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Bows & Arrows

Arrows and Bows

Arrows

Acid Arrows

This arrow is coated in acid so that when it strikes an enemy, it will not only pierce its flesh but also begin to eat away at the wound, enlarging and deepening its severity.
Statistics:
Damage: 1D6 + 1
THAC0: +1
Damage type: Missile (piercing)
Special: 2D6 acid damage
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 50

 

Arrows

The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long.
Statistics:
Damage: 1D6
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 0

 

Arrows +1

The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long.
Statistics:
Damage: 1D6 + 1
THAC0: +1 bonus
Damage Type: Missile (piercing)
Weight: 0
Launcher: Bow
Not Usable By: Cleric Druid Mage

Value: 10

 

Arrows +2

These arrows were enhanced through magical means when they were created. They appear slightly straighter then the average arrow, almost alive as they effortlessly leave your bow and streak towards their target with deadly accuracy.
Statistics:
Damage: 1D6 + 2
THAC0: +2
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 18

 

Arrows of Biting

The arrow of biting was designed as a deadly compliment to the archer. With the barbed arrow tip coated in a nasty poison that will infiltrate the bloodstream of its victims causing agony and often times, death.
Statistics:
Damage: 1D6
Damage type: Missile (piercing)
Poison: 30% of total maximum Hit Points within 20 seconds after contact unless save vs. death made.
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 50

 

Arrows of Dispelling

The arrow of dispelling will remove the magical enchantments that its victim is surrounded by.
Statistics:
Damage: 1D6
Damage type: Missile (piercing)
Special: Dispel Magic effecting target
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 300

 

Arrows of Fire

The arrow of fire is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set to flame.
Statistics:
Damage: 1D6
Damage type: Missile (piercing)
Special: 1D6 fire damage (save vs. spell for none)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 120

 

Arrows of Ice

The arrow of ice is magically enhanced so as to burst into a rolling ball of ice and cold when fired. When the arrow strikes its victim, a shock of cold will travel through its body, both burning and numbing to the very core.
Statistics:
Damage: 1D6
Damage type: Missile (piercing)
Special: 1D6 cold damage (no save)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 30

 

Arrows of Piercing

The arrow of piercing is long and thin, imbued with magical properties that allow it to 'push' itself through armor, striking out towards the heart of the victim.
Statistics:
Damage: 1D6
THAC0: +4
Damage type: Missile (piercing)
Special: +6 physical (piercing) damage (save vs. death for none)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 50

 

Arrows of the Hand

Made during the golden age between the elves of the Seldarine's Hand and the dwarves of Dorn's Deep. Any expert fletcher will find these to be some of the finest arrows ever made. They are weighted and balanced perfectly and can pierce through the strongest armor.
Statistics:
Damage: 1D6 +2
THAC0: +2
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not Usable By: Cleric Mage Druid

Value: 30

 

Confusion Arrows +3

Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.
Statistics:
Damage: 1D6 +3
THAC0: +3
Damage type: Missile (piercing)
Special: 10% chance target becomes Confused
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 200

 

Goblin Arrows  (GARROW)   New in Heart of Winter

These arrows are known less for their damaging power than they are for their annoying summoning power. Invented by a black-hearted gnome named Turbar Talinbar, the Goblin Arrows are commonly found in the quivers of mischievous halflings and elves. Several adventuring companies use the Goblin Arrows before launching any major attacks.
Statistics:
Damage: 1D6 +1
THAC0: +1
Damage Type: Missile (Piercing)
Special: On a successful hit, a goblin is summoned next to the target.
Weight: 0
Launcher: Bow
Not Usable By: Cleric Druid Mage

Value: 350

 

Hammer Arrows

Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.
Statistics:
Damage: 1D2 (+1D6 crushing)
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 50

 

Hammer Arrows +1

Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.
Statistics:
Damage: 1D2 (+1D10 crushing)
THAC0: -5
Damage type: Missile (piercing)
Special: 10% chance target is Stunned
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 150

 

High Quality Arrows

The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long.
Statistics:
Damage: 1D6
THAC0: +1
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 5

 

Holdfast Arrows

Employed almost exclusively by Eldathyn rangers in the western heartlands of Faerun, Holdfast Arrows are prized for their ability to subdue a target with little harm. The arrows are commonly used on rampaging animals but are quite effective against malicious humanoids. They are typically adorned with blue and green ribbons and flowers to show that they were created by the peacekeepers of Eldath. This makes them somewhat less effective in combat.
Statistics:
Damage: 1D6-1
THAC0: -1
Damage type: Missile (Piercing)
Special: Entangle effect on the target for four rounds
Weight: 0
Launcher: Bow

Value: 30

 

Inferno Arrows +2

Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.
Statistics:
Damage: 1D6+2 (+1D10 fire)
THAC0: +2
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 1000

 

Piercing Arrows +1

Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.
Statistics:
Damage: 1D6+1 (+4D2 piercing)
THAC0: +5
Damage type: Missile (piercing)
Special: Targets resistance to piercing reduced by 15% for inflicted damage
Weight: 0
Launcher: Bow
Not usable by: Cleric Druid Mage

Value: 400

 

Translocation Arrows

These potentially dangerous arrows are exceedingly rare, typically only appearing as individual items. As weapons, they are abysmally poor. As strategic tools, they are quite useful. These arrows were frequently used by melee fighters with competent bow skills. Once they had fired off their Translocation Arrow, they could enter melee and finish a protected target at close range.
Statistics:
Damage: 1D3
THAC0: -3
Damage type: Missile (Piercing)
Special: On a successful hit, the user is transported next to the target.
Weight: 0
Launcher: Bow

Value: 250

 

Bows

The Black Bow  (BLCKBOW)   New in Heart of Winter

A rough bow with a dusty appearance, the Black Bow was created as an instrument of vengeance by a Cormyrean settler in the Western Heartlands of Faerun. A former soldier named Jonan of Suzail, after years of campaigning in the name of the crown, finally returned home to marry his childhood sweetheart. Through all of his years in the military, he remained true to his love and saved his earnings. He and his new wife moved west in the hopes that they would find frontier land to settle. In the lands north of Baldur's Gate and east of the Trollbark Forest, Jonan built his home and farm. Within five years, there were raiders in the area, and farms were being destroyed all around Jonan's. Eventually, the raiders targeted Jonan's home, killing his wife and child and leaving him for dead. His farm was burned to the ground. Weeks later, Jonan crafted this bow and rubbed the ashes of his farm and family into the grain of the wood. He later went on a murderous rampage, slaying each of the bandits where he found them, and later killing anyone they associated with. Sages debate how the bow became enchanted, but most believe that, after Jonan's death, it was blessed by a god. Some say it was blessed by Tyr, some say by Hoar, and others say by Bhaal. Theories tend to revolve around whether the speaker believes Jonan's actions were just, vengeful, or murderous.
Statistics:
Damage: +3
THACO: +4
Weight: 3
Speed Factor: 4
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 31440

 

Composite Long Bow

Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow.
Statistics:
Damage: +2
To Hit Bonus: +1
Weight: 10
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 15 required
Not Usable By: Druid Cleric Mage Thief

Value: 100

 

Composite Long Bow +1

Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow.
Statistics:
THAC0: +2
Damage: +3
Weight: 9
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 15 required
Not Usable By: Druid Cleric Mage Thief

Value: 2500

 

Composite Long Bow of the Hand

Made during the golden age between the elves of the Seldarine's Hand and the dwarves of Dorn's Deep.
Statistics:
Damage: +2 (missile)
THAC0: +2
Weight: 3
Speed Factor: 7
Proficiency Type: Bow
Type: 2-Handed
Minimum Strength of 15 required
Not Usable By: Thief Cleric Mage Druid

Value: 7000

 

Eagle Bow

Short bow, eagle bow: 'Protector of the Dryads' In order to protect their community from an encroaching orc logging encampment, the hero Hannable the White was given this magnificent bow by the dryads of Gulthmere Forest. A deadly confrontation followed when the loggers dared to try and cut down a great oak tree, nearly killing the dryad linked to it. With the help of powerful forest animals Hannable slew entire bands of orcs before any more damage was inflicted upon the wood. The orcs were forced to abandon their plans, lest they suffer the continued wrath of Hannable and the forest. Needless to say, the hero who aided the grateful dryads lived happily . . . nay, VERY happily ever after!'
Statistics:
THAC0: +2
Damage: +2
Weight: 2
Speed Factor: 4
Proficiency Type: Bow
Type: 2-handed
Not Usable By: Druid Cleric Mage

Value: 4500

 

High Quality Composite Long Bow

Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow.
Statistics:
Damage: +2
To Hit Bonus: +2
Weight: 10
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 15 required
Not Usable By: Druid Cleric Mage Thief

Value: 500

 

High Quality Long Bow

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. It has two advantages over the short bow: better range and hence, it is much more accurate.
Statistics:
Damage:
THAC0: +2
Weight: 3
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 375

 

High Quality Short Bow

Short bows were the first to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. Short bow staves are about 5 ' feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the long bow.
Statistics:
Damage:
THAC0: +1
Weight: 2
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Not Usable By: Druid Cleric Mage

Value: 150

 

Huge Long Bow

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. It has two advantages over the short bow: better range and hence, it is much more accurate.
Statistics:
Damage: +3 (missile)
Armor Class Penalty: 1
Weight: 3
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 18 required
Not Usable By: Druid Cleric Mage Thief

Value: 250

 

Kaylessa's Bow

This bow belonged to Kaylessa, weapons master of the Seldarine's Hand. Her prowess in archery only bested by her beauty, Kaylessa was devoted to hone the battle skills of any elf under her. If there were any heroes at the Battle of Seldarine's Hand, Kaylessa was one of them. She was a shining example of courage in the face of impending doom as she fearlessly led her people against orc and goblin hordes. Even after the fall of the Hand, her commitment to battle and her people remained strong. Her last wish was to die in glorious battle.
Statistics:
Damage: +3
To Hit Bonus: +3
Dexterity: +1 Bonus
Weight: 3
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 15 required
Not Usable By: Thief Cleric Mage Druid

Value: 11000

 

Long Bow

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. It has two advantages over the short bow: better range and hence, it is much more accurate.
Statistics:
Damage:
THAC0: +1
Weight: 3
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 75

 

Long Bow +1

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
Statistics:
THAC0: +2
Damage: +1 (missile)
Weight: 3
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 1600

 

Long Bow +1: Protector

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
Statistics:
Damage: +1 (missile)
THAC0: +2
Armor Class Bonus: 1
Weight: 3
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 2000

 

Long Bow +2: Defender

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
Statistics:
Damage: +2 (missile)
THAC0: +3
Armor Class Bonus: 2
Resistance Bonus: +2 Save vs Spells
Weight: 3
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 2000

 

Long Bow +2: Protector

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
Statistics:
Damage: +2 (missile)
THAC0: +3
Resistance Bonuses:
+15% Missile Resistance
+5% Magic Resistance
Weight: 3
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 4000

 

Long Bow +3: Defender

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
Statistics:
Damage: +3 (missile)
THAC0: +4
Armor Class Bonus: 1
Resistance Bonuses:
+3 Save vs Spells
+15% Missile Resistance
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 7500

 

Long Bow +3: Repeater

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
Statistics:
Damage: +3 (missile)
THAC0: +4
Special: 3 attacks per round
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 7500

 

Long Bow +4: Hammer

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
Statistics:
Damage: +4 (missile)
THAC0: +5
Armor Class Bonus: 1
Special: 4 attacks per round
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Dexterity of 17 required
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 12000

 

Long Bow of Action +2

The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
Statistics:
Damage: +2 (missile)
THAC0: +3
Dexterity: +1 bonus
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 4000

 

Long Bow of Marksmanship

Long bow of marksmanship: This bow is enchanted to enhance its damage and boosts the users aim.
Statistics:
THAC0: +3
Damage: +2
Weight: 2
Speed Factor: 5
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 5500

 

Messenger of Sseth

This wicked bow was crafted thousands of years ago for a powerful yuan-ti archer named Apali. The number of men, women, and children Apali killed with the aid of the bow is almost unbelievable, as the soldier waged war against humans for hundreds of years before he was finally laid low in Chessenta by a priest of Assuran, god of vengeance. Apali had killed the priest's great-great grandfather in Chult over a hundred years earlier. The item is easily recognized because of the red and black banding on the grip and the carved snake heads at the ends of the bow. The red and black bandings represent Apali's family, from a caste of priests. The snake heads represent Sseth, the god of the yuan-ti.
Statistics:
Damage: +1
THAC0: +2
Special: Extremely fast
Weight: 3
Speed Factor: 3
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By: Druid Cleric Mage Thief

Value: 6200

 

Short Bow

Short bows were the first to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. Short bow staves are about 5 ' feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the long bow.
Statistics:
Damage:
Weight: 2
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Not Usable By: Druid Cleric Mage

Value: 30

 

Short Bow +1

Short bows were the first to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. Short bow staves are about 5 ' feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the long bow.
Statistics:
THAC0: +1
Damage: +1
Weight: 2
Speed Factor: 5
Proficiency Type: Bow
Type: 2-handed
Not Usable By: Druid Cleric Mage

Value: 1500

 

Storm Bow  (STORM)   New in Heart of Winter

This weapon is holy to warriors in the service of Talos, god of storms and destruction, and has seen decades of use in their capable hands. A short bow made of many composite layers of wood, the Storm Bow has been used against the myriad enemies of the church of Talos. Most recently, the bow was in the possession of a Storm Knight named Kalassan Brevered, who was killed after striking down a number of rangers and druids on the Moonshae Isles.
Statistics:
Damage: +3
THACO: +2
Special: User can invoke a Storm Shell on himself or herself 1/Day
Weight: 3
Speed Factor: 3
Proficiency Type: Bow Weapons
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 27325

 

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Items & Spells
- Changes in Heart of Winter
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    - Armor
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    - Level 1
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    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information