Wildermyth - All News
Tuesday - November 22, 2022
Wildermyth - Patch 1.10
Henriquejr spotted patch 1.10 for Wildermyth:
1.10 Suna Lo Haster
We're Steam Deck Verified! +New Comics, Pets, and Portuguese Translation
We're Steam Deck Verified!
It's official! Wildermyth is now Steam Deck Verified so you can play on the go with ease.
Here's a look at Wildermyth in action on the Steam Deck:
Our Portuguese Translation is Live!
After over a year of hard work, we're so pleased to announce that our Brazilian-Portuguese translation is live! (Translation by Edson Belo de Oliveira Júnior - @mundonasher)
German and Spanish are right on its heels- they're currently going through localization quality assurance. Russian and French are both getting close, but aren't quite at the quality assurance step yet.
From 11/25 until 12/09, everything in our merch store will be 20% off. Order soon to make sure everything arrives in time for the holidays! Click here to shop the sale.
Our writers have been busy; we've added a new event, rewritten another, and added 10 new tidings. We've also added 3 new pets! You can find sneak peeks of them on our socials if you do some creeping around.
Additionally, you'll notice new VFX for some theme skins and abilities. We hope these will add some extra flavor to your heroes in combat.
In Multiplayer, everyone can now recruit from their legacies, not just the host. Now you can show off your hard earned Mythwalkers and take on Walking Lunch together. And, of course, we've squashed a lot of bugs and added some QoL Tools for us and modders.
Tuesday - August 30, 2022
Wildermyth - Patch 1.9
Henriquejr spotted a new patch for Wildermyth:
1.9 Eve Vallenlong + Gorgon Plushie Release
Attack Synergy Updates, Controller Tweaks, New VFX, and a Gorgon Plushie!
Hail, adventurers! We have an update for you all that makes some big changes to attack synergies.
Previously, arm transformations would make certain abilities useless, which always felt a little bad. So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. We're hoping this allows for some more interesting build variety. (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.
For you controller and Steam Deck users out there, we made a ton of quality of life adjustments to bindings and UI, so controls should work better and smaller resolutions (like playing on the Steam Deck with the "bigger" UI option selected) should be laid out more nicely on many screens; you can check out the details in the patch notes below.
To better indicate some commonly overlooked UI, scouting and bridge/pass building options are much more clear on the overland, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc). Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins. Plus, some abilities have new sound effects for some extra punch!
Thursday - June 23, 2022
Wildermyth - Patch 1.8
Wildermyth is now available on GOG and got a new patch:
1.8 Mara Mallard
GOG Release, QoL Legacy Browser Updates, New Events, Improved Controller Support, and more!
Rejoice, GOG users- Wildermyth is now available to purchase on GOG! We've been working on this for a while, so we're excited it's available to you all at last.
For the longterm players whose Legacies are bursting with heroes, we heard you; we've made some quality of life updates to the Legacy Browser! You can now filter by legacy tier, class and playability, and search by aspects to help find that one specific hero. We added a hero list view where you can scroll through and search for heroes by name, and set whether or not they're playable more easily. You can also see what past versions of your legacy heroes have looked like (and what companies they've been in), and what heroes will look like when you recruit them in a new campaign! And for those of you tired of seeing your heroes in their 80's and 90's, there's now an age customization option.
As for controller improvements, during missions the controller cursor now snaps to targets rather than needing to move the cursor across the board. (The old functionality is still available by turning off the "Snap Controller Cursor to Ability Targets" interface option)
You'll also find four new events, and all hairs have been updated to fit all heads so there shouldn't be any more wonky barber jobs.
Monday - January 24, 2022
Wildermyth - 1.5 The Sunswallower's Wake
Patch 1.5 for Wildermyth comes a new three chapter campaign:
1.5 The Sunswallower's Wake
A new three chapter campaign!
The Yondering Lands have more stories to tell...
The Sunswallower's Wake
The Sunswallower's Wake is a three chapter campaign for legacy heroes, focused on Vulta, an ancient enemy of the Yondering Lands. This story is unlocked by an existing event and follows the consequences of releasing Vulta from their gem-prison. We've been working on this for a while and are super excited to finally show it off!
Also some good bugfixes, including a memory leak fix that should improve performance for long sessions, and improvements to lighting when point light limit is low.
1.5+389 The Sunswallower's Wake
New Campaign! A three chapter legacy story
Can now click unscouted tile to build bridge/pass
Night Altar map updated
Lifeforge Keystone map updated
Hook Proud update
Offhand poison now applies 2 poison to weapons
Credit snapshots now in sepia tone
Point light improvements
Split incursions are now half the size of full ones
Broken legacy heroes can be fixed by reloading their campaign
Fix a multiplayer bug where events would repeat
Fix a bug where percentages didn't appear for Jigsaw event
Fix a bug with hook quests
Fix a multiplayer bug with some legacy hero recruit events
Fix a bug where ranged attack animations would cut off
Fix a bug where skeleton would get age-based tiding
Fixed memory leaks that caused lag and crashes over time
Fix a bug where Ecthis ch4 event wouldn't occur
Fix a bug where stat buffs from history lines weren't correct
Fix some credits comics that could show dead heroes
Fix some typos
Tools: Added auto-match option to comic editor, for testing
Thanks for the info, Henriquejr!
Sunday - December 26, 2021
Wildermyth - PC Gamer's RPG of the Year 2021
MAHak spotted PC Gamer's RPG of the year 2021:
Best RPG 2021: Wildermyth
This year's best tabletop RPG was digital.
Gather around the table to enjoy the epic tale of our favourite RPG of the year. For more end-of-year awards, head to our GOTY 2021 hub. We'll be updating it throughout the rest of the month.
Robin Valentine, Print Editor: I don't think any videogame has ever more successfully evoked the feel of a tabletop RPG. A few hours in Wildermyth is like a supercut of a fantastic year-long Dungeons & Dragons campaign. With the procedural systems as your dungeon master, you follow the lives and adventures of entire parties of heroes, each organically growing and developing in all sorts of unexpected directions. And they really are unexpected—while it's perfectly possible for a warrior to just find a magic sword and kill a dragon with it, it's equally likely they’ll be cursed to slowly transform into living crystal, or make a pact with an ancient tree, or upset a witch who turns their head into a raven's.
They even age, fall in love, and have children; eventually they'll retire, if they survive the adventurer's life. They're never really gone, though—your favourites become legacy heroes who can return rejuvenated in subsequent campaigns, like pulling out your favourite old, dog-eared character sheet for yet another dungeon run.
Friday - December 17, 2021
Wildermyth - 1.4 Artifact Weapons, New Hairs, and Fixes
Wildermyth is getting a new update.
Artifact Weapons, New Hairs, and Fixes
Happy Holidays, Adventurers! Before we sign off for the month, we have a few things to send you off into the New Year. First, we have eight gorgeous new Artifact weapons that each have unique effects! Super excited to see them equipped on heroes.
We also have a few new hairstyles that will freshen up hero customization. Alongside new content, we have some revised events, balance changes, and good ole bug fixes.
For the holidays our team will be spending quality time with our families. The best way to submit bugs and general feedback is through F11- we'll get back to you all after the break.
See you in the new year!
Monday - December 13, 2021
Wildermyth - Review
Maddmike checked out Wildermyth:
Saturday - October 30, 2021
Wildermyth - 1.3 Dolse Ponder, Fluffy Crowdfunding
Worldwalker Games share the content of the 1.3 update, and announce their campaign for Wildermyth's Critter Plushie.
1.3 Dolse Ponder + Critter Plushie Release
For this patch we've added four new events and revised two existing comics with updated visuals and narrative; they will appear in generic and villain campaigns. There's some great interaction between heroes in these, and the Heart of Stone revision will be fresh for seasoned players.
There's also some stellar new art, including a new male face option and an elemental unlock tracking screen.
Then we have a whole horde of bug fixes- our QA team has been busy! These fixes should generally smooth gameplay.
Preorder Wildermyth's Critter Plushie!
We've partnered with Makeship for very first, limited edition plushie release.
They'll only be made if the campaign is 100% funded, so be sure to order and share so this cutie can get home to you! The Critter will be available to order from October 29th-November 18th.
You can order one here!
Monday - October 04, 2021
RPGWatch Feature - Wildermyth Review
The advertising for Wildermyth used some keywords, which gave Forgottenlor some doubts when he picked the game up. Find out in this review if those doubts were warranted.
Procedural generation is one of those things with me. In theory it sounds great, in practice I usually find it disappointing. Random maps I find ok. Random treasure works in some games, like Diablo for instance. I’ve played some roguelikes I’ve enjoyed for 20 hours or so, but others invest hundreds of hours in these games. I’ve found procedural generation in more classic rpgs almost always inferior to hand placed material, though. Still, I picked up Wildermyth, because it was advertised as story and character heavy, as well as capturing the feel of a tabletop game, which I found intriguing at the same time as I found it hard to believe.
Thursday - September 23, 2021
Wildermyth - 1.2 Uvbera Armistia
Wildermyth has received an update to version 1.2.
1.2 Uvbera Armistia
More generics, polish, and balance
For this patch we're rolling out 6 new generic chapters. These will now be in the mix when you start a new generic campaign. There's some really fun fights in there, especially for the final chapters.
In addition we've added better feedback for several dialogs in multiplayer games, so it's more clear what happened when someone makes a choice, and some of these improvements will be visible in single player games too, where it makes sense.
Then there's the usual bug fixes, QoL, and balance tweaks. It almost feels like a regular old patch like we did in early access. Makes me nostalgic a bit.
We've got more in the works, of course. We expect the next patch to be in late October, if all goes well, and we're really excited about it.
1.2+353 Uvbera Armistia
New Chapters for Generic Campaigns!
- The Ghost Town (mid)
- The Library (mid)
- The Potionry (mid)
- The Temple of Silence (final)
- The Unseen Orchard (final)
- The Warren (final)
Friday - July 09, 2021
Wildermyth - Review @ Eurogamer
Eurogamer has reviewed Wildermyth:
Wildermyth review - a proper RPG marvel
Never trust a dream you dream in moonlight.
Wildermyth's heroes don't look like heroes. Not at the start, anyway. With their simple felt-pen facies, dots for eyes, kinked line for a mouth, they look like the chattering cast from a '90s newspaper comic strip, like Judge Reinhold captured by a funfair caricaturist, or like the cheery helpers that I might once have found inside an Usborne kids book that's trying to teach me about the nitrogen cycle. At first, this was a little odd, a little off, even. I'm going off on a searing adventure down into the flaming mines of lord whatever and I'm taking these rickety Dilberts with me?
Many hours in, I've started to suspect that the visual design of Wildermyth's heroes is actually something very close to genius. This is a complicated, potentially rather dense game - an RPG tactics affair, with a focus on procedural narrative and character development, character bonding. Look for depths, and the ground falls away obligingly in every direction. But Wildermyth never feels complicated. Its stacked brilliances never seem to teeter around you. And for a player like me, hesitant, inpatient, perhaps a little dim, this is important. Wildermyth has riches, glorious riches, but it also wants you to stick around long enough to find them. It's wonderfully complex, but it's also simple to start playing, and simple to get your head around. Wildermyth, and Wildermyth's art, understands the importance of being approachable. You know, like a children's Usborne book that's teaching you about the nitrogen cycle.
Even this is not the end. My favourite screen in all of Wildermyth is the My Legacy screen. It's where the heroes you've taken through campaigns come to hang out afterwards - even the dead ones. You can take them back into new campaigns where new stories and new choices and new dangers awake. And you can look through their stats and their histories and see how much they've been through up until now. The skills and perks, sure, but also the campaigns they've been on. The relationships they've had. The things you now think of when you think about them. It never has to end. The leveling, the deepening, never has to end.
Monday - July 05, 2021
Wildermyth - Review @ Niche Gamer
Niche Gamer checked out Wildermyth:
Procedurally generated games tend to get a bad rap. A lot of amateur developers tend to lean on it to extend replay value, and hope each player having a unique experience makes up for not developing the whole experience from start to end.
The bad apples spoil the bunch, and when the effort is put in, it can show how it can be done right. Enter Wildermyth, one of the first games I previewed here on Niche Gamer two years ago. 1.0 finally launched June 15th, but we shall be judging the final game (as an aside, there have been many changes for the better in terms if gameplay).
Is this procedurally generated tactical RPG a never-ending story filled with excitement and drama? Or is it something you’d struggle to give away on free book day?
Wildermyth is a very good tactical RPG that pulls you in, and uses randomization to enhance, not compensate. Most flaws come down to personal taste, and being easy on the wallet for what scratches the tactical RPG itch so good means it is certainly worth the recommendation to anyone who loves the genre.
Wildermyth was reviewed on Windows PC using a review code provided by WhisperGames. You can find additional information about Niche Gamer’s review/ethics policy here.
The Verdict: 8.5/10
- Solid tactical RPG combat where you try to overcome the odds
- Random events and character development keep things interesting
- Great value for money compared to replay value
- Overworld time management can have different difficulty to combat
- Art style may be divisive for some, especially character faces
- Lack of control in some elements of character development can be annoying
Tuesday - June 22, 2021
Wildermyth - Review
Dad on a Budget checked out Wildermyth:
Dad on a Budget: Wildermyth Reviewloading...
Thursday - June 17, 2021
Wildermyth - Review @ PC Gamer
PC Gamer has reviewed the tactical RPG Wildermyth:
A legend-building RPG that deserves to define the next decade.
If you're interested in narrative, there's a theoretical game you've already dreamed about. It's an impossible fusion of deliberately crafted stories and pure systems-driven anecdotes, all lending themselves to stories of your own like procedurally generated bricks.
Wildermyth is that game. It is real. And it is wonderful. This tactical RPG imbues your every fantasy adventurer with life, turning dynamic character hooks and subplots into people you recognise and cherish. Funny and thoughtful and painfully mortal people.
Narrative design as genetic engineering, it will live in your head like an imaginary friend.
Wednesday - June 16, 2021
Wildermyth - Review @ Explorminate
Explorminate has reviewed Wildermyth:
Reviews Tactics Turn Based
Wildermyth, by Worldwaker Games, is a turn-based tactical RPG where the player controls a party of mythic heroes seeking to defend the procedurally generated Yondering Lands against one of many possible threats.
Wildermyth comes with nine campaigns, five pre-designed and four procedurally generated, though even the designed campaigns feature a large element of procedural content. Each one features a circular map with a number of zones, and has either an event or a battle against one of the game’s five factions, with the majority focused on whatever the main enemy of the campaign is. The map isn’t available in its entirety from the beginning, as the game is broken up into three or five chapters with each additional chapter revealing a larger part of the map to explore.
Wildermyth is something special. Every part of the game is well done, and while I wish there were more events, this lack of quantity does not prevent it from being a great game. If you like tactical turn-based RPGs and want to play something unique and interesting, you definitely owe it to yourself to explore Wildermyth. I expect there are going to be some people out there who dislike it for some reason or another, but even then it is worth playing simply to see what Worldwaker Games has pulled off.
Wildermyth - Released
The party-based RPG Wildermyth has been released today - some gameplay:
Nookrium Plays Wildermyth 1.0
We're super excited to have Nookrium streaming Wildermyth today! He was one of the first streamers to pick up the game, and we're happy to have him back for our launch.loading...
Wednesday - June 09, 2021
Wildermyth - Preview @ RPS
Rock Paper Shotgun checked out Wildermyth, which will be released on June 15:
Procedural storytelling RPG Wildermyth emerges from early access
Every adventure creates a new crew
What happens when three farmers go on an adventure together? I've got no clue, because in Wildermyth it's a bit different each time. The tactical combat RPG tells procedural stories, allowing your characters to develop their own histories and relationships in each playthrough. Wildermyth is nearing the end of its own adventure, with a full launch planned for next week to cap off its time in early access. The developers have post launch plans, as so many do these days, but folks seem to have already been having a grand time with it throughout early access.
Wildermyth is sitting my personal shame pile, I'll admit. I thought it sounded neat as heck around its early access launch but time always seems to get away. Fortunately, Sin played it a lot. Like, a lot a lot. As someone who also tends to bang on about games I think are rad, I'll just let her tell you about why its characters are so neat.
Sunday - May 23, 2021
Wildermyth - Release Date: June 15
The party-based RPG Wildermyth will be released on June 15:
1.0 Launch on June 15
Wildermyth is coming out of Early Access!
I'm having a hard time typing this. We finally have a date.
It's been a long road for Wildermyth, and there's more to come, too, but we are now ready to call it complete. We'll be launching on June 15 with another full campaign focused on Drauven, improved Generic Campaign support, Steam Achievements, and hopefully some other fun stuff.
During launch week we'll be running a discount and we have some fun streams lined up as well.
We are incredibly thankful to everyone who played the game in early access and helped us improve it. It absolutely would not have been possible to make this game without you.
Moving forward, we hope to keep working on improving the game past 1.0. Our roadmap is here and you can see there are a few items there marked for future releases.
-Nate and the Wildermyth Team
Tuesday - October 27, 2020
Wildermyth - New Campaign
A new campaign has been added to the The Early Access title Wildermyth:
0.29 Eluna and the Moth
Our fourth campaign centers on the Thrixl
We're very excited to announce our fourth main campaign, "Eluna and the Moth." This is the most the intricately crafted experience we've ever delivered, and we're very proud of it. This story focuses on the Thrixl, and it mixes up the usual Wildermyth formula in some big ways.
To fit with the story, the first chapter takes a more directed approach with less overland management. Many of the battles and events throughout the campaign happen at less expected points. The campaign happens over a smaller span of time, allowing your starting heroes to make it all the way to the end. Because of that, we were able to integrate them into the story from start to finish - if they survive, that is.
Also in this patch are several new victory events, a few new faces, and the regular raft of bug fixes and tweaks.
We aim to ship a patch every two to three weeks, and our roadmap is here.
Wednesday - January 08, 2020
Wildermyth - Early Access Review
Happy Gamer checked out Wyldermyth:
Review: Wildermyth Early Access Is A Character-Based Generated RPG Where Anything Is Possible
Typically, procedurally created worlds are used for dungeon crawlers and Roguelikes. Moreover, there’s always been the need to apply the design essence into another genre. Like Wildermyth, players are immersed in a procedurally generated RPG, characters, story, and the entire thing.loading...
This game comes with a lot of promises; however, it’s still early access, so it’s not easy to tell if it was a worthy experiment or not, or whether it could inspire future games or the early stages of a masterpiece being crafted.
The story of Wildermyth starts with three young farmers who answer the call of destiny when enemy forces attack their village. As with every typical fantasy, one becomes a strong warrior, one an agile, and one becomes a mystical warlock.
Sunday - November 17, 2019
Wildermyth - Early Access Release
The tactical RPG Wildermyth has been released as Early Access version:
Wildermyth is a character-driven, procedurally-generated tactical RPG for the PC. Start with a small band of farmers—full of personality, but lacking in experience—and turn them into unique, legendary heroes.loading...
Your party will defend the Yondering Lands from various threats, alternating between turn-based combat and strategic decisions on the overland map. Over time, your heroes will uncover the secrets of the land through comic-strip-style events, presenting them with choices that can change their appearance, personalities, relationships, and abilities. And victory (or death, whichever comes first) isn’t the end. Heroes go into your “Legacy,” and can show up in future playthroughs. Over the course of several stories, your legacy heroes grow into larger-than-life myths.
Developer: Worldwalker Games
Genre: Tactical RPG
Regions & platforms
· Platform: PC
· Released: 2021-06-15
· Publisher: Worldwalker Games