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Daggers

Daggers

Applebane   

A small steel dagger with a shadowtop handle, Applebane was once owned by the halfling thief Peliwen Redgrass. Peliwen was a kind but morose individual who spent most of his time sitting in a large rocking chair that he took with him on adventures. Before important adventures, he would just sit in his rocking chair and eat apples with the aid of his dagger. Peliwen's blade was so rarely used for combat that his comrades starting calling it "Applebane".
Statistics:
Damage: 1D4 +1
THAC0: +1
Damage type: Piercing
Weight: 1
Speed Factor: 2
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric

Value: 300

 

Apsel's Dagger

This dagger was created by Apsel the Scrimshander, a resident of Easthaven. The dagger has a keen edge and the grip is made of intricately carved Knucklehead Trout bone.
Statistics:
Damage: 1D4
THAC0: +1
Damage type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 10

 

Bone Kris of Black Ichor

Oddly enough, this shard of bone is shaped in a form similar to a Kris. What is even more unique is that the hilt of the Kris will occasionally secrete a black poisonous ichor.
Statistics:
Damage: 1D4 +2
THAC0: +2
Damage type: Piercing
Special: Upon the player scoring a hit with this weapon, there will be a 20% chance that the target will be poisoned. Save vs. paralyze, poison, or death magic to counter effects.
Weight: 3
Speed Factor: 2
Proficiency Type: Dagger
Not Usable by: Paladin Ranger Cleric

Value: 8000

 

Breath of Auril

Kontik, servant of Auril, once wielded this blade. It has been enchanted with several beneficial magics.
Statistics:
Damage: 1D4 +3
THAC0: +3
Intelligence: +1 bonus
Charisma: -1 penalty
Resistance: 100% Cold Resistance
Resistance Penalty: -50% Fire Resistance
Special: 2 charges of Cone of Cold per day
Damage type: Piercing
Weight: 1
Speed Factor: 2
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric

Value: 15000

 

Chaos Dagger +3

Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
Statistics:
Damage: 1D4 +3
THAC0: +3
Damage type: Piercing
Special: 20% chance target is infected by Disease
Armor Class Bonus: 1
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric Lawful Characters

Value: 4000

 

Dagger

The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger.
Statistics:
Damage: 1D4
Damage type: Piercing
Weight: 1
Speed Factor: 2
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric

Value: 2

 

Dagger +1

The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger.
Statistics:
Damage: 1D4 + 1
THAC0: +1 bonus
Damage type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric

Value: 300

 

Dagger +2

This is an extremely well crafted dagger. Special enchantments have been placed on it to keep the edge from dulling. A person could chip thru stone with this dagger and the edge would still remain razor sharp. There is a slight warmth to the handle and when used, the dagger will adjust its weight and balance to each individual user.
Statistics:
Damage: 1D4 + 2
Damage Type: Piercing
THAC0: +2 bonus
Weight: 1
Speed Factor: 0
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric

Value: 2000

 

Dagger +2, Longtooth

Daggers of this type are very uncommon and are mostly used by specialists. They are easily identified as they are much longer than ordinary daggers.
Statistics:
Damage: 1D6 +2
THAC0: +2 bonus
Damage type: Piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric

Value: 4000

 

Dagger of Safe Harbor  (GULLWYN)   New in Heart of Winter

The mage Gullwyn was a seafaring merchant who always respected the mighty power of the ocean. He had seen many of his crewmates go flying overboard during horrible storms, lost in a split second of fear. For that reason, he developed his now famous blade, the Dagger of Safe Harbor. The weapon saved Gullwyn's life on at least three occasions. When he retired from his life at sea, he gave the weapon to a friend from Mintarn named Valkur.
Statistics:
Damage: 1D4+3
THAC0: +3
Special: Can cast Otiluke's Resilient Sphere on the caster 1/Day
Damage type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 12000

 

Dagger of Venom

The dagger of venom is a potent blade favored by assassins all across the Realms. This particular dagger of venom was created for use by the Shadow Thieves of Amn. Everytime it hits an opponent it secretes a venom into the blood stream of the creature. The venom works quickly and efficiently.
Statistics:
Damage: 1D4 + 2
THAC0: +2 bonus
Damage type: Piercing
Poison Damage: 6 points per round
Up to a total of 15 damage
Weight: 2
Speed Factor: 0
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric

Value: 10000

 

Fang of the Gloomfrost  (FANGGF)   New in Heart of Winter

This weapon was fashioned by your hands, guided by the dwarf, Tiernon. Forged from ice taken from the walls of the Gloomfrost, this blade has taken some of the glacier and some of your strength into it, creating a formidable weapon. Though made of ice, the weapon is only slightly cold to the touch and does not melt, even when exposed to the hottest flames.
Statistics:
Damage: 1D4 + 4
THAC0: +4
Damage type: Slashing
Special: +10% Fire Resistance, +10% Cold Resistance, Storm Shell 1/Day, Anti-Magic Shell 1/Day
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Druid Cleric

Value: 27000

 

Fire Dagger

Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
Statistics:
Damage: 1D4
THAC0: +2
Damage type: Piercing
Special: 15% chance +1D4 fire damage
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 250

 

Fire Dagger +2

Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
Statistics:
Damage: 1D4 +2
THAC0: +2
Damage type: Piercing
Special: 50% chance +1D4 fire damage
Armor Class Bonus: 1
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 2500

 

Fire Kiss

This thick blade was originally crafted by derro deep beneath the surface of Faerun. Owned by Savant Dabant, Fire Kiss was rarely put to use. Dabant relied upon magical traps and torture to amuse himself instead. Eventually, Dabant was killed by a mob of hook horrors who kept the dagger in a pile with all of their other refuse. Thirty years later, mind flayers destroyed the hook horrors and took the dagger back to their community. The merchant Nym traded deep gnome slaves to the mind flayers in exchange for the dagger, which was eventually sold to Malavon.
Statistics:
Damage: 1D4+3
THAC0: +3
Special: 5% chance the target is hit with Shroud of Flame
Damage type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 12115

 

High Quality Dagger

The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger.
Statistics:
Damage: 1D4
THAC0: +1
Damage type: Piercing
Weight: 1
Speed Factor: 2
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric

Value: 10

 

Life Dagger +2

Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
Statistics:
Damage: 1D4 +2
THAC0: +2
Damage type: Piercing
Special:
15% chance to Heal 1D6 hit points to self
+5 hit points
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 2500

 

Lover  (LOVER)   New in Heart of Winter

Fehll Brownbriars was a half-elven thief of notoriety in Waterdeep. His list of conquests, both romantic and larcenous, was too long for even bards to recite. The dagger he kept at his side was decorated with a ruby heart, and it became coveted by a small group of rivals in the great city. Fehll was eventually murdered at the hands of a seductress so clever that not even the prescient half-elf could see her malicious intent. The woman, Prespera of Orlumbor, sold the dagger for a hefty sum and disappeared into obscurity.
Statistics:
Damage: 1D4+4
THAC0: +4
Special: Returns to the thrower
Damage Type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 42000

 

Mage Dagger +1

Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
Statistics:
Damage: 1D4 +1
THAC0: +1
Damage type: Piercing
Memorization Bonus: +1 1st Level Mage Spell
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Only usable by: Mage (single, dual, & multi-class)

Value: 1250

 

Mage Dagger +2

Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
Statistics:
Damage: 1D4 +2
THAC0: +2
Damage type: Piercing
Armor Class Bonus: 1
Memorization Bonus:
+1 1st Level Mage Spell
+1 2nd Level Mage Spell
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Only usable by: Mage (single, dual, & multi-class)

Value: 2500

 

Mage Dagger +3

Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
Statistics:
Damage: 1D4 +3
THAC0: +3
Damage type: Piercing
Memorization Bonuses:
+1 1st Level Mage Spell
+1 2nd Level Mage Spell
+1 3rd Level Mage Spell
Resistance Bonuses:
+20% to Normal and Magical Fire
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Only usable by: Mage (single, dual, & multi-class)

Value: 5500

 

Mage Dagger +4

Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
Statistics:
Damage: 1D4 +2
THAC0: +2
Damage type: Piercing
Memorization Bonuses:
+1 1st Level Mage Spell
+1 2nd Level Mage Spell
+1 3rd Level Mage Spell
Resistance Bonuses:
+3 Save vs. Spells
+15% Magical Resistance
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Only usable by: Mage (single, dual, & multi-class)

Value: 8000

 

Nym's Dagger

Nym had this dagger made with nineteen others just like it when he brought a bundle of unicorn horns, or alicorns, to a powerful dark elf enchanter in Menzoberranzan. The dark blue blade has no hilt, but the pommel is a large, silver skull. Dyed black illithid skin is wrapped around the handle, and small sapphires are set into the skull's eyes.
Statistics:
Damage: 1D4+2
THAC0: +2
Damage type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 3500

 

Ol' Withery

The original name of this odd blade is lost in the murky depths of the Sea of Swords. Crafted of magically-strengthened sahuagin bone, the weapon is believed to have been used by kuo-toa in bizarre rituals. The handle is crafted from coral wrapped in sahuagin skin. At one time, it was owned by Lockhart, a prominent adventuring thief and smuggler on the Sword Coast. It was he who gave the blade its current name.
Statistics:
Damage: 1D4+2
THAC0: +2
Damage type: Piercing
Special: 2% chance of casting Finger of Death on target
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 7150

 

Phase Dagger

Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
Statistics:
Damage: 1D4
Damage type: Piercing
Special: 15% chance of target being Phased
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 450

 

Presio's Dagger

Presio's dagger was obviously only for ceremonial functions, as her unholy vows prohibited her from using edged weapons in combat. She received this weapon as a gift upon attaining the rank of Most Debilitating Holiness. The blade has been enchanted to make it especially sharp and venomous.
Statistics:
Damage: 1D4 +2
THAC0: +2 bonus
Damage type: Piercing
Special: Target is poisoned when struck (Save vs. Death none)
Weight: 1
Speed Factor: 0
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric Paladin

Value: 4500

 

Reliance  (RELIAN)   New in Heart of Winter

The halfling warrior Ket Stillpond was known as an upright man who kept his wits about him at all times. Bards sing about the various near-death experiences he escaped from in the simple, if long-winded, tune, "The One Hundred Lives of Ket the Keen." He was also known for two of the weapons he carried. One was his short sword, Bloodfarmer. The other was his dagger, Reliance. It is said that Ket kept this dagger on his person for all of his days, never turning it over to any man, nor keeping it out of arm's reach at any time. He was actually kicked out of the Cormyrean royal court for his stubborn insistence on keeping Reliance, unbound, by his side. After he died, Ket's extremely large family decided to donate the dagger to the church of Arvoreen. The church later gave it to a promising young halfling warrior. The warrior was killed later when he turned over the dagger upon entering a seemingly friendly camp. His hosts turned out to be a pack of bandits. They killed the poor halfling on the spot.
Statistics:
Damage: 1D4+4
THAC0: +4
Damage type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 24000

 

Spinesheath   

The ghastly name of this weapon is taken from its first owner's fondness for burying it in the backs of his enemies. The long stiletto blade of this weapon was designed specifically to punch through armor. The assassin Beledor of Calimport used this weapon to kill dozens of people before he succumbed to the poison of an easily bribed servant.
Statistics:
Damage: 1D4+1
THAC0: +5
Damage type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 5600

 

Static Dagger +1

Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
Statistics:
Damage: 1D4 +1
THAC0: +1
Damage type: Piercing
Special: 50% chance +1D3 electrical damage
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Value: 1250

 

The Salamander's Tongue

A wicked-looking dagger with a dark history, the Salamander's Tongue is prized both for its use as a weapon and its hidden magical powers. The blade appears to be an exotic looking dagger with a kris-like wavy blade ending in two small points. A small portion of a slimy, bright red living salamander's tongue is somehow embedded in the heart of the blade, near the grip. It pulses and writhes randomly without intervention from the owner.
The exact origins of the blade are unknown, but it is believed that the first owner of the weapon was a respected and feared gnomish thief and assassin from Westgate named Turlam Shallowhill. Turlam was killed in a fight with a rival, a halfling called Deder Seven Fingers. Deder kept the weapon as a trophy, not knowing its powers until after it was stolen by an underling, a fellow halfling named Kreshinal Blackhound. Kreshinal fled to Selgaunt with the dagger for five years, relying on its powers to hide him from divination. Kreshinal lost the dagger in a botched gambling scam, and was killed by Deder's agents within the month. Deder attempted to reclaim the dagger from the Sembian criminals who had captured it. He succeeded at routing the thieves and reclaiming his dagger, but he focused so much attention on the blade that he didn't notice that the Sembian criminals had employed a priest of Mask to infiltrate and break down his interests in Westgate. The ensuing war between the Westgate and Selgaunt factions ended when the priest of Mask, Pieter the Feeble, made the two sides so paranoid that they ate themselves away from the inside. Pieter grabbed the dagger when he had the opportunity and escaped to Hillsfar, confident that the unorganized demihuman supporters of the late Deder Seven Fingers wouldn't follow him to a place so hostile to their kind.
In yet another scam, Pieter sold the blade to a Mulmaster Hawk while luring other potential buyers to an auction in Hillsfar. Pieter and his associates murdered the buyers at the fake auction and made off with the cash, hiding under the cover of an Amulet of Non-Detection. The Mulmaster Hawk who purchased the blade was supposedly killed by priestesses of Umberlee who were angry at the assassin's refusal to pay tribute to the Bitch Queen. Years of factional fighting between the Umberlants are believed to have transported the blade as much as three thousand miles away from its humble beginnings in Sembia. The whereabouts of Pieter the Feeble and his goons are currently unknown.
Damage: 1D4 +3
THAC0: +3 bonus
Damage type: Piercing
Resistance Bonuses:
+10% Fire Resistance
+3 Save vs. Poison
Special: 20% of all hits do +1D4 fire damage, User under the effects of the spell, Non-Detection
Weight: 1
Speed Factor: 0
Proficiency Type: Daggers
Type: 1-handed
Not Usable By:
Cleric

Value: 18000

 

Throwing Dagger

The typical throwing dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. Unlike a dagger, this one has a smaller handle and is balanced differently.
Statistics:
Damage: 1D4
Damage type: Missle (piercing)
Weight: 0
Speed Factor: 2
Proficiency Type: Missile Weapons
Type: 1-handed
Not Usable By: Cleric

Value: 1

 

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Items & Spells
- Changes in Heart of Winter
- Protective Gear
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Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information