Modron's Maze
Before we go to Ravel we use the modron cube
first. Bend the left knee, extend the left wing, extend the right
wing, rotate the right arm and you are teleported to the Modron
Foyer (AR13FY).
There is a modron here that welcomes you to rubicon for your dungeon
experience.
Go south to the engineering room (AR13EN). There are several modron's
here. Talk to them to find out that Modron's are from the plane
of law, Mechanus. You are now in a dungeon simulator, which is
a maze that can be run at three difficulty levels, easy, normal
and hard. Each time the simulator is run other connection between
the mazes are created. The current state of the maze is at easy.
Before you can switch it to another state it needs to be resetted
and they need the project director for that, who is not there.
But they are able to get one if they reset the dungeon. Aren't
they just lovely logically. Offer them to make you the director
and reset the damned thing.
The mazes (AR13G1)
The mazes are in three different levels (easy,
normal and hard).
Beside
that the difficulty is also available in the different types of
opponents; low, medium and high, which indicates both the XP's
you can get and the difficulty in destroying them. There are several
goodies to be found, like extensions that can be used for a Modron
and arrows and bolts) and there are also completely useless items
to be found. The dungeon is also trapped, use Annah to detect
them (when you are a thief you can also do it yourself ofcourse).
Now there are two locations in the maze that you should find.
The first is a wizard's lair and the other is Nordom, which is
a Modron that can join your party. These locations can only be
found in hard mode.
Wizard's lair (AR13WZ)
Walk around in the maze until you find the wizard's
lair. The conversation with him will always lead to a fight. So
try to kill him, which is not an easy task. The wizard has an
extremely powerfull spell, with an animation of a cannon that
gives you a lot of damage, so make sure he is not able to cast
the spell and kill him and his allies and you gain the spell.
Nordom (AR13FD)
Next search for Nordom. When you find him talk
to
him
and ask him to join you (36000XP). Now you have to make a choice
if you want him on your party and if you do, who is going to leave
your party. I choose to remove Ignus, because he is a real crazy
bugger and Nordom has two crossbows that can be used for remote
attacks. Also he '*Chrrrups*' when you are in the neighbourhood
of a portal, which might come in handy.
Teleporting
One of the items you need to have is the portable
lens that is capable of teleporting you out of the maze and is
a real good item to sell (there are several in the mazes). When
you did not pickpocket Pharod earlier on than you can visit him
now. To find out that he is killed, you can get the sphere now
from him and take his crouch to visit his vault.
Make sure you pay a visit to the shops in the
Hive and get enough healing charms, before going to Ravel, which
is the next step.

Walkthrough
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- Ragpicker's Square
- Northeast Hive
- Southwest Hive
- Southeast Hive
- Alley
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- Lower Ward, pt1
- Lower Ward, pt2
- The Great Foundry
- Clerk's Ward
- Civic Festhall
- Ignus
- Solving Quests
- Mazes
- Player's Maze
- *Modron's Maze
- Ravel's Maze
- Curst
- Curst
- Curst Underground
- The Prison
- Outlands
- Outlands
- Baator
- Carceri
- Curst Gone
- Carceri
- Fortress
- Mortuary
- Fortress Entrance
- Trial and Maze
- Fortress Roof
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information