Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Thursday - June 06, 2024
Wednesday - June 05, 2024
Tuesday - June 04, 2024
Monday - June 03, 2024
Sunday - June 02, 2024
Saturday - June 01, 2024
Show older news or news at:

Swordhaven: Iron Conspiracy

2024-04-03

Swordhaven: Iron Conspiracy Interview

Couchpotato interviewed Alexander from Atom Team about their latest game, Swordhaven: Iron Conspiracy. A Kickstarter campaign for the game has already reached 2/3 of the funding goal.


» Continue reading the article...

RPGWatch

2024-01-07

Game of the Year Awards 2023 - Most Promising RPG

What is the most promising RPG of 2024? Like every year, you had your say. Check out the details to find out what games our visitors and editors think are most promising.


» Read the article

Recent articles










Picture Watch

Vigilantes
Box Art

Poll Watch

Are you concerned about the use of generative AI by game developers?
Yes, it will decrease the quality of games
16%

Yes, it will impact people's jobs / shift the industry
22.67%

Yes, but it is too early to say whether the net result will be negative
30.67%

No, it will increase the quality of games
12%

No, it will improve people's jobs
4%

No, it won't substantially change anything
4%

I don't have any opinion for or against it / don't know enough about generative AI to say
10.67%

Vote

Thursday - June 06, 2024

Kingdom Come: Deliverance II - Interview

by Hiddenx, 19:25

Fandomwire interviewed Luke Dale about Kingdom Come: Deliverance II and his role Hans Capon:

Luke Dale Talks Hans Capon, the Early Times of Kingdom Come: Deliverance, and the Upcoming Wonders of Kingdom Come: Deliverance 2 (EXCLUSIVE)

Hans Capon's own Luke Dale discusses the difference between the two games, his hopes for a RuneScape crossover and more.

Not so many weeks ago the gaming industry was rocked with some good news for a change, as Warhorse Studios announced the upcoming release of Kingdom Come: Deliverance 2, the sequel to a much-loved and cult-favorite game from 2018. Naturally, fans have been questioning everything from the direction of the story, to the characters and actors involved, as well as the sequel’s features.

Thankfully we were lucky enough to speak to Luke Dale, the charismatic Hans Capon from the first game, and soon to feature in the second!

[This was a written interview so some answers have been edited for clarity and length.]

Luke Dale Can’t Stop Talking About Kingdom Come: Deliverance, its Sequel, and Tattoo Ideas!
For the FandomWire readers who may not be aware of who you are, would you mind explaining that, and also what you do?

I’m Luke Dale, an actor and filmmaker. I’ve been playing Hans Capon [In Kingdom Come: Deliverance] for nearly a decade.

How did you come to feature in Kingdom Come: Deliverance 1?

I was given the opportunity to audition via a self-tape. It was initially to play Henry. My friend helped me shoot the tape, I couldn’t stop laughing at his silly face, maybe this brought an added dimension to the audition, who knows?

After seeing the tape, Dan Vavra was convinced I would make a good Capon, and invited me out to Prague to read a little more for the role. They then offered it in the room. What a day!

[...]

Thanks Couchpotato!

Kingdom Come: Deliverance II

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Titan Quest II - Mythological Level Design

by Hiddenx, 19:18

Learn more about the level design of Titan Quest II:

Mythological Level Design

Long ago, in the year AD 2006, we first embarked on an epic journey that began in ancient Greece. Thrust into the heartland of legend and myth itself, we discovered fetid lairs, explored Mycenaean ruins, and conquered the great Labyrinth of King Minos.

The core element that connects all of these memorable moments is of course the unique and cherished setting of Titan Quest. In order to create an experience worthy of the original, the world of Titan Quest II is being handcrafted from the ground up, and today we want to take a deeper look into what this means.

A Setting of Mythic Proportions
When exploring the world of Titan Quest II you will discover many points of interest--from stately temples to lairs of mythological beasts and the realms of divine beings. Some are along the beaten path, while others are secluded, offering greater mystery and greater rewards, but also deadlier encounters to overcome.

We’ve designed our locations with the history and mythology of ancient Greece in mind. The player might stumble upon ancient ruins that reflect the the style of Bronze Age Mycenaean civilization, while locations more contemporary to the setting of Titan Quest II draw inspiration from the Archaic era. Doric temples and architecture showcase classical Greek style with simplistic columns and detailed upper trims.

In the example above, we have a ruined Doric shrine, surrounded by cascading waterfalls overlooking the turquoise coasts of the Peloponnese. Perhaps it was once used as a pilgrimage site for sailors or fisherman to seek good fortune before their voyage, but now it is overrun and defiled by ichthians. Environmental storytelling like this is an essential part of our level design process and helps reinforce the theme and function of each location. This is just one of many side areas you can come across.

Open World Potential
Titan Quest II’s world is a blend of open roaming spaces and structured points of interest. Our roaming areas are tailored toward freedom of exploration, environmental interaction, verticality, and uncovering secrets. Ladders can be climbed, ledges jumped, and if you look closely, you might even notice that it’s possible to interact with a part of the environment to create a new way forward. Epic vista points reveal glorious panoramic views of the picturesque, handcrafted world.

Meanwhile, smaller side locations and structured points of interest break up the open world, offering opportunities for grand adventures, like a harrowing mountain climb leading to a gryphon’s nest. The world itself provides player guidance, and we're sure you'll be pleased to see the classic 'zone torches' return!

Handcrafting each area means we can use navigation features and really reward those who want to explore every nook and cranny. Keep your eye out for hidden paths and ledges to jump from--you never know what’s waiting on the other side!

These new ways of traversing the world also compliment the verticality of our environments with deep canyons, coastal cliffs along pristine beaches, and backdrops of beautiful Grecian farmlands hinting at where your next adventure or challenge awaits.

Mythological Legacy
Finally, what would Titan Quest be without mythology? This is quite literally where the magic of Titan Quest II comes from, and we’ve designed the moment to moment experience to emphasize a feeling of wonder and myth as you step into the world.

You never know what might be waiting for you just ahead. From towering colossi of the Olympian pantheon, to ancient Trireme shipwrecks yet to be plundered, or even a sunken temple where the remains of ornate statues and sacred chambers, once dedicated to the great sea gods, now lie encrusted with barnacles as the ocean claims them back. A ruined shrine with a mysterious riddle could be an opportunity to win the favor of a god, while a relic of the Titans might be hidden underground, waiting to turn the unsuspecting into monsters. Attention to detail is key to ensuring that all these locations contribute to the end goal of crafting a world worthy of myth and legend.

With these pillars, we hope to create a world that captures all the magic of the original Titan Quest while delivering a rich, modern ARPG experience. What sorts of environments are you most excited to explore in Titan Quest II? Let us know in the comments!

Thanks Couchpotato!

Titan Quest II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Diablo 4 - Anniversary Event Trailer

by Hiddenx, 19:12

Couchpotato spotted a new trailer for Diablo 4:

Diablo 4 - Official Anniversary Event Trailer

 

Diablo 4

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Baldur's Gate 3 - Larian Cinematics

by Hiddenx, 19:10

Learn more about the making of Baldur's Gate 3 cinematics:

Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'

No plan survives development. Join the cinematic director of Larian Studios, Jason Latino, for an account of how the realities of making a game at the scale and reactivity of Baldur's Gate 3 required constant evolution and reexamination of first principles. In this GDC 2024 talk, Jason goes over the initial vision and tracks the specific moments that forced changes on tools, team and approach--leading up to the final challenge--bringing in the release date by a month.

Thanks Couchpotato!

Baldur's Gate 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

SKALD: Against the Black Priory - Matt Chat 530

by Hiddenx, 06:44

Matt checked out the retro RPG SKALD: Against the Black Priory:

MC530: Skald, Against the Black Priory

SKALD: Against the Black Priory

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - June 05, 2024

Genshin Impact - Clorinde: Shadow Hunting

by Hiddenx, 20:17

Version 4.7 of Genshin Impact has been released - Clorinde is a new playable character:

Collected Miscellany - "Clorinde: Shadow Hunting"

Genshin Impact

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Drakensang: TDE - First Impressions @ Mortismal Gaming

by Hiddenx, 19:35

Mortismal Gaming checked out the classic Drakensang: The Dark Eye:

Drakensang - First Impressions

Drakensang: TDE

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Larian Studios - Swen Vincke and Adam Smith Interview

by Hiddenx, 18:06

Gamepressure interviewed Swen Vincke and Adam Smith:

'We Started From Zero and We Could Go Back to Zero.' Interview With Baldur's Gate 3 Devs - Swen Vincke and Adam Smith

Some people are much more than great devs. They are a joy to talk to. This is the case with Swen Vincke and Adam Smith - people from Larian, responsible for Baldur’s Gate 3. We spoke about BG3 itself, RPG, industry, and the tough past. To say the least.

One huge conference about games (Digital Dragons, to be specific). One small, but air-conditioned white room bathed in sun. And four grown men chatting about games, industry, fantasy, and the future. About the good, the sad, and the horny. About Larian and its massive RPGs.

Two of those people are developers of the titan called Baldur’s Gate 3 - you may have heard that title somewhere - Swen Vincke (Larian’s man-in-charge) and Adam Smith (Writing Director). Both were questioned by Hubert Sosnowski and Adam Zechenter. See below what happened, when it all clashed together.

Hubert Sosnowski: What would be the funniest joke in the world if its author was Larian and not Monty Python?

Swen Vincke: Okay, it's a fun question. Mummy wakes up in his tomb, looks around, and sees that all his stuff is gone. He says: “What the heck happened?” And then finds traces that somebody redistributed his wealth. Mummy says: this can’t be. And then goes on a rampage... My joke isn’t going anywhere... Well, my head of narrative is American, and the moment we'd wake up he just said the British took it all. [Laughs]

HS: Okay, gentlemen. According to the Monty Python rules, you’ve just basically killed all the people in the room. Since we’re in the realm of fantasy, I need to know. Would you resist or serve the mind flyers?

Adam Smith: I would resist. I like the independence of thought, so I find the whole collective of the mind flyers incredibly creepy. I don't like anyone telling me what to do, really, which annoys Swen sometimes. I obey only certain people. But our lead writer, Chrystal, has always been a big fan. She believes that the mind flyers are good for us, and they will take away all of our pain and sorrow, and they will control us, and then that's fine because then we don't have to think. That's better. She's a big fan.

[...]

Thanks Couchpotato!

Larian Studios

Details

SacriFire - Preview @ TBL

by Hiddenx, 17:59

The Turn Based Lovers checked out the J-RPG SacrFire:

XENOGEARS AND VAGRANT STORY HAD A BABY – SACRIFIRE PREVIEW

A LOVE LETTER TO CLASSIC JRPGS FROM PIXELATED MILK
We initially discussed SacriFire in 2021, and I’m saying this not because I claim to know everything about cool indie games, it’s not that! but to inform that this promising JRPG has been in development for several years. Finally, I had the pleasure to try the demo, which provided me with a substantial taste of what the finished product from the talented team at Pixelated Milk would be like.

Just a heads up, the studio behind SacriFire is the same one that developed the tactical game Regalia: Of Men And Monarchs in 2017 and the Strategic RPG Warsaw in 2019, so I can surely say they have a good track record with RPGs.

[...]

Thanks Couchpotato!

SacriFire

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Kickstarter Games - Arcadia Fallen II Campaign started

by Hiddenx, 17:48

A Kickstarter campaign for the Visual Novel/RPG Arcadia Fallen II has started:

Arcadia Fallen II — A Roleplaying Visual Novel

Shape your character and those around you on your journey from stressed-out student to unlikely defender of magic as we know it

Roleplaying: Arcadia Fallen II gives you the power to immerse yourself fully in your roleplaying experience. Decide how you look, how you feel, and how you react to the weird, wonderful and worrying situations you encounter as you unravel the mystery at the heart of your school.

Get creative with our Character Creator: Our Character Creator is designed to inspire your creativity. Will you play as a version of yourself or as someone completely different?

Choose your magical major: Students of the Seven Winds Academy specialize in a particular branch of magic. Will you be a curious and inventive Tinker, a creative and ambitious Illusionist, or a caring and dedicated Mender?

Friendship and beyond: The choices you make will influence the big decisions that your friends old and new have to face in their own lives. Choose your words carefully, or throw caution to the wind - it’s up to you. As your adventure unfolds, you may find yourself forming bonds that go beyond friendship. Together, you’ll find your way through the darkness.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Guild Wars 2 - Fifth Expansion in August

by Hiddenx, 17:40

RPGamer reports that Guild Wars 2 will get a new expansion in August:

Guild Wars 2’s Fifth Expansion Arriving in August

ArenaNet and NCSoft announced the fifth expansion for MMORPG Guild Wars 2. Guild Wars 2: Janthir Wilds will release for PC on August 20, 2024. It will be priced at $24.99 and some with three major post-launch updates in the period until summer 2025. In addition, the game will be made available on the Epic Games Store later this summer.

Janthir Wilds’s story takes place following the events of previous expansion Secrets of the Obscure as players make contact with the pastoral Lowland Kodan in the rugged region of Janthir while discovering the secret of a primordial magic. There will be two new maps for players to explore at launch, with a third to be added in a later update. The expansion will also add the new two-handed spear weapon type, the Warclaw mount to single-player exploration, a new raid, the new Homesteads player housing system, and more.

Guild Wars 2 is set 250 years after the events of the original Guild Wars. It was originally released in 2012, becoming available on Steam in 2022, and currently has four expansions: Heart of Thorns, Path of Fire, End of Dragons, and Secrets of the Obscure. The game and expansions are available as buy-to-play titles.

[...]

Thanks Couchpotato!

Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Sonucido: The Mage - 1.0.5 Update

by Hiddenx, 17:34

The dungeon crawler Sonucido: The Mage got a major update:

1.0.5 Update - A lot of improvements

Finally, another big update. This one covers a lot. On the one hand certain edge cases are fixed but also a lot of minor stuff which many players will encounter is improved.
There is also now a way to avoid the first incident with the tripwire. I'm unsure if it is the right move from a game design perspective, since it's the first time you encounter the incident mechanic which I really like, but it makes sense that you can simply destroy the tripwire.
When I started working on it, the most important aspect was to remove the overlapping wall which was introduced with 1.0.4 but I put in more and more time and so the update grew to what it is now. I hope you like it!

Cheers
Daniel


Full Changelog

[...]

Thanks Couchpotato!

 

Sonucido: The Mage

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Hogwarts Legacy - Update Overview Trailer

by Hiddenx, 17:30

Couchpotato spotted a trailer about the Hogwarts Legacy summer update:

Hogwarts Legacy - Official Update Overview Trailer

Source: IGN

Hogwarts Legacy

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Elden Ring

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tuesday - June 04, 2024

Wizardry: Proving Grounds of the Mad Overlord - Soundtrack

by Hiddenx, 15:50

Winifred Phillips created the soundtrack for Wizardry: Proving Grounds of the Mad Overlord - Gamerhub interviewed her: 

Exclusive: Winifred Phillips Discusses Creating the Perfect Soundtrack For Digital Eclipse’s Return To Wizardry
Return To Wizardry

In case you missed the news last week, Digital Eclipse, those retro masterminds behind a number of today’s best gaming compilations, worked their magic on a remake of Wizardry: Proving Grounds of the Mad Overlord. As expected, it’s great, but there was a nice bonus on the audio side with its music.

That’s because composer Winifred Phillips produced it. She’s worked on a number of great games in the past, including favorites like God of War, Assassin’s Creed III: Liberation and the LittleBigPlanet series, among countless others.

So what goes into composing a soundtrack for a game such as this? Luckily, Winifred took the time to sit down and talk to us about it, as well as working with the folks at Digital Eclipse. Sit back and enjoy!

How did you get involved with Wizardry: Proving Grounds of the Mad Overlord?

Over a year ago, Digital Eclipse reached out to me to discuss music needs for a project they were working on: the full 3D remake of Wizardry: Proving Grounds of the Mad Overlord.  I’d heard of the Wizardry franchise, and I understood the importance of Wizardry to the history of roleplaying video games, dungeon-crawlers in general, and all games based on TTRPG.

The original Wizardry was developed for Apple II by two Cornell University students in the 1980s, and it went on to become a truly foundational game in the history of gaming – paving the way for all RPGs that followed, and heavily influencing game franchises like Baldur’s Gate, Dragon Quest, and Final Fantasy.  When Digital Eclipse asked me to compose the music for their remake of the very first Wizardry game, I was really excited!

What was it like working with the wizards (see what I did there?!) at Digital Eclipse?

It was amazing – the Digital Eclipse developers really are wizards!  Digital Eclipse has a history of developing lovingly-crafted remakes of important games from the history of video gaming, and their dedication and passion really shine through.  They want gamers to fully experience the heart and soul of the original games, even as they introduce updates that make the games more accessible for modern audiences.

Playing one of these Digital Eclipse games is like taking a trip through time.  Digital Eclipse allows modern gamers to play and appreciate the brilliance of early games, recognizing and celebrating what makes them important to the history of gaming.

At the same time, when developing a remake like Wizardry, Digital Eclipse is essentially recreating the magic of exploring the dungeon – the emotional awe and excitement that gamers in the 80s would have experienced – by updating the aesthetics and the interface so that they’re satisfying to modern players.  It was such an honor working with the team at Digital Eclipse!

[...]

Thanks Couchpotato!

 

Wizardry: Proving Grounds of the Mad Overlord

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Broken Roads - May Update released

by Hiddenx, 15:45

Couchpotato spotted a new update for Broken Roads:

MAY PATCH UPDATE IS HERE

Update Broken Roads now

Hi everyone!

Thank you for your patience while we worked on this major update to get the Broken Roads 1.2 patch live.

We've taken on board the feedback from your reviews to add features, make changes, include new options, completely open up the early game, and greatly expand on companion reactions.

The work is not at all done and there is much more still to come, but we hope you enjoy this first big patch which focuses on all four origin stories through to the gates of Merredin.

We did also tackle some mid and late game moments that players requested, so take note that THERE ARE SPOILERS IN THE NOTES BELOW.

Have fun, and as always please let us know your feedback!

- The team at Drop Bear Bytes

[...]

Broken Roads

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Archmage Rises - Development Update

by Hiddenx, 15:41

Couchpotato spotted a new development update for Archmage Rises:

Weekly Dev Update: June 3, 2024

Hey everyone!

Phil here. Just wanted to provide a quick update on what we've been working on since our last weekly update. We've been really heads down on development of our next update, so I'll keep this brief (for now) but I (or Thomas) will be back soon with a more in-depth update with a lot more details on what's happening.

For now, here's the high level view:

  • Created a basic working version of the Dynamic Quest system
  • Progress made on an internal design tool we are using for the Event system and designing events
  • Began work on implementing a new UI (the new primary HUD is now working in the game and in combat, we're now working on adding in the ability to cast spells in combat)
  • Continued to refactor the stat system
  • More conversation event examples written for testing
  • Added 2 new members to the team (Lucas, our new artist, and Sammi, a new additional game designer)
  • Honed in on our implementation of Scrum in order to iterate on our processes and improve rapidly
  • A new stained glass shader working in game for... UI reasons...
  • Started work on a new dice rolling interface

As someone leading the new UI development, I must say that the new HUD gives so much more breathing room for the art to shine, and while it's still a while yet until it is released, I'm really excited for it!

That's it for now!

Archmage Rises

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Non-RPG General News - Riven Launch: June 25

by Hiddenx, 15:38

Riven, the remake of Riven: The Sequel to Myst, will launch on June 25:

Riven | Official Launch Trailer

Thanks Couchpotato!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Metal Slug Tactics - Announced for Q4 2024

by Hiddenx, 15:30

The tactical RPG Metal Slug Tactics will be released in the last quarter of 2024:

Metal Slug Tactics - Official Release Window Trailer

METAL SLUG makes an explosive return! Dive into this dynamic tactical RPG with a roguelite thrill and experience the iconic run'n'gun action of the original series, redefined. Grab your weapons, assemble your squad and conquer the battlefield to defeat the infamous Rebel Army.

Thanks Couchpotato!

Metal Slug Tactics

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Non-RPG General News - Sins of a Solar Empire 2 - Preview

by Hiddenx, 15:13

Henriquejr spotted an early preview for Sins of a Solar Empire 2:

The Sins of our Forefathers have Returned! - Sins of a Solar Empire 2 (Early Preview)

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

SKALD: Against the Black Priory - Review

by Hiddenx, 15:06

Mortismal Gaming reviewed the retro RPG SKALD: Against the Black Priory:

SKALD: Against The Black Priory - Review After 100%

SKALD: Against the Black Priory

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Arhaekon - Early Access Release

by Hiddenx, 10:27

The dungeon crawler Arhaekon has been released into Early Access:

Arhaekon

Become an Arhaekon, bind warriors to your will and fight your way through the corrupted world. Recover lost treasures & knowledge, bleed your minions and forge them into something more, rebuild what has fallen into decay and lay waste to the abominations holding the world captive, in our Tactical turn-based dungeon crawler.

Features:

  • Mainly made by one developer;
  • Dark, bleak atmosphere;
  • Experimental endless procedural music;
  • Roguelike elements including procedural dungeons & loot, units perma-death and more!
  • 14 regions with themed dungeons and enemies;
  • Battle-centered turn-based tactical combat gameplay;
  • 12 units of 4 classes with unique and highly synergic abilities, experience and tier progression
  • Corruption System - your unit's health is not your only concern. They will slowly tune in towards the enemies' song!
  • Unit & party management - restore your unit’s resolve decisively by committing them to the Purgatory and mend their broken bodies by assigning them the - - - Medical Ward - if it isn't already full;
  • Equipment in the form of augments – a punishing system designed to render hoarding useless!
  • Loot – randomly generated augments, crafting recipes, pages of lore, or ritual rites of six different rarities;
  • Currency system with three types of favors from gods to bless your journey, four types of refugees and materials to revitalize the continent, and, of course, ether – your very own fuel;
  • Camp management - Upgrade and manage your ragged refugee camp & patch-up your facilities;
  • Crafting system - The knowledge of upgrading the level of equipment or essences or obtaining new ones was lost, but the compendium of shaping is still at your disposal;
  • Progress management – choose your path carefully for here be dragons!
  • Punishing decision-making: from layers of management to layers of combat mechanics, all your choices matter and there’s no going back;
  • Collectible lore with a twist – you don’t care about the lore? Fine, just enjoy the experience & other bonuses from collecting it – we can’t afford wasting development resources!
  • Community oriented development – we want YOU to have a say regarding which features come first, give us ideas and vote for the kind of stuff you want to see in the game before we fully release it!
  • Still under development – aside from being bugged, unbalanced and half-baked, this means we can end up with a zombie-shoot’em’up by release, provided you manage to convince enough players to vote for such features!

Arhaekon

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Monday - June 03, 2024

Baldur's Gate 3 - Official Modding Support

by Hiddenx, 15:43

Baldur's Gate 3 will get official modding support:

Community Update #27 Official Modding Support

Hey everyone,

We come bringing news of Patch 7!

Finally, we hear you say - but don’t get ready to throw yourself into our next patch just yet, we’ve got a lot of work to do to bring you our first iteration of modding tools, evil endings, plus a whole bunch of fixes, quality of life improvements, and more that we’ll go into detail about in a future Community Update!

Coming to you this September, the next major update for Baldur’s Gate 3 will also introduce an officially sanctioned toolkit for giving Lae’zel a mullet. I mean, sure, go for it. You only live once.

As we mentioned in our last Community Update, we want you to have the opportunity to test out Patch 7 and the Baldur’s Gate 3 Toolkit so you can share your feedback with us before it goes live!

Patch 7 testing is now being split into a two-phase process, which begins with working closely with a small team of mod authors from the community. This is our closed alpha stage, where they’ll be able to help us further develop the modding tools, and have a go at bringing their existing mods to life using our Baldur’s Gate 3 Toolkit.

The closed alpha is set to kick off today, June 3rd, and we’ll be inviting more mod authors to take part over time.

Come July, we’ll be opening registration for a further closed beta, capped at roughly 1,000 players, that anyone on PC can go ahead and sign up for - and we want you to test the mods created during the alpha!

With the intention of working through your feedback throughout the summer, it will give us time to polish off Patch 7 ready for release in September. In the meantime, we still have plenty coming your way, including some anniversary extravagance as we look back on the months since release. We’re also still pressing on with the development of an in-game photo mode, crossplay, and more fixes that will arrive later down the line!

Catch up on what’s coming in Patch 7 and view a teaser for the improved evil endings by reading our last Community Update here.

For now, we want to give you a little insight into what official modding tools mean for Baldur’s Gate 3, and have put together an FAQ that aims to answer some of your burning questions!

MODDING FAQ

[...]

 

Baldur's Gate 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Capes - Review @ Mortismal Gaming

by Hiddenx, 15:39

Mortismal Gaming reviewed Capes:

Capes - Review After 100%

Capes

SP/MP: Single-player
Setting: Technofantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Fallout 4 - Project Arroyo

by Hiddenx, 15:30

Dualshockers reports that the fan-made Fallout 2 remake Project Arroyo intends to launch on Steam:

Fallout 2 Fan Remake Project Intends To Launch On Steam

Steam is simply the most efficient solution.

HIGHLIGHTS

  •  Project Arroyo is a fan-made remake of Fallout 2 in Fallout 4's engine.
  •  The team plans to launch the mod on Steam for easier access and updates, similar to Enderal for Skyrim.
  •  With over 100 volunteers, Project Arroyo features original content like voice acting and music.

Project Arroyo is a collaborative fan-made remake of Fallout 2 in Fallout 4's creation engine. Development on the mod is full-steam ahead with the team regularly posting updates on X (formerly Twitter) on the mod's progress.

In an interview with TheGamer, project lead Damien Daponte spoke about reimagining Fallout 2 as an open-world, fleshing out the game's setting of San Francisco and how the team intends to handle the mod's launch.

"I'm leaning towards doing what Enderal: Forgotten Stories did and putting it on Steam," Daponte says. Enderal is a total conversion mod for Skyrim, an open world with an original narrative, with "believable characters and psychological undercurrents."

[...]

Thanks Couchpotato!

 

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Enotria: The Last Song - Dev Diary #1

by Hiddenx, 10:42

Couchpotato spotted dev diary #1 for Enotria: The Last Song:

Enotria: The Last Song - Dev Diary #1 I Behind The Mask

Hello everyone, It’s the Jyamma Games team!

Welcome to our first developer diary. In this video we provide an overview of Enotria: The Last Song, talk to our team members, and show off some behind-the-scenes footage and gameplay clips.

Below is a summary of the highlights of the video:

The Game Director, Stoyan Stoyanov, reveals what Enotria is and how we approach the storytelling in Enotria, the biggest challenges that we faced during the development and what makes Enotria unique in terms of mechanics.

The Lead Game Designer, Erik Nascimben, highlights the gameplay unique approach. He is talking about Loadouts, Mask Lines, Path of Innovators and Mask Perks, Enotria Combat Loop.

The Art Director, Federico Ferrarese, explains what inspired the team to create Enotria: The Last Song, the creative decisions made during the development and how they impacted the game’s design.

The Executive Producer, Andrea Beneduci, is discussing how the team is working to achieve their goals in terms of production processes, vision for the final output and the target audience.

We hope you will enjoy learning more about our game and the talented team behind it! 

[...]

Thanks Couchpotato!

 

Enotria: The Last Song

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Matt Chat - #529 - Tass Times in Tonetown

by Hiddenx, 10:39

Matt looks back at the 1986 adventure game Tass Times in Tonetown:

MC529: Tass Times in Tonetown with Becky Heineman

Thanks Couchpotato!

Matt Chat

Details

Dungeon Siege - Looking back @ C4G

by Hiddenx, 10:35

C4G checked out the Dungeon Siege series:

So I Played ALL Dungeon Siege RPGs in 2024

Thanks Couchpotato!

 

Dungeon Siege

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Sunday - June 02, 2024

Fextralife - Gaming News

by Hiddenx, 17:23

Fextralife summarizes this week's gaming news:

Gaming News - Wuxia Soulslike, Monster Hunter Wild Gameplay Trailer, God of War Ragnarok to PC

Timestamp
0:00 - Top RPG News of the Week
0:02 - Warhammer Rogue Trader Void Shadows DLC
1:08 - Zenless Zone Zero Release Date
2:06 - Cyberpunk 2077 Officially Ended
3:17 - Alan Wake 2 Possible DLC Soon
4:04 - Dragon Age Dreadwolf Listed on PSN and Xbox Store
5:02 - Warhammer 40K Mechanicus 2 Announced
6:11 - Monster Hunter Final Fantasy Collaboration
7:08 - Mirthwood Demo Out Now
8:10 - New Monster Hunter Wild Gameplay trailer
9:03 - Ballad of Antara Free to Play RPG
10:17 - God of War Ragnarok Coming to PC
11:10 - Path of Exile 2 Console Annoucement
12:23 - Where Winds Meet a Wuxia Soulslike 

Fextralife

Details

YAFT - Review

by Hiddenx, 07:54

Born 2 Game checked out Yet Another Fantasy Title:

Yet Another Fantasy Title (YAFT) Review - A Bit of a Hit and Miss

YAFT

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Vampire Dynasty - Demo on June 10

by Hiddenx, 07:47

Vampire Dynasty will get a demo on June 10:

Restless Vampires Roam!

Vampire Dynasty Demo coming to Steam Next Fest

In this silent embrace of night, time unfurls a relentless march like a shadowy spectre, incessantly whispering all the secrets of transience into my immortal ears. Every tick of the clock echoes through the hollow chambers of eternity, a haunting reminder of the fleeting moments slipping from my grasp. This urgency coils around me like a serpent, urging me to seize the night before dawn's cruel light banishes me back into the gloom. Time, a relentless adversary, hurries me on, a ruthless pursuit of the essence of life in the face of the seemingly endless night. It's about time!

For an undead in Sangavia, time is truly pressing, and he would very much like to get to know you himself. That's why we don't want to deny him this desire and who knows, maybe new blood bonds will form 
We are very happy to announce that the Vampire Dynasty Demo will be a part of Steam Next Fest. Which means that you can slowly start sharpening your fangs, before the gates to Sangavia open on June 10th, 2024.

Good bite!
Mehuman Games & Toplitz Productions

Vampire Dynasty

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: Unknown
Release: In development

Details

Morbid: The Lords of Ire - Review

by Hiddenx, 07:29

XboxEra checked out the rently released action RPG Morbid: The Lords of Ire:

A Soulslike Worth Your TIme - Morbid: The Lords of Ire | Review

Morbid: The Lords of Ire

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Vendir: Plague of Lies - Released

by Hiddenx, 07:12

The party-based RPG Vendir: Plague of Lies has been released:

Vendir: Plague of Lies Now Available

We're delighted to announce that Vendir: Plague of Lies is now available on Steam!

The once-great kingdom of Vendir is now under the tyrannic King Elrik who rules with an iron fist, his judgments harsh and his punishments torturous. When discovering an ancient prophecy promising the end of Elrik's reign, two siblings must make their way from one muddy end of the Kingdom to the other- inciting Elrik’s wrath every step of the way. Challenge the truth in a Kingdom drowning in a plague of lies.

Expect to encounter an intricately crafted world, steeped in history and brought to life through a carefully crafted atmosphere and the stories of the people that inhabit it. It is a world where your decisions will have real weight and consequence - in conversation, combat, crafting and every other aspect of this old-school RPG created by a team with a true passion for the genre.

Vendir: Plague of Lies

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

SKALD: Against the Black Priory - Review @ RPS

by Hiddenx, 07:04

Rock Paper Shotgun reviewed the retro RPG SKALD: Against the Black Priory:

Skald: Against The Black Priory review: the best of 80s RPG design without the baggage

I regret not covering Skald Colon Against The Black Priory when its developer told us about it 2019. I'd get to be so smug now.

Skald is terrific. I've tried to come up with a clever angle on its journey, but they all wind up saying the same thing: For all its retro stylings (right down to party portraits taking up an unnecessary quarter of the screen at all times), it's an accessible, charming treat, and the best modernisation of 80s RPGs that I've ever played.

While Ultima seems its clearest influence, Skald mostly eschews its philosophical high camp, and gives us a shipwrecking on an archipelago beset by madness-inducing horror. It's an excellent vibe; obvious enough that you know what you're getting into, but slow-burn enough to make the reveals rewarding, and lends the setting and tone a little more depth than the usual "Dark Lord is evil shock".

[...]

That they might be bigger in my imagination speaks to Skald's greatest success: I'm super into it. It's crunchy but friendly, playfully secretive, and familiar in many ways but nonetheless refreshing. I lost half a day to "fact checking and screenshots" for sheer desire to keep playing, and a few minor issues aside, my only real problem is that there's only one of it.

SKALD: Against the Black Priory

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Capes - Review @ RPGFan

by Hiddenx, 07:00

RPGFan reviewed the tactical RPG Capes:

Capes Review

Superheroes have found themselves represented in a multitude of genres over the years, from action-adventure to match-3, but the principles of patient strategy and slow control haven’t really been explored in the turn-based RPG space. While a few examples exist, they’ve had questionable success for one reason or another. Spitfire Interactive seek to change that with Capes, a tactical turn-based RPG with a dash of flawed superhero characters and a smattering of dastardly villains. They’ve enlisted the support of Morgan Jaffit (writer on 2002’s real-time RPG Freedom Force) to craft a story that would sit comfortably among weekly comic series of the last forty years. Although Capes’ graphics and mission design never soar to the greatest of superhero heights, the tight focus on tactical battling and team-based synergies offers a breezy romp worthy of a double-page spread or two.

[...]

Capes offers a fresh theme in the TRPG market, with a story of flawed superheroes fighting for justice in an oppressed city. The turn-based combat is sleek and well-balanced and the unique Team-Ups offer a bevy of approaches to address mission challenges. The UI is clear and concise, and the game does a great job of presenting key information to make effective tactical choices. It’s a pity that a few hindrances, both graphically and in the repetitive combat, hold the game back from being truly epic, but if you want a little bish, bash, and boff with your tactical, turn-based RPG, you could do a lot worse than playing superhero with Capes.

Score: 81/100

Capes

SP/MP: Single-player
Setting: Technofantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

RPG Crawler - RPG News Roundup

by Hiddenx, 06:40

Like every week the RPG Crawler sums up the computer and tabletop RPG news:

RPG News Roundup (6-1-2024)

RPG Crawler

Details

Saturday - June 01, 2024

Swordhaven: Iron Conspiracy - Demo Patch 0.1.4

by Hiddenx, 21:07

The demo of Swordhaven: Iron Conspiracy got a new patch:

DEMO PATCH 0.1.4

Greetings and salutations!

We are pleased to announce the release of a new patch/update for the demo. Most of the work we are currently focused on will NOT be included in this update, but it does contain a lot of fixes and some additional visuals. Which is always nice :)

  • Fixed game freezing when trying to rest;
  • Automatic arrow and bolts 'reloading';
  • Fixed issues with UI disappearing;
  • Fixed descriptions of some effects in battle;
  • Added burning effect in combat;
  • Fixed issue with getting knocked;
  • Better performance;
  • Fixed bug with NPCs disappearing;
  • Fixed a cutscene bug;
  • Changed duration of tonics in battle;
  • Fixed movement issues after loading;
  • Fixed portraits display during battles;
  • Fixed hit chance for throwing bottles;
  • Fixed cursor bugs;
  • Added technical description for some potions;
  • Paused enemies idle sounds when in menu;
  • Fixed some movement bugs;
  • Fixed bugs with language switching;
  • Fixed price positions when trading;
  • Added new item visuals;
  • Fixed a bug with open doors and house titles;
  • Improved combat balance with certain enemies;
  • Tweaked Sole Survivor and Level Headed Leader distinctions;
  • Finished Japanese translation.

[...]

Thanks Couchpotato!

Swordhaven: Iron Conspiracy

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details