributions, suggestions and overall support. 

We are extremely thankful! 

What comes next? To receive news about development please follow our socials and Steam page; To get us started working on interactive rewards such as the player portrait, please contact us via Kickstarter sending us the photo you wish our artist to paint; And of course, expect the Early Access release on PC, Mac and Linux as soon as Q4 2024. 

Thanks MaHAK!

 

Swordhaven: Iron Conspiracy

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

SAND LAND - Review @ RPGFan

by Hiddenx, 08:47

RPGFan reviewed the action RPG SAND LAND:

Sand Land - Review 

May the eight-year-old nephews of the world rest easy tonight knowing there is an imminent uncle-gift-worthy videogame perfect for their summer gaming needs. Come along as we dip our toes in the sands of a game that gives “fun in the sun,” even if parts of it might leave you feeling burned.

Sand Land is a bit like a nostalgic summer road trip. Following a 2000 manga of the same name by Akira Toriyama, Sand Land follows Beelzebub, the Demon Prince, who sets out on a road trip to find the Legendary Spring, a fabled water source that could potentially quench the parched Sand Land residents. Water has become prohibitively expensive since the riverbeds dried up following a disastrous thermonuclear explosion from an “aquanium” (a rare and potent, though volatile, mineral in the world of Sand Land) facility disaster, so Beelz, his royal accomplice Thief, and the brooding Sheriff Rao hit the sandy, sunny road in search of the solution. And like a classic road trip tale, shenanigans, pitstops (side quests), hitchhiking, and idle chitchat fill their journey to hydro-fortune.

[...]

Earlier, I said that Sand Land would make a great gift for a young one, and despite my gripes I still mean that wholeheartedly. As a content note, there are a few “damn” and “hell” drops, but it is a game about a demon after all. There is weapon-based action, but no talking creature or person in the game is ever explicitly “killed” by your weapons. Also, your character and allies never use ballistic weapons on foot. When enemies are downed, they either run away and disappear or faint with stars above their heads. In short, I feel that Sand Land is appropriate for children despite its T rating, and its charm will likely override its flaws for young folks. Simply exploring the desert with fun vehicles and getting to know its cast of characters is sure to be a blast for kids with proficient (second-grade-ish maybe) reading comprehension. I know I would have gone nuts for this game when I was young, with its sand buggies, tanks, motorcycles, and so on, all with Toriyama’s rad art as its glue. I wager others will feel the same.

I also wager that ten years from now, Sand Land will be a slam dunk video game in “hidden gems” lists and “underrated games” essays. Once its price crawls below $25 and its bafflingly pointless “Deluxe Edition” content is packed in (or, better yet, deleted altogether), the game will be value caviar for hungry backloggers. Partially in honor of you future value seekers (hello from 2024, if so), I don’t want to outright pan the game for being an inconsistent and unnecessarily SaaS-ified jumble as it is now. It has plenty going for it, especially in its visuals and its vehicles. Just don’t give Bandai Namco your hard-earned ten extra dollars for shit they probably forced ILCA to shovel (the Deluxe Edition content) right as they were wrapping up development. Better yet, wait until Sand Land is on sale. That is, unless the 8 to 16-year-old in your life asks for it, in which case I guarantee they’d get sixty bucks worth out of the game.

Score: 75/100

 

SAND LAND

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Eiyuden Chronicle: Hundred Heroes - Review

by Hiddenx, 08:41

LoffterGames checked out Eiyuden Chronicle: Hundred Heroes:

Eiyuden Chronicles: Hundred Heroes Review – A Solid Yet Suikoden Throwback

Eiyuden Chronicle: Hundred Heroes

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Valkyria Chronicles - 10 Things you didn't know

by Hiddenx, 08:37

Erick Landon RPG looks back at Valkyria Chronicles:

10 Things You Didn't Know About Valkyria Chronicles (No Spoilers)

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

RPG Crawler - RPG News Roundup

by Hiddenx, 08:30

Like every week the RPG Crawler sums up the computer and tabletop RPG news:

RPG News Roundup (5-11-2024)

RPG Crawler

Details

Saturday - May 11, 2024

Last Epoch - Roadmap

by Hiddenx, 21:48

Couchpotato spotted the roadmap for Last Epoch:

Last Epoch Roadmap

Hello, Travelers,

We are thrilled to give you an early look at what's coming for Last Epoch over the next few cycles!

As always, the team here at Eleventh Hour Games is dedicated to making the ARPG of our dreams, and we all know that’s a process that takes time, determination, and commitment. As of this writing, we have brought on excellent new people, continue looking for more, and are developing new and exciting content faster than ever. Our roadmap continues to showcase that we have long-term plans for Last Epoch and its content, and we are excited to showcase it here today.

Here’s the thing about roadmaps, though: we are striving to be one of the best and most community-centered game studios in the industry, and oftentimes the best-laid plans of Groles and Gods need to change. While this could be for a variety of reasons; the primary one is you, the community. As each new cycle is released, we plan to collaborate with the community to let you know what’s being worked on, listen to your feedback and suggestions for those plans, and continuously monitor how we can improve.

Each of the items listed on the roadmap are just a few examples of key features we plan to introduce for that cycle and do not represent the only things being worked on. Rest assured; the team is working harder and developing faster than before while also expanding with many new team members to bring you the game you deserve and produce a whole host of other features we have planned beyond those listed on the roadmap!

As we move toward each new patch, we also plan to update our roadmap to keep you informed of our plans and any changes that may have been made based on feedback we hear from the community!

We plan to update the roadmap just after Update 1.2 and again after Update 1.4.

Pinnacle Content - Realm Release Timing Poll

Lastly, development for 1.1 is coming along nicely, and we’re excited to show you all of the great content, balances, bug fixes, and end-game pinnacle boss content coming along with it. Over the last few months, the community has started discussing Cycles and how content is made available to both Legacy and new Cycle characters. Our current plan for the 1.X series of patches is to bring all content to Offline, Cycle, and Legacy realms; but we also believe in allowing Cycle characters a small bit of time to attempt new pinnacle content before extremely well-geared and optimized Offline and Legacy characters have a chance to showcase just how fast they can conquer it.

For a refresher, existing Cycle characters will be moved to Legacy at the beginning of a new Cycle. Creating new Cycle characters will give everyone an even playing field with an economy reset and the need to re-roll a new separate character. Cycle is also where people may compete on that Cycle’s leaderboards.

With that said, we would love to hear from you about our currently proposed plans. Please take just a few minutes (it is 4 questions) and help us continue to grow with our community.

Link to Poll 

Thank you for your amazing support thus far fellow Travelers, and we look forward to seeing you once again in the world of Eterra.

Last Epoch Official Teaser Trailer | Harbingers of Ruin

 

Last Epoch

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Crown Wars: The Black Prince - Dev Stream

by Hiddenx, 21:39

Couchpotato spotted a new dev stream for Crown Wars: The Black Prince:

Crown Wars | Dev Stream

Crown Wars: The Black Prince

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Turn Based Lovers - Indie turn-based Games

by Hiddenx, 21:35

The Turn Based Lovers are always good for a new list:

10 INCREDIBLY GOOD INDIE TURN-BASED RPGS AND STRATEGY GAMES YOU PROBABLY MISSED

HERE ARE SOME OF THE BEST INDIE GAMES RELEASED IN 2024 THAT YOU SHOULD TRY ON PC

For those looking for something new to play, your friendly Italian neighborhood is here to bring you some of the most interesting Indie RPGs and Strategy games that you might have missed and should definitely try.

Unfortunately, it’s impossible to keep up with all the releases, especially in the indie games world, but thankfully there’s TBL. After all, my project started as a collection of semi-unknown videogames, and that continues to be the main goal of the project I’m carrying forward.

Today, I’ve decided to do a quick check and include in this article 10 of the most recent indie titles; you’ll find RPGs, roguelites, strategy games, and a mix of interesting genres.

CHRONO ARK
CLASH II
TENDRYLL
REVIVAL: RECOLONIZATION
INKULINATI
SLICE & DICE
CUREOCITY
INKBOUND
MORTAL GLORY 2
NEMIRE

[...]

Thanks Couchpotato!

Turn Based Lovers

Details

W40K: Inquisitor-Martyr - Offline Mode on May 23

by Hiddenx, 21:28

Couchpotato spotted that W40K: Inquisitor-Martyr will get an offline mode on May 23

W40K: Inquisitor-Martyr

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

RPG General News - Pentiment and We Are OFK win Peabody Awards

by Hiddenx, 21:25

Gamesindustry report that Pentiment and We Are OFK won the Peabody Awards.

Thanks Couchpotato!

RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

V Rising - First Impressions @ C4G

by Hiddenx, 21:21

C4G checked out V Rising:

My First Experience with V Rising 1.0

Thanks Couchpotato!

V Rising

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Wildermyth - Omenroad DLC on May 16

by Hiddenx, 21:17

The Wildermyth Omenroad DLC will be released on May 16:

Wildermyth's second DLC, Omenroad, is coming!!!

Wildermyth: Omenroad is coming May 16th!

Embark upon the Omenroad!
We have been hard at work at bringing you a new campaign and a new gameplay mode! And a huge thank you to all of our beta testers who have been helping us polish Omenroad for the best experience possible.

Wishlist it Now!

Omenroad DLC will be available on May 16th for $9.99. We'll be sharing more as release approaches.

Also, New Pins! :)
We turned some of Wildermyth's most popular pets into pins! You can now upgrade your accessories with a Critter, Fire Chicken, Shadow Cat, or Avenger Rabbit! Get your own here

Wildermyth: Omenroad
The Omenroad DLC gives you a new way to play Wildermyth. For the fighters, we have a roguelike ​​tactical challenge mode with progression across runs. And for the lovers, we have A Walk in the Unlight, a huge new story campaign that uses the Omenroad format to take your heroes past the edge of the Yondering Lands and into worlds beyond.

[...]

Thanks Couchpotato!

Wildermyth

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Honkai: Star Rail - Star Rail LIVE 2024

by Hiddenx, 11:53

The full recording of the Star Rail Live Concert 2024:

"Star Rail LIVE 2024" Concert Full Recording | Honkai: Star Rail

0:44 Kafka Theme
4:29 March 7th Theme
8:43 Interstellar Journey
12:15 Himeko Theme
13:29 Space Walk
15:29 fReeStyLE
16:52 Silver Wolf Theme
18:18 Topaz Theme
22:12 Doomsday Beast Theme
33:23 Seele Theme
34:56 Serval Theme
41:01 Cocolia Theme (Wildfire)
49:41 Samudrartha
56:56 Jingliu Theme
58:39 Blade Theme
1:00:55 Thundering Chariot
1:06:44 Huohuo Theme
1:11:17 Phantylia Theme
1:17:36 Jing Yuan Theme
1:33:53 If I Can Stop One Heart From Breaking
1:37:21 Sway to My Beat in Cosmos
1:42:55 Nevermore
1:45:01 Sparkle Theme
1:48:03 White Night
1:53:32 Menu Theme

Honkai: Star Rail

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Friday - May 10, 2024

Reynatis - Release Date: September 27

by Hiddenx, 16:39

The action RPG Reynatis will be released on September 27:

Reynatis - 2nd Trailer

Thanks Couchpotato!

Reynatis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Stray Gods - Orpheus DLC announced

by Hiddenx, 16:35

Gematsu reports that Stray Gods will get a DLC called Orpheus:

Stray Gods: The Roleplaying Musical DLC ‘Orpheus’ announced

Due out on June 27 for PC.

Publisher Humble Games and developer Summerfall Studios have announced Stray Gods: The Roleplaying Musical downloadable content Orpheus. It will launch for PC via Steam on June 27, and for consoles “soon.”

Here is an overview of the downloadable content, via its Steam page.

Starting Over is Hell.

When the Fates themselves have always written your story, what happens when you pick up the pen?

Play as Orpheus in this brand new story for Stray Gods: The Roleplaying Musical! Orpheus’ story is arguably finished—until Hermes brings him back to the world of the living. With their help, you’ll guide Orpheus through the depths of mortal decision making – who to date, what to hope for, what instrument to rock out on…

[...]

Thanks Couchpotato!

Stray Gods

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Shin Megami Tensei V: Vengeance - Overview

by Hiddenx, 16:28

Atlus published a "complete guide" - an overview of the upcoming Shin Megami Tensei V: Vengeance:

Shin Megami Tensei V: Vengeance - Complete Guide | NSW, PS5/4, Xbox Series X|S, Xbox One, Steam, PC

Shin Megami Tensei V: Vengeance

SP/MP: Single-player
Setting: Apocalypse
Genre: Action-RPG
Platform: PC
Release: In development

Details

Archaelund - Update 0.7.10 released

by Hiddenx, 16:23

The Early Access title Archaelund got a new update:

Update 0.7.10 released

This release introduces camp encounters and the Disarm Traps skill

With the latest implemented features, we're just one update away from 0.8. It's been an intense 4 months of development, and looking back it's amazing how much has been achieved.

Here is the changelog for today's update:

Content changes & adjustments

  • Camp Encounters added. Your party may be attacked by monsters while they rest in dangerous locations! The risk level is displayed in the camping UI, and increases after repeated camping in the same area, especially when foraging instead of using supplies. Survival skill reduces this risk.
  • While in exploration mode, poison effects will be suffered every 30s instead of every 3s. The Vitality check to reduce poison power is now harder (had a bonus previously, which has been removed). This makes antidotes and poison-healing spells more relevant. These changes have no effect during combat.

Features & Improvements

  • Skill Disarm Traps implemented. Beware, new traps added, and now chests can be trapped!
  • Since a new skill was implemented, after loading an old save you can now reset your skill points(only once per character).
  • You can now browse a discipline's spells from your Character Window (hover over the discipline and press F1). This should help you decide which disciplines to train. Limited to current Rank+1.
  • The game will now autosave after camping (if there was no encounter), and also at the game start.

Bugfixes

  • Solved an issue in Rasagor's conversation that allowed to retry certain dialogue check.
  • Solved an UI align issue with spell descriptions.
  • Enemy 'Protections' were sometimes showing incorrectly on Mythology window. Fixed.
  • Fixed an UI issue that would often position incorrectly the 'tooltip' when hovering over an UI or map element.
  • Fountain of Discipline was showing an incorrect name on the map.
  • Fountain of Protection bonus was not being applied correctly to your characters. Fixed.
  • Some spells were showing a duration info with decimals. Solved.
  • Status effect duration during camp rest showed several glitches, fixed now.
  • Fixed many typos and other text issues in dialogues and journal entries.

Thanks Couchpotato!

Archaelund

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Flint - Treasure of Oblivion - Preview

by Hiddenx, 16:18

Learn more about the Pirate RPG Flint - Treasure of Oblivion:

What challenge awaits you as a pirate captain in Flint: Treasure of Oblivion?

This year, players will be able to dive into Flint: Treasure of Oblivion, an all-new tactical RPG designed by Savage Level and published by Microids.

Here, we tell you about the location, the period and the goal of this epic pirate adventure!

Where and when does Flint: Treasure of Oblivion take place?
To learn about the historical and geographical setting of Flint: Treasure of Oblivion, we reached out to Savage Level.

Maxime Josse, the French studio’s CEO sets the scene: “The game takes place in 1715. These were tough times for the people, who faced widespread disease and insecurity. At the same time, the world’s great powers were at war, fighting over the Caribbean among other places. For the pirates on the fringes, this was a golden age! They bowed to no governments and made their own laws. At sea, life was even tougher, but there was also plenty of comradeship and solidarity.”

Immersing themselves in this fascinating period, players will set sail for several destinations, such as the French town of Saint-Malo, the Caribbean islands, and the deep jungles of Central America.

“We wanted to create a world that’s as authentic as possible,” the creative director, Aurélien Josse, told us, “because, like many players out there, we are fans of the pirate world. So we studied maps of Saint-Malo during this period, and went to the Caribbean to take photographs. We read lots of encyclopedias and historical novels, and spoke with researches specialized in piracy.”

Savage Level’s aim is to immerse you in a believable eighteenth-century environment, with its buildings, clothing and everyday life.

Who is the main character and what is his goal?
Now you have an idea of the setting for your adventure in Flint: Treasure of Oblivion; but who will you play as, and what will you set out to accomplish in this tactical RPG? Aurélien revealed that “players will step into the boots of James Flint, an English pirate from the novel Treasure Island. Here, we explore his past, his youth. As shown in the first trailer, Captain Flint begins his adventure stranded at sea after his ship has been sunk. A warship picks him up however and takes him to Saint-Malo. This is where our hero will learn of the existence of a huge treasure trove, beyond imagination.”

For Flint, the call of adventure and riches is irresistible. So he leaves Saint-Malo – where there is a bounty on his head – to recruit a new crew and make his way to the New World.

It will be no easy journey, as the French, English and Spanish armies have all declared war against pirates! What’s more, captains always face difficult choices to make, and mutiny is a constant threat.

“At first, it appears to be nothing more than a treasure hunt... But a whole lot more lies in wait,” Maxime told us. “Firstly, on a personal level, James Flint will learn much about himself as the adventure progresses. But also, as in any good pirate story, there will be elements of the supernatural. We won’t say any more than that; you’ll have to play the game to find out!”

Thanks Couchpotato!

Flint - Treasure of Oblivion

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Skyrim - Shumer and the Priest Kings Mod

by Hiddenx, 16:11

Couchpotato spotted a new mod release for Skyrim:

Shumer and the Priest Kings Mod

Explore the new continent of Shumer and learn of its past and present mysteries.

This is the Full Release of my Shumer Mod and replaces the Wip version, Shumer and the Fall of Allagard SSE. If you had that mod this version requiries a clean save.

Update 8 May 24: I have uploaded Version 1.1 of the ShumerPKUpdate file which fixes a few bugs notably with the player homes.

Update 6 May 24: I have added an updated Facegen file in the optional section - it is now a bsa, which because of the number of files is supposedly better for performance.

Description

Visit the Wiki here: Shumer specifically the quest guide here. The maps section has maps of Shumer, Barbella and Althira.

This is a mod translating a large D&D campaign of mine into Skyrim. The story is set on the continent of Shumer which has its own history, religion and myths, stretchng back 4000 years. This is a narrative mod telling the story of Shumer, a story the player will learn that by completing quests, reading the books, journals and letters and talking to people.  The mysteries of the past still have a relvance to present day Shumer.

[...]

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Stoneshard - Devlog: Denbrie and Global Map Changes

by Hiddenx, 16:06

Couchpotato spotted a new devlog for the roguelike Stoneshard:

Devlog: Denbrie and Global Map Changes

Hello everyone!

Today’s devlog is dedicated to changes to the global map and a new settlement of the Grand Magistrate - Denbrie! Let’s tackle it one thing at a time.

Denbrie

“By the time the truce was settled, Denbrie had already been turned into ruins. The Council’s army razed this quiet fishing village twice: first during their initial advance, and then - while retreating from their defeat under the walls of Brynn.

Right now the only thing keeping this settlement afloat is the garrison sent here by the Magistrate to oversee its western border.”

Side note: the list of planned settlements present in the current version of the game is no longer relevant and will be updated in Rags to Riches.

Denbrie is situated in the south-western region of the Brynn March and will be the third and final village of the Grand Magistrate. Its few remaining inhabitants - a couple fishermen and a merchant, who was driven insane by the horrors of war, eke out a miserable, poverty-stricken existence. The only reason why Denbrie still exists is its salt-producing infrastructure, which is being slowly rebuilt by workers from Brynn.

The close vicinity to the Magistrate’s borders makes Denbrie an important strategic spot, vital for controlling large swaths of the borderlands - this duty is performed by a squad of soldiers stationed in the village’s crumbling chapel. At the same time, the garrison is woefully understaffed and is struggling to maintain order, so the local captain will eagerly accept any help.

[...]

Thanks Couchpotato!

 

Stoneshard

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details