Arrows
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Acid Arrows
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This arrow is coated in acid so that
when it strikes an enemy, it will not only pierce its
flesh but also begin to eat away at the wound, enlarging
and deepening its severity.
Damage: 1D6 + 1
THAC0: +1
Damage type: Missile (piercing)
Special: 2D6 acid damage
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
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Value: 50
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Arrows
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The flight arrow, as its name implies,
is built for distance. These are lightweight arrows
and are often used for hunting. Most of these arrows
are made of ash or birch and are 30 to 40 inches long.
Damage: 1D6
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
|
Value: 0
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Arrows +1
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The flight arrow, as its name implies,
is built for distance. These are lightweight arrows
and are often used for hunting. Most of these arrows
are made of ash or birch and are 30 to 40 inches long.
Damage: 1D6 + 1
THAC0: +1 bonus
Damage Type: Missile (piercing)
Weight: 0
Launcher: Bow
Not Usable By: Cleric Druid Mage
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Value: 10
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Arrows +2
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These arrows were enhanced through magical
means when they were created. They appear slightly straighter
then the average arrow, almost alive as they effortlessly
leave your bow and streak towards their target with
deadly accuracy.
Damage: 1D6 + 2
THAC0: +2
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
|
Value: 18
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Arrows of Biting
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The arrow of biting was designed as a
deadly compliment to the archer. With the barbed arrow
tip coated in a nasty poison that will infiltrate the
bloodstream of its victims causing agony and often times,
death.
Damage: 1D6
Damage type: Missile (piercing)
Poison: 30% of total maximum Hit Points within 20 seconds
after contact unless save vs. death made.
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
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Value: 50
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Arrows of Dispelling
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The arrow of dispelling will remove the
magical enchantments that its victim is surrounded by.
Damage: 1D6
Damage type: Missile (piercing)
Special: Dispel Magic effecting target
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
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Value: 300
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Arrows of Fire
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The arrow of fire is a magical arrow
that will burst into flames as it is fired at an enemy.
The effect is similar to an arrow doused in oil and
set to flame.
Damage: 1D6
Damage type: Missile (piercing)
Special: 1D6 fire damage (save vs. spell for none)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
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Value: 120
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Arrows of
Ice
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The arrow of ice is magically enhanced
so as to burst into a rolling ball of ice and cold when
fired. When the arrow strikes its victim, a shock of
cold will travel through its body, both burning and
numbing to the very core.
Damage: 1D6
Damage type: Missile (piercing)
Special: 1D6 cold damage (no save)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
|
Value: 30
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Arrows of Piercing
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The arrow of piercing is long and thin,
imbued with magical properties that allow it to 'push'
itself through armor, striking out towards the heart
of the victim.
Damage: 1D6
THAC0: +4
Damage type: Missile (piercing)
Special: +6 physical (piercing) damage (save vs. death
for none)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
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Value: 50
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Arrows of the Hand
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Made during the golden age between the
elves of the Seldarine's Hand and the dwarves of Dorn's
Deep. Any expert fletcher will find these to be some
of the finest arrows ever made. They are weighted and
balanced perfectly and can pierce through the strongest
armor.
Damage: 1D6 +2
THAC0: +2
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not Usable By: Cleric Mage Druid
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Value: 30
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Confusion Arrows +3
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Besides its superb craftsmanship, tiny
runes of power can be seen etched all along the surface.
It's obvious a lot of time and effort went into its
creation and although not apparent at first, a slight
blue glow can be seen emanating from the runes.
Damage: 1D6 +3
THAC0: +3
Damage type: Missile (piercing)
Special: 10% chance target becomes Confused
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
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Value: 200
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Goblin Arrows (GARROW) New
in Heart of Winter
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These arrows are known less for their
damaging power than they are for their annoying summoning
power. Invented by a black-hearted gnome named Turbar
Talinbar, the Goblin Arrows are commonly found in the
quivers of mischievous halflings and elves. Several
adventuring companies use the Goblin Arrows before launching
any major attacks.
Damage: 1D6 +1
THAC0: +1
Damage Type: Missile (Piercing)
Special: On a successful hit, a goblin is summoned next
to the target.
Weight: 0
Launcher: Bow
Not Usable By: Cleric Druid Mage
|
Value: 350
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Hammer Arrows
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Besides its superb craftsmanship, tiny
runes of power can be seen etched all along the surface.
It's obvious a lot of time and effort went into its
creation and although not apparent at first, a slight
blue glow can be seen emanating from the runes.
Damage: 1D2 (+1D6 crushing)
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
|
Value: 50
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Hammer Arrows +1
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|
Besides its superb craftsmanship, tiny
runes of power can be seen etched all along the surface.
It's obvious a lot of time and effort went into its
creation and although not apparent at first, a slight
blue glow can be seen emanating from the runes.
Damage: 1D2 (+1D10 crushing)
THAC0: -5
Damage type: Missile (piercing)
Special: 10% chance target is Stunned
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
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Value: 150
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High Quality Arrows
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The flight arrow, as its name implies,
is built for distance. These are lightweight arrows
and are often used for hunting. Most of these arrows
are made of ash or birch and are 30 to 40 inches long.
Damage: 1D6
THAC0: +1
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
|
Value: 5
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Holdfast Arrows
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Employed almost exclusively by Eldathyn
rangers in the western heartlands of Faerun, Holdfast
Arrows are prized for their ability to subdue a target
with little harm. The arrows are commonly used on rampaging
animals but are quite effective against malicious humanoids.
They are typically adorned with blue and green ribbons
and flowers to show that they were created by the peacekeepers
of Eldath. This makes them somewhat less effective in
combat.
Damage: 1D6-1
THAC0: -1
Damage type: Missile (Piercing)
Special: Entangle effect on the target for four rounds
Weight: 0
Launcher: Bow
|
Value: 30
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Inferno Arrows +2
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Besides its superb craftsmanship, tiny
runes of power can be seen etched all along the surface.
It's obvious a lot of time and effort went into its
creation and although not apparent at first, a slight
blue glow can be seen emanating from the runes.
Damage: 1D6+2 (+1D10 fire)
THAC0: +2
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
|
Value: 1000
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Piercing Arrows +1
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|
Besides its superb craftsmanship, tiny
runes of power can be seen etched all along the surface.
It's obvious a lot of time and effort went into its
creation and although not apparent at first, a slight
blue glow can be seen emanating from the runes.
Damage: 1D6+1 (+4D2 piercing)
THAC0: +5
Damage type: Missile (piercing)
Special: Targets resistance to piercing reduced by 15%
for inflicted damage
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage
|
Value: 400
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Translocation Arrows
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These potentially dangerous arrows are
exceedingly rare, typically only appearing as individual
items. As weapons, they are abysmally poor. As strategic
tools, they are quite useful. These arrows were frequently
used by melee fighters with competent bow skills. Once
they had fired off their Translocation Arrow, they could
enter melee and finish a protected target at close range.
Damage: 1D3
THAC0: -3
Damage type: Missile (Piercing)
Special: On a successful hit, the user is transported
next to the target.
Weight: 0
Launcher: Bow
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Value: 250
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Bows
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The Black
Bow (BLCKBOW) New
in Heart of Winter
|
|
A rough bow with a dusty appearance,
the Black Bow was created as an instrument of vengeance
by a Cormyrean settler in the Western Heartlands of
Faerun. A former soldier named Jonan of Suzail, after
years of campaigning in the name of the crown, finally
returned home to marry his childhood sweetheart. Through
all of his years in the military, he remained true to
his love and saved his earnings. He and his new wife
moved west in the hopes that they would find frontier
land to settle. In the lands north of Baldur's Gate
and east of the Trollbark Forest, Jonan built his home
and farm. Within five years, there were raiders in the
area, and farms were being destroyed all around Jonan's.
Eventually, the raiders targeted Jonan's home, killing
his wife and child and leaving him for dead. His farm
was burned to the ground. Weeks later, Jonan crafted
this bow and rubbed the ashes of his farm and family
into the grain of the wood. He later went on a murderous
rampage, slaying each of the bandits where he found
them, and later killing anyone they associated with.
Sages debate how the bow became enchanted, but most
believe that, after Jonan's death, it was blessed by
a god. Some say it was blessed by Tyr, some say by Hoar,
and others say by Bhaal. Theories tend to revolve around
whether the speaker believes Jonan's actions were just,
vengeful, or murderous.
Damage: +3
THACO: +4
Weight: 3
Speed Factor: 4
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 31440
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Composite Long Bow
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Composite bows are long bows or short
bows whose staves are made from more than one type of
material. This gives greater flexibility, and thus better
range. These were developed after the normal long bow.
Damage: +2
To Hit Bonus: +1
Weight: 10
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 15 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 100
|
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Composite Long Bow +1
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|
Composite bows are long bows or short
bows whose staves are made from more than one type of
material. This gives greater flexibility, and thus better
range. These were developed after the normal long bow.
THAC0: +2
Damage: +3
Weight: 9
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 15 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 2500
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Composite Long Bow of the Hand
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Made during the golden age between the
elves of the Seldarine's Hand and the dwarves of Dorn's
Deep.
Damage: +2 (missile)
THAC0: +2
Weight: 3
Speed Factor: 7
Proficiency Type: Bow
Type: 2-Handed
Minimum Strength of 15 required
Not Usable By: Thief Cleric Mage Druid
|
Value: 7000
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Eagle Bow
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Short bow, eagle bow: 'Protector of the
Dryads' In order to protect their community from an
encroaching orc logging encampment, the hero Hannable
the White was given this magnificent bow by the dryads
of Gulthmere Forest. A deadly confrontation followed
when the loggers dared to try and cut down a great oak
tree, nearly killing the dryad linked to it. With the
help of powerful forest animals Hannable slew entire
bands of orcs before any more damage was inflicted upon
the wood. The orcs were forced to abandon their plans,
lest they suffer the continued wrath of Hannable and
the forest. Needless to say, the hero who aided the
grateful dryads lived happily . . . nay, VERY happily
ever after!'
THAC0: +2
Damage: +2
Weight: 2
Speed Factor: 4
Proficiency Type: Bow
Type: 2-handed
Not Usable By: Druid Cleric Mage
|
Value: 4500
|
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High Quality Composite Long Bow
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|
Composite bows are long bows or short
bows whose staves are made from more than one type of
material. This gives greater flexibility, and thus better
range. These were developed after the normal long bow.
Damage: +2
To Hit Bonus: +2
Weight: 10
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 15 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 500
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High Quality Long Bow
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The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. It has two advantages over
the short bow: better range and hence, it is much more
accurate.
Damage:
THAC0: +2
Weight: 3
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 375
|
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High Quality Short Bow
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|
Short bows were the first to be developed,
although they were not called such. This is more of
a default term that refers to anything which is not
a long bow. Short bow staves are about 5 ' feet long
on the average. As the years passed, attempts were made
to increase bow ranges. Bows were either given longer
staves or flexibility was increased with no change to
the length. The former resulted in what is now called
the long bow.
Damage:
THAC0: +1
Weight: 2
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Not Usable By: Druid Cleric Mage
|
Value: 150
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Huge Long Bow
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The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. It has two advantages over
the short bow: better range and hence, it is much more
accurate.
Damage: +3 (missile)
Armor Class Penalty: 1
Weight: 3
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 18 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 250
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Kaylessa's Bow
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This bow belonged to Kaylessa, weapons
master of the Seldarine's Hand. Her prowess in archery
only bested by her beauty, Kaylessa was devoted to hone
the battle skills of any elf under her. If there were
any heroes at the Battle of Seldarine's Hand, Kaylessa
was one of them. She was a shining example of courage
in the face of impending doom as she fearlessly led
her people against orc and goblin hordes. Even after
the fall of the Hand, her commitment to battle and her
people remained strong. Her last wish was to die in
glorious battle.
Damage: +3
To Hit Bonus: +3
Dexterity: +1 Bonus
Weight: 3
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 15 required
Not Usable By: Thief Cleric Mage Druid
|
Value: 11000
|
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Long Bow
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|
The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. It has two advantages over
the short bow: better range and hence, it is much more
accurate.
Damage:
THAC0: +1
Weight: 3
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 75
|
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Long Bow +1
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|
The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. Even though the longbow is
slightly slower then the short bow, it has more range
and is more accurate. This one has been enhanced with
magical properties, giving it an air of perfection.
THAC0: +2
Damage: +1 (missile)
Weight: 3
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 1600
|
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Long Bow +1: Protector
|
|
The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. Even though the longbow is
slightly slower then the short bow, it has more range
and is more accurate. This one has been enhanced with
magical properties, giving it an air of perfection.
Damage: +1 (missile)
THAC0: +2
Armor Class Bonus: 1
Weight: 3
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 2000
|
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Long Bow +2: Defender
|
|
The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. Even though the longbow is
slightly slower then the short bow, it has more range
and is more accurate. This one has been enhanced with
magical properties, giving it an air of perfection.
Damage: +2 (missile)
THAC0: +3
Armor Class Bonus: 2
Resistance Bonus: +2 Save vs Spells
Weight: 3
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 2000
|
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Long Bow +2: Protector
|
|
The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. Even though the longbow is
slightly slower then the short bow, it has more range
and is more accurate. This one has been enhanced with
magical properties, giving it an air of perfection.
Damage: +2 (missile)
THAC0: +3
Resistance Bonuses:
+15% Missile Resistance
+5% Magic Resistance
Weight: 3
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 4000
|
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Long Bow +3: Defender
|
|
The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. Even though the longbow is
slightly slower then the short bow, it has more range
and is more accurate. This one has been enhanced with
magical properties, giving it an air of perfection.
Damage: +3 (missile)
THAC0: +4
Armor Class Bonus: 1
Resistance Bonuses:
+3 Save vs Spells
+15% Missile Resistance
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 7500
|
|
Long Bow +3: Repeater
|
|
The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. Even though the longbow is
slightly slower then the short bow, it has more range
and is more accurate. This one has been enhanced with
magical properties, giving it an air of perfection.
Damage: +3 (missile)
THAC0: +4
Special: 3 attacks per round
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 7500
|
|
Long Bow +4: Hammer
|
|
The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. Even though the longbow is
slightly slower then the short bow, it has more range
and is more accurate. This one has been enhanced with
magical properties, giving it an air of perfection.
Damage: +4 (missile)
THAC0: +5
Armor Class Bonus: 1
Special: 4 attacks per round
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Dexterity of 17 required
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 12000
|
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Long Bow of Action +2
|
|
The long bow is similar to the short
bow, except that the staff is about as high as the archer
is, usually 6 to 6.5 feet. Even though the longbow is
slightly slower then the short bow, it has more range
and is more accurate. This one has been enhanced with
magical properties, giving it an air of perfection.
Damage: +2 (missile)
THAC0: +3
Dexterity: +1 bonus
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 4000
|
|
Long Bow of Marksmanship
|
|
Long bow of marksmanship: This bow is
enchanted to enhance its damage and boosts the users
aim.
THAC0: +3
Damage: +2
Weight: 2
Speed Factor: 5
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 5500
|
|
Messenger of Sseth
|
|
This wicked bow was crafted thousands
of years ago for a powerful yuan-ti archer named Apali.
The number of men, women, and children Apali killed
with the aid of the bow is almost unbelievable, as the
soldier waged war against humans for hundreds of years
before he was finally laid low in Chessenta by a priest
of Assuran, god of vengeance. Apali had killed the priest's
great-great grandfather in Chult over a hundred years
earlier. The item is easily recognized because of the
red and black banding on the grip and the carved snake
heads at the ends of the bow. The red and black bandings
represent Apali's family, from a caste of priests. The
snake heads represent Sseth, the god of the yuan-ti.
Damage: +1
THAC0: +2
Special: Extremely fast
Weight: 3
Speed Factor: 3
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief
|
Value: 6200
|
|
Short Bow
|
|
Short bows were the first to be developed,
although they were not called such. This is more of
a default term that refers to anything which is not
a long bow. Short bow staves are about 5 ' feet long
on the average. As the years passed, attempts were made
to increase bow ranges. Bows were either given longer
staves or flexibility was increased with no change to
the length. The former resulted in what is now called
the long bow.
Damage:
Weight: 2
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Not Usable By: Druid Cleric Mage
|
Value: 30
|
|
Short Bow +1
|
|
Short bows were the first to be developed,
although they were not called such. This is more of
a default term that refers to anything which is not
a long bow. Short bow staves are about 5 ' feet long
on the average. As the years passed, attempts were made
to increase bow ranges. Bows were either given longer
staves or flexibility was increased with no change to
the length. The former resulted in what is now called
the long bow.
THAC0: +1
Damage: +1
Weight: 2
Speed Factor: 5
Proficiency Type: Bow
Type: 2-handed
Not Usable By: Druid Cleric Mage
|
Value: 1500
|
|
Storm Bow (STORM) New
in Heart of Winter
|
|
This weapon is holy to warriors in the
service of Talos, god of storms and destruction, and
has seen decades of use in their capable hands. A short
bow made of many composite layers of wood, the Storm
Bow has been used against the myriad enemies of the
church of Talos. Most recently, the bow was in the possession
of a Storm Knight named Kalassan Brevered, who was killed
after striking down a number of rangers and druids on
the Moonshae Isles.
Damage: +3
THACO: +2
Special: User can invoke a Storm Shell on himself or
herself 1/Day
Weight: 3
Speed Factor: 3
Proficiency Type: Bow Weapons
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief
|
Value: 27325
|
|