Fortress Roof
Fortress Roof (AR1204)
Now this is it, you can feel it in your bones.
This is the grand finale. Walk to the centre and see all your
companions lying on the floor and there is nothing you can do
about that just now. Keep on walking and meet the transcendent
one. Talk to him and find out that he is your mortality. Ask
him all you want to know.
The options
From here there are three possible solutions.
The first is that you die, the second is that the transcendent
one dies and the third is that you merge with the transcendent
one. There are several ways that can lead to one of these three
outcommings.
Death becomes you
You die by using the blade of immortality on
yourself or by unmaking yourself with your will for which you
need a wisdom of at least 23.
Death becomes him
The transcendent one dies by attacking him or
unmaking him with your will, for which you also need to have a
wisdom of at least 23.
If you want to attack him then make sure that you challenge him
in resurrecting one of your companions. He will not do that but
it will teach you a way to do it yourself, you can resurrect two
of them. If you are a mage like I was then resurrect two fighters,
such as Morte and Dak'kon (or Vhailor if you have him). If you
are not a mage then resurrect next to a fighter also Dak'kon for
his magic capabilities. Freeing them gets another 2000000 XP,
an increase in strength, decterity and constitution.
Next to this you can also lie to him and tell him that you set
the shadows free. He then goes to check that out, which gives
you enough time to free even more of your companions.
Now the trick is to let the fighters attack him. This makes sure
that he does not cast too much spells and the mage has then his
hands free to throw his spells at the transcendent one. Some of
these high level spells have some real cool animations, so make
sure to use them all. Killing the transcendent one gives you an
additional 64000XP.
Staying alive together
The last possibility is to merge with the transcendent
one, by threatening him to kill yourself with your blade of immortality,
threatening to unmake yourself with your will (at least a wisdom
of 23) or just force him to merge with you.
The advantage of merging with your mortality is that you get to
resurrect all of your party members and can talk to them before
the game ends.
The grand finale
In the case you killed your mortality or you merged with it, you get to see the final animation that leads you to the blood war on Baator, which is the end of the game

Walkthrough
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- Ragpicker's Square
- Northeast Hive
- Southwest Hive
- Southeast Hive
- Alley
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- Lower Ward, pt1
- Lower Ward, pt2
- The Great Foundry
- Clerk's Ward
- Civic Festhall
- Ignus
- Solving Quests
- Mazes
- Player's Maze
- Modron's Maze
- Ravel's Maze
- Curst
- Curst
- Curst Underground
- The Prison
- Outlands
- Outlands
- Baator
- Carceri
- Curst Gone
- Carceri
- Fortress
- Mortuary
- Fortress Entrance
- Trial and Maze
- *Fortress Roof
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information