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Bracers, Gauntlets & Gloves

Bracers, Gauntlets and Gloves

Bracers

Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. They are normally used for added support and protection of the forearms and wrist areas of the body.

Value: 2


Bracers of Archery

Bracers of archery: 'The Dale's Protector' During a dangerous meeting with a rival ruler, the King of the Great Dale requested the protection of his best archers in addition to his usual guard. The archers, each equipped with an enchanted bow and bracers, hid within range of the gathering. As predicted, enemy troops attempted to seize the King and force their will over his rule, but none had anticipated the amazing accuracy and lethality of the hidden archers. The King was able to escape unharmed; in fact, none of the ambush members even lived to approach him.
Statistics:
THAC0: +2 (missle weapons only)
Weight: 2
Not usable by: Druid Mage Cleric

Value: 5000


Bracers of Blasting  (BLAST)   New in Heart of Winter

Crafted by a powerful invoker, the Bracers of Blasting are dangerous tools for mages strong enough to use them. There are a number of sets of bracers floating around Faerun, but the number dwindles every year due to uncommon misfortune. The creator of these bronze armbands has been lost to history.
Statistics:
Allows user to cast Shout and Great Shout 1/Day. Every time Great Shout is used, there is a 10% chance that the bracers will explode, doing 4-40 points of damage to the wearer.
Weight: 2
Minimum Strength of 14 Required
Only Usable By:
Mage (Single, Dual-, and Multi-Class)

Value: 18000


Bracers of Defense A.C. 6

Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. Generally, the magic that is instilled in bracers is good only during combat, since most bracers help protect the wearer from injury, or improve chances to strike at an opponent. Exceptions do exist, though such specialized items are rare at best.
Statistics:
Armor Class: 6
Weight: 2
Not Usable By:

Value: 4000


Bracers of Defense A.C. 7

Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. Generally, the magic that is instilled in bracers is good only during combat, since most bracers help protect the wearer from injury, or improve chances to strike at an opponent. Exceptions do exist, though such specialized items are rare at best.
Statistics:
Armor Class: 7
Weight: 2
Not Usable By:

Value: 3500


Bracers of Defense A.C. 8

Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. Generally, the magic that is instilled in bracers is good only during combat, since most bracers help protect the wearer from injury, or improve chances to strike at an opponent. Exceptions do exist, though such specialized items are rare at best.
Statistics:
Armor Class: 8 Weight: 2 Not Usable By:

Value: 3000


Elven Sewn Gloves

These gloves have been made from the highest quality cloth and furs available in the land. Hand sewn by talented elven tailors, these gloves were very common among the people of the Seldarine's Hand. Outsiders have also found it appealing as they provide ample warmth and protection from the harsh cold of the North.
Statistics:
Resistance Bonus: +5% Cold Resistance
Weight: 2

Value: 250


Gauntlets of Dexterity

Gauntlets of dexterity: 'The Brawling Hands' This pair of gauntlets was likely developed in Kara-Tur to aid masters of the martial arts. Legends speak of such masters from the Far East bringing these items with them on their journeys, though details remain sketchy.
Statistics:
Dexterity: set to 18
Weight: 2
Not usable by:

Value: 7000


Gauntlets of Elven Might

These slender steel gauntlets were crafted by the elven smith Idrial Ashleaf and enchanted by his brother, Beldan. The pair gave the gauntlets to their cousin, Galain, when he alone returned from a failed quest to destroy a venerable green dragon in the forests of what are now known as Amn. The three elves made a pact to avenge their kin in ten years time. The subsequent adventures of the trio were immortalized in Merador of Waterdeep's epic "Three Avengers" ballads. The songs, sixteen in number, tell all of the adventures that the group went on. From the Ballad of the Goblin King to the Ballad of Green Night, every deed is retold. Unfortunately, the history of Galain's gauntlets end with the final bars of Green Night. The rest is shrouded in mystery.
Statistics:
Armor Class Bonus: 1
Strength: 18/51
Saving Throws: +1
Only Usable By:
Multi or Dual Classed Fighters

Value: 20500


Gauntlets of Fumbling

Gauntlets of fumbling: 'Elander's Gloves of Misplacement' With mischief in mind, the impetuous Elander set out to craft these cursed gauntlets to best a rival. It turns out his malice got the best of him, when he mistook these gloves for another pair.
Statistics:
THAC0: -10 penalty
Dexterity: -2 penalty
Weight: 2
Special: Can only be removed by a 'remove curse' spell

Value: 1


Gauntlets of Infernal Damnation

Cursed by a malefic priestess of Beshaba, goddess of bad luck, these hard black leather gloves affix themselves to whoever tries them on. Despite the extremely nasty nature of the gloves, wealthy adventurers sometimes buy the distinctive gauntlets to place in their treasure hordes, waiting for a greedy thief to try them on.
Statistics:
Cursed
Shroud of Flame on the wearer

Value: 1


Gauntlets of Ogre Power

Gauntlets of ogre power: 'Hands of Takkok' The Hands of Takkok are exactly that; his very hands. He lost them when he attacked a strange man crossing the Spine of the World. The mysterious man turned out to be a mage of incredible power, and he used Takkok's hands to create this pair of ogre skin gauntlets.
Statistics:
Strength: set to 18/00
Weight: 2
Not usable by: Thief Mage Bard

Value: 9000


Gauntlet of Valor  (GVALOR1)   New in Heart of Winter

An extremely valuable magic item on its own, the Gauntlet of Valor is part of one of only three remaining Power Arms made by the elven archmages of Myth Drannor. The devices were crafted for use by champions defending the ancient elven city on the rare occasions when it was in danger. This eternally shining gauntlet represents a pinnacle of elven craftsmanship and enchantment. Adventurers and ambitious villains across the Realms yearn to find the location of all the pieces of the Power Arms.
Statistics:
Damage: 1D4+1
THAC0+1
Special:
12% of all hits cause 3D6 points of damage and Stun the target for 3 seconds.
Wearer is immune to Charm, Hold, Sleep, and related spells.
Wearer can invoke the innate powers of the Gauntlet of Valor 3/day to be used as a weapon.
Damage Type: Crushing
Weight: 2
Proficiency Type: Fists

Value: 25500


Gauntlets of Weapon Expertise

Gauntlets of Weapon Expertise: 'Legacy of the Masters' Highly sought after among novice warriors, these items were once the property of the royal family of Threskel. Imparting a portion of the prince's legendary skill, these gauntlets grant the bearer mastery over all forms of melee weapons. The majority of their many previous owners seem to have come to bloody ends though; the gloves grant the ability of experience, but not the wisdom.
Statistics:
THAC0: +1 bonus
Damage: +2 bonus
Weight: 1
Not usable by:

Value: 6000


Gauntlets of Weapon Skill

Gauntlets of Weapon Skill: These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill.
Statistics:
THAC0: +1 bonus
Weight: 2
Not usable by:

Value: 4000


Kaylessa's Gloves

Worn by Kaylessa, weapons master of the Seldarine's Hand. Her prowess in archery only bested by her beauty, Kaylessa was devoted to hone the battle skills of any elf under her. If there were any heroes at the Battle of Seldarine's Hand, Kaylessa was one of them. She was a shining example of courage in the face of impending doom as she fearlessy led her people against orc and goblin hordes. Even after the fall of the Hand, her commitment to battle and her people remained strong. Her last wish was to die in glorious battle.
Statistics:
Armor Class Bonus: 1
Dexterity: +1 Bonus
Weight: 3
Not usable by: Cleric Mage

Value: 12000


Silver Bracers of Kedl

This mage, who made his home in Phlan, was known as "Kedl of the Three Rings," for it was said that he perfected a technique whereby he could wear three magical rings simultaneously. An enchanter of items, he was well known for his discriminating taste in clothing, jewelry, and other accessories. His polished silver bracers were a constant part of his wardrobe. Kedl eventually sold his bracers when he needed the money for some powerful rings. Unfortunately, Kedl died in an orc attack on Phlan several years later.
Statistics:
Armor Class: 2
Weight: 2
Not Usable By:

Value: 15000


Box Art

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Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - *Bracers, Gauntlets & Gloves
    - Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information