Your donations keep RPGWatch running!

Staves

Staves

Quarter Staff

The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands.
Statistics:
Damage: 1D6
Damage type: Crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Quarter Staves
Type: 2-handed
Not Usable By:

Value: 0

 

Quarter Staff +1

The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. This one is particularly special as it has been imbued with magical properties.
Statistics:
Damage: 1D6 + 1
THAC0: +1
Damage type: Crushing
Weight: 4
Speed Factor: 3
Proficiency Type: Quarter Staves
Type: 2-handed
Not Usable By:

Value: 500

 

Quost's Staff of the Elements  (QUOST)   New in Heart of Winter

The wizard Quost Curion was the creator of this staff. He was a mercenary mage who loved summoning allies to dole out punishment against his enemies. Often, however, he found that he was running out of spells at a time when he needed them the most. At great personal expense, Quost created this staff over a period of seven years. His staff was very effective until he went into battle with an abjurer who was prepared to deal with his summoned monsters. Quost was killed in battle in 1063 and his staff was claimed by his killer, Balder Renold.
Statistics:
Damage: 1D6 +4
THAC0: +4
Damage Type: Crushing
Special: Can cast Conjure Fire Elemental or Conjure Water Elemental 1/day.
Weight: 3
Speed Factor: 1
Proficiency Type: Quarter Staves
Type: 2-handed
Only Usable By:
Mage (Single-, Dual-, and Multi-Class)

Value: 38000

 

Spendelard's Protector   

The wizard Spendelard was famous for his extremely utilitarian spells. While he was not threatened a great deal during his life, his rare but far-reaching travels often took him into dangerous situations. A staff of his making protected him on those occasions. He eventually acquired a staff, which he found more to his liking and sold his worn Protector to a traveling druid of Chauntea.
Statistics:
Damage: 1D6+1
THAC0: +1
Damage type: Crushing
Armor Class Bonus: 1
Resistance Bonus +1 Save vs. Spells
Weight: 3
Speed Factor: 3
Proficiency Type: Quarter Staves
Type: 2-handed
Not Usable By:

Value: 6750

 

Staff of Besieging  (STAFFBES)   New in Heart of winter

A favorite among transmuters, this particular staff was created by a wizard named Gulph the Tiny. A diminutive human mage, Gulph didn't want to be stuck in a situation where he would have to rely on his physical abilities. This staff helped him have the upper hand in magical duels. Gulph met his end when he foolishly went looking for Ibenian Mushrooms in a grove full of quicklings. The staff remained among the quicklings for several years until a passing party of adventurers slaughtered the evil fae creatures and took the staff as their own.
Statistics:
Damage: 1D6+2
THAC0: +2
Damage Type: Crushing
Special: Can cast Dispel Magic and Lower Resistance 1/Day
Weight: 3
Speed Factor: 3
Proficiency Type: Quarter Staves
Type: 2-handed
Only Usable By:
Mage (Single-, Dual-, and Multi-Class)

Value: 35100

 

The Staff of Eron  (ERON)   New in Heart of Winter

Eron the Dismayed was a pessimistic wizard with a propensity for magical dueling. He believed that the only way to become strong in the Art was to test his powers against other wizards. However, he also believed that thieves and assassins were constantly looking to steal his wealth. To make himself appear mundane, he wore the clothes of a pilgrim and carried a simple elm walking staff. In reality, the staff was magically enchanted to be more potent in combat, but Eron didn't want to risk advertising that fact.
Statistics:
Damage: 1D6+3
THAC0: +3
Damage type: Crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarter Staves
Type: 2-handed

Value: 22200

 

Staff of Moradin's Breath

This staff was used sparingly by priests of Moradin during their darkest hours. Enchanted by several high priests, the Staff of Moradin's Breath has resurrected some of the greatest dwarven heroes of Dorn's Deep. It was last used to resurrect Creed Dorn, killed by elven archers and mages during a battle near Kuldahar Pass. The staff was hidden in Lower Dorn's Deep to prevent it from being stolen by orcs when they finally overran the dwarven defenses.
Statistics:
Damage: 1D6+2
THAC0: +2
Damage type: Crushing
Special: Can cast Resurrect
Weight: 3
Speed Factor: 3
Proficiency Type: Quarter Staves
Type: 2-handed
Only Usable By: Cleric

Value: 40300

 

Staff of Nature's Wrath

A particularly militant group of Silvanite druids created this iron-shod staff to mete out nature's punishment on those who defile forests and show disrespect towards druidic orders. Silvanites typically used the staff on priests of Malar and the other Gods of Fury.
Statistics:
Damage: 1D6 +1
THAC0: +1
Damage type: Crushing
Special: Can cast Entangle or Flame Strike
Weight: 3
Speed Factor: 3
Proficiency Type: Quarter Staves
Type: 2-handed
Only Usable By: Druid

Value: 6750

 

Staff of the Hand   

Made during the golden age between the elves of the Seldarine's Hand and the dwarves of Dorn's Deep. This staff was carved and shaped with the utmost care, and then etched with elvish runes across its length. Although most of the Hand's wizards chose not to engage in melee combat, they wielded this staff as a symbol of power and unity.
Statistics:
Damage: 1D6 +3
THAC0: +3
Damage type: Crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Quarter Staves
Type: 2-handed
Not Usable By:

Value: 4000

 

The Summoner's Staff

A powerful weapon and tool, this staff was created by the powerful archmage Ubath of the Celestial Sign. Originally of Algarond, Ubath commanded great respect for his skills as a summoner of beasts and elementals. Unfortunately, Ubath's desire for power drove him to extreme lengths. His conjuring of extremely powerful entities from the lower planes is what eventually did him in. This staff is his most prominent legacy. It was left behind, slightly blackened, when he was dragged away to Acheron.
Statistics:
Damage: 1D6 +3
THAC0: +3
Damage type: Crushing
Special: Allows the user to cast Monster Summoning IV or Invisible Stalker
Weight: 3
Speed Factor: 1
Proficiency Type: Quarter Staves
Type: 2-handed
Not Usable By: Mage(Single, Dual, Multi)

Value: 16305

 

Box Art

Back to overview

Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - Maces & Morning Stars
    - *Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information