Lower Ward, pt1
Stealing Morte (AR0500)
Once you enter the lower ward some wererats
appear that are looking for a skull and are just in time to meet
Morte. They take him without you being able to do something about
it. To find out what happened to him go around and try to find
out (you can also run like hell and follow them to find out where
he is gone but it does not make much of a difference). Do not
forget to pick up all the items that were dropped by Morte when
he was captured.
Sebastion
The part of the area you are in now has several
interesting inhabitants. Go talk to all of them. First off there
is Sebastion a kind of a mage. He claims that he can help you
with your scars and alleviate the worst of your condition. In
turn he wants a job to be done. He signed a contract with an Abishai
named Grosuk, but he can't fulfil it. You'll learn from him that
Abishai can only be harmed with magical weapons. The Abishai is
located in the east, beyond the Siege tower. He also tells you
of the history of the ward and about the Shadow-Sorcelled key
that is capable of opening all the portals (500XP). Furthermore
he can tell you that Morte is in the possession of the Master-of-Bones,
named Luthor, which you can find through a ruined house in the
Ward.
The fighter
There is also a fighter named Korur that can
teach you some fighting skill or change you back into a fighter.
A mystery from Dak'kon
Also Kii'na a ghitzerai is there. She knows
Dak'kon but they are not the best of friends. She tells you certain
things about Dak'kon. Confront him with it and learn more about
Dak'kon.
Xanthia and the Tokola
Xanthia tells you about an upcoming fight between
3 Thokola's and an Abishai. The fight is being held because the
Thokola's spilled their drinks over her dress and she forced them
to have a fight with the Abishai. She conveniently forgot to mention
to the Thokola's that the Abishai can only be harmed with magic.
That is no reason to die so you go tell the Thokola's about that
(6000XP) for which they are very grateful. Go back to Xanthia
and tell her what you did (2000XP). She is angry with you and
will not forget!
Byron Pikit
Near the marketplace you'll find Byron Pikit
who appears to be lending people money. Ask him about the lower
ward and why he is there. Talking in the right way can give you
some XP (2000XP). He then also tells you to talk to Lenny who
is at the east of the market place. But we're not going to do
that yet.
Giltspur the trader
Also near the marketplace is Giltspur, you can
trade with him and he can also offer you a place to rest. He can
also tell you about Lothar and where to locate him. Additionally
he has a job for you. It's the first of a number of errands he
wants you to run. For this one he wants you to go to the print
shop owner and let him print 100 copies of a piece of paper he
gives you.
Trist the enslaved
Go to the north of the area where you find a
slave trader named Deran. Talk to him to find out what he does.
After that talk to the woman named Trist. She has a sad story
to tell you about her husband who died right after he paid for
an outstanding loan. Unfortunately the document stating that is
missing and the loansman (Byron Pikit) wants his money. So she
has to become a slave to pay the loan. During the conversation
it becomes very likely that the document was stolen (maybe by
Pikit and his companion Lenny). Agree to retrieve the document
for her.
The Print Shop
The print shop (AR0509)
is a bit to the right of the slave trader. Give the print shop
owner the message. Then go back to Giltspur and collect the reward
(6000XP). He than gives you a message to bring to Keldor at the
foundry. We'll do that a bit later in the game.
The Pawn Shop
In the south of the area there is a pawn shop
(AR0505)
where you can trade. From there go to the east to locate the Coffin
maker Hamrys.
Hamrys the coffin maker (AR0506)
Inside the workplace there are 2 man. The first
is Dimtree, he is a zombie that is very sad because Hamrys just
won't stop talking. He wants you to go to Sebastion to put him
out of his misery. Hamrys is a very talkative man. Ask him about
his father, who was a talented stonesman. At that time you get
a memory (500XP) about a tomb. Ask Hamrys if he knows the tomb
and if there are plans of it. He knows it and the plans are in
the warehouse in the northern part of the area, so go to the warehouse
(AR0510)
and get the plans. Before you go back to Hamrys go to Sebastion.
Freeing Dimtree
Pay a visit to Sebastion and ask him about Dimtree.
At first he is not willing to release Dimtree but he is willing
to let you take a peek in his book so that you can do it instead
(4000XP). Go to the coffin maker and releave Dimtree of his troubles
(4000XP), then tell Hamrys you got the plans (2000XP).
The skulls of Lothar
Now go to the wrecked building a bit left to
the coffin maker. This is the location where Morte should be.
Go through the door and step in a nicely illuminated building
(AR0507).
Then head down the ladder to where Morte is and of course Lothar
(AR0508).
Tell him that he has a skull that belongs to you. He
is willing to trade it to a greater skull and offers you a passage
to a tomb. This is the same tomb as the one you already visited
before in the drowned nations, so you don't have to go there if
you don't want. However if you do, you get to enter an area below
where you can chnage your alignment towards neutral or evil.
If you don't want to go tell him that there are no skulls there
(30000XP) and offer him Soego's skull (15000XP), or the skull
of the Silent King if you took that (15000XP).
If you do decide to go to the tomb then first talk to the skulls
on the shelves. You'll learn several things and gain some XP (2000XP).
Among others you'll learn that Martuok is in the passageway to
the tomb and serves both Lothar and Many-as-one. He also has a
book that is very dangerous. You can go there by moving the divan
in the centre and enter the Bones of the Night. Here you meet
Martuok and several wererats. You can kill them for the XP and
get the tomb from Martuok. The tomb is the book of Grimoire of
Pestilent Thought and it can give you powers. The powers however
will change your alignment towards evil., so be aware of that
before using it.
Before you leave, go talk to Lothar. He tells you about Ravel
Puzzlewell, who is responsible for making you immortal. She has
been mazed by the Lady, but he does not know where the maze is.
Morte has gained from this experience the "Skull Mob" ability.

Walkthrough
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- Ragpicker's Square
- Northeast Hive
- Southwest Hive
- Southeast Hive
- Alley
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- *Lower Ward, pt1
- Lower Ward, pt2
- The Great Foundry
- Clerk's Ward
- Civic Festhall
- Ignus
- Solving Quests
- Mazes
- Player's Maze
- Modron's Maze
- Ravel's Maze
- Curst
- Curst
- Curst Underground
- The Prison
- Outlands
- Outlands
- Baator
- Carceri
- Curst Gone
- Carceri
- Fortress
- Mortuary
- Fortress Entrance
- Trial and Maze
- Fortress Roof
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information