Clerk's Ward
Clerk's Ward (AR0600)
This is where the upper class of Sigil lives.
Walk around and talk to everyone. Explore the area as much as
possible. You can meet a lot of people here. One of them is Dilligence
and her body guard Matter-of-course. I told her my live story,
but there does not seem to be a quest here. You will also meet
Jolmi's Messenger somewhere. He brings a message from his Mistress
Jolmi at the Civic Festhall. She wants to meet you.
The drunken mage
At the bar in the east there is a drunken mage.
He lost his apprenticeship because of his drinking. Apparently
he drinks from an enchanted mug.
Nemelle
Also at the bar is Nemelle, who will tell you
the command word (Nildenosaj) for the encanter. She'll also ask
you to find her companion Aelwyn. Offer her to help.
Advocates house (AR0607)
The advocate Lannis is the father of Deionarra,
who you met at the mortuary. Learn from him about your relationship
with Deionarra who was a member of the sensates and that she had
the gift of 'sight'.
Curiosity Shop (AR0609)
Talk to Vrischuka, who claims that she can help
you. This is a shop with some really weird stuff in it, that you
need later.
Art & Curio galleria (AR0608)
Talk to Yvana and ask her about Ravel. There
is some strange art here. One of them is a statue that you can
break off a part if you have a small hammer. At one of the paintings
you gain a memory (200XP). Make sure you visit all the paintings
and the other art.
Apothecary (AR0612)
Talk to Pestle Kilnn, the apothecary. He is
a man that behaves strangely, which is caused by drinking too
much of his own potions and he is kind of two persons now. Maybe
you can find something for him to help. He can make you a potion
of your blood and skin that you need for the dreambuilder.
Brothel of intellectual slating lust (AR0605)
A brothel of intellectuality! That sounds like
fun. Inside the brothel you meet Fall-from-Grace a winged woman
and sensate. From her you learn that this is a brothel to stimulate
your intellect. She knows a lot so ask her a lot. You can ask
her to join you on you're travels but she first wants you to talk
to the 10 sensate woman that are in training there. So let's do
that.
Dolora
Try to debate her or play a game. You will loose
and will find out that someone named Merriman has the keys to
her heart and that stops her from falling in love with someone
else (that someone is close by). Offer her to help and she'll
tell you that you can find him at the Civic festhall. Close to
her are also some Modrons that are spying on her. It is however
not clear why.
Vivian
Vivian, is looking for something that can be
smelled, a scent. She is missing it.
A talking Armoire
Inside one of the rooms is a talking Armoire
named Jules. He knows several things so come back often (he does
however not count as a sensate in training). In the same room
you find Finam's book that you need later.
Juliette
Her life is tedious and her relationship has
lost its excitement. Offer her to bring some excitement in it
by telling her partner that she has a lover and to prove it with
some letters that can be found at the print shop in the lower
ward. (You will find one in the brothel to, though). Her partner,
Montague is in the Civic Festhall.
Nenny-Nine-Eyes
She knows who has the scent, but she can't say
anything mean about someone. So train her on that (5000XP). Then
she tells you that Marissa might have taken it.
Ecco
Ecco does not speak, you'll find out from the
others that Dolora might know something about that.
Marissa
She can turn a Lim-Lim to a statue. Unfortunately
she has lost her Crimson Veil and she claims that she has not
taken the scent.
Kimasxi
Kimasxi-Adder-Tongue, can teach Morte some offending
language.
Yves
With Yves the Tale-Chaser you can exchange tales
for 500XP per tale, do that. From her room you can steal a love
letter.
Kessai-Serris
Kessai-Serris can explain dreams.
The brothel cellar (AR0606)
In the northern room there is an entrance to
a hidden room to the brothel cellar. The sensate women keep here
there sensory stones that are used as a kind of diary. However
you are not able to read them.
Fall-From-Grace
If you counted them you came up with 9 students,
but there are no more so go to Fall-from-Grace and tell her so.
She asks you who the tenth is, go figure it out and she will join
you (20000XP). Talk to her about your companions and talk about
her (1000XP). You will find out something about your companions.
Confront them with that, especially Morte (12000XP), because once
Morte killed you and now he tells you where you found him (12000XP).
Continue talking to him to find out everything and learn that
he is guilty about what happened. You will gain an increase in
strength, dexterity and constitution and an other 12000XP. Leave
the brothel and head north.
The tailor
Outside the tailor shop (AR0611) in the north
is Malmaner, who wants you to get a costume from the tailor. This
is a quest you can not do without Fall-from-Grace, because the
tailor only pays attention to her. Get the costume from him. He
will also tell you that a lot of people are using that costume.
Go to Malmaner and give him the costume (8000XP) also tell him
what the tailor said. He then wants another costume, go get that
one and give it to Malmaner (6000XP). Goncalves the tailor also
has some magical cloaths for sale to be used by Annah or Fall-from-Grace.
These are the only extra protection you can buy in the game for
Annah and Fall-from-Grace.
Salabesh
Go to the Civic Festhall. Outside you meet Salabesh the Onyx. Learn from him that Jumble Murdersense cursed Reekwind. He is in the Civic Festhall. He also believes he is a better mage then Jumble and should be a teacher.

Walkthrough
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- Ragpicker's Square
- Northeast Hive
- Southwest Hive
- Southeast Hive
- Alley
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- Lower Ward, pt1
- Lower Ward, pt2
- The Great Foundry
- *Clerk's Ward
- Civic Festhall
- Ignus
- Solving Quests
- Mazes
- Player's Maze
- Modron's Maze
- Ravel's Maze
- Curst
- Curst
- Curst Underground
- The Prison
- Outlands
- Outlands
- Baator
- Carceri
- Curst Gone
- Carceri
- Fortress
- Mortuary
- Fortress Entrance
- Trial and Maze
- Fortress Roof
Information about
Planescape: TormentDeveloper: Black Isle
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 1999-12-10
· Publisher: Interplay
More information