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Cloaks & Mantles

Cloaks and Mantles

Cloak of Burdened Spirits

This incredibly heavy cloak was a gift from Sister Calliana for saving the soul of the Voice of Durdel Anatha. It was originally worn by a penitent necromancer who was ashamed at how he had abused the souls of the dead. The cloak is dark grey and made of five layers of thick, heavy wool.
Statistics:
Weight: 80
Wisdom: +1
Only Usable By: Good characters

Value: 1000

 

Cloak of Displacement

The Cloak of Displacement is a magical item that causes subtle shifts in the image of its wearer. It has the power to actually shift an individual's image by as much as six inches in any direction from their actual location. Aside from being an effective defense in combat situations, it has also been the cause of serious eyestrain amongst fellow party members.
Statistics:
Armor Class: +4 vs. missle weapons
Saving Throws (death, breath, wand): +2 bonus
Weight: 3
Not usable by:

Value: 6000

 

Cloak of Invisibility  (CLOAKIN)   New in Heart of Winter

Cloaks of Invisibility are very popular among thieves and adventurers in general. Unfortunately, they are also very expensive. The wizard Cheston of Procampur decided to make some money when he set out to make this particular cloak for the Waukeenar priest Betrand of Suzail. Betrand used the cloak effectively until he came up against a demonic foe that could see right through the illusion. Betrand's body was never found, but the tattered cloak continued to work wonders for Betrand's comrade, the thief Dacon Blackwood. Dacon eventually ran afoul of a thieves' guild in Sembia. He was believed to have escaped their wrath by traveling to Berdusk. How this cloak arrived at its recent resting place is unknown.
Statistics:
Can cast Invisibility on the wearer 3/Day.
Not Usable By:

Value: 21300

 

Cloak of Non-Detection

Cloak of non-detection: 'Whispers of Silence' Reportedly created for a lineage of the greatest burglars ever to walk the night, this cloak was apparently a success. No record exists of previous owners.
Statistics:
Special: Non-detectable by magical means such as detect invisibility and scrying.
Weight: 3
Not usable by:

Value: 1000

 

Cloak of Protection +1

This simple cloak has been imbued with some small magical properties to help protect its wearer. It does so by affecting both saving throws and armor class. It is ideal for mages and others who cannot wear bulkier or more restrictive types of armor.
Statistics:
Armor Class: +1 bonus
Saving Throw: +1 bonus
Weight: 3
Not usable by:

Value: 5000

 

Cloak of Protection +2

This simple cloak has been imbued with some small magical properties to help protect its wearer. It does so by affecting both saving throws and armor class. It is ideal for mages and others who cannot wear bulkier or more restrictive types of armor.
Statistics:
Armor Class: +2 bonus
Saving Throw: +2 bonus
Weight: 3
Not usable by:

Value: 9000

 

Elven Sewn Cloak

This cloak has been made from the highest quality cloth and furs available in the land. Hand sewn by talented elven tailors, this cloak was very common among the people of the Seldarine's Hand. Outsiders have also found it appealing as they provide ample warmth and protection from the harsh cold of the North.
Statistics:
Resistance Bonus: +5% Cold Resistance
Weight: 3

Value: 350

 

Glimglam's Cloak

This heavy cloak was once owned by the gnomish warrior Glimglam. A rare hero among his people, Glimglam scoured gnomish lands for giants and goblins, felling them all wherever he found them. This particular cloak was made for him by his wife, Enetta, and blessed by the church of Garl Glittergold. When Glimglam was killed by a Fire Giant king, Enetta stitched a crude red heart onto the breast of the cloak. He was buried with it. Twenty years after Glimglam died, human thieves robbed his grave and stole the cloak. Those thieves later sold the cloak to ogres in exchange for wine and traveling rights through a particularly dangerous portion of the High Moor.
Statistics:
Armor Class Bonus: 1
Saving Throw: +1 bonus
Weight: 4

Value: 4900

 

Mantle of Hell's Furnace

An extremely vivid piece of clothing, the Mantle of Hell's Furnace was woven from the beards of fiery Azer. It was worn by a high priest of Kossuth named Ullabem for fifteen years before he was killed fighting a priestess of Ishitia. When the priestess attempted to destroy it, efreet allies of Ullabem tracked her down and killed her. One of the efreeti kept the cloak until it was requested of him by a clever thief who summoned the genie out of an enchanted block of sandalwood. It is believed that the cloak retains its powers until they are used a certain number of times. Once that point is reached, the cloak is summoned back to the elemental plane of fire.
Statistics:
Allows the user to cast Agannazar's Scorcher, Burning Hands, or Charm Elemental Kin.

Value: 11300

 

Mantle of the Coming Storm

This seemingly threadbare robe had become "dormant" upon Lysan's command, so as not to expose herself as a priestess of Auril. When as much as a single snowflake falls upon the robe, it transforms into a scintillating cloak of white that allows the wielder to float above snow drifts and walk through even raging rivers with ease. Most merchants will not wish to purchase this item, or will do so at a very low price, as they see it as a sacred item of Auril the Frost-Maiden and likely to attract her followers... and her displeasure. Created during the ceremonies of the Coming Storm (the onset of winter) to Auril, these robes are specially created to resist flames and allow the wearer to resist any attempt to stop or hold them. Although the priestesses of Auril are naturally resistant to cold and can move through snow and icy rivers with ease, these cloaks amplify the protection of the goddess, allowing the wearer additional cold resistance (which allows a wearer already immune to cold to absorb its power) and even goes so far as to leach the heat from fire attacks directed at the wearer. In addition, the robe may be invoked to allow the wearer to pass over or through any obstacle designed to hold them, whether Web spells, ghoul paralyzation, Hold Person spells and the like.
Statistics:
Special: Casts 'Free Action' (3 Charges)
Armor Class Bonus: 1
Resistance Bonuses:
+1 Save vs. Paralyzation
+30% Cold Resistance
+30% Fire Resistance
Weight: 1
Not usable by:

Value: 150

 

Mithran's Cloak

This elven cloak, woven from silk and wool, was worn by a powerful wizard from Myth Nantar named Mithran Lightpetal. Mithran was well known for his love of travel and his acceptance of the "N'TelQuessir," or "not people," the non-elven people of the world. The cloak was actually the cause of his doom, for it was woven and enchanted by his dark elf lover, Rauva Vrinn. The style of the black and midnight-blue cloak was so obviously non-elven that his associates became suspicious. Eventually, an acquaintance of Mithran, an elven drow-hunter named Gaedel, discovered Rauva's secluded hiding spot in the forests surrounding Myth Nantar. With a small band of warriors, Gaedel stormed her hut and quickly killed her. When Mithran discovered what had happened, he went berserk with fury. The mad mage assaulted the hunting lodge of Gaedel and his brothers, killing them all and leveling the lodge. Gaedel's family eventually attempted to take vengeance for the act, killing Mithran at loss of most of their house. Mithran's cloak was recovered by his close friend, the dwarven warrior Hael Bronzelake. Had it not been, it would have been swallowed up under the waves with Myth Nantar when that proud city was drowned in the Sea of Fallen Stars several years later.
Statistics:
Armor Class Bonus: 3
Saving Throw Bonus: +2

Value: 15200

 

Nymph Cloak

The fabled Nymph Cloak is renowned for its ability to increase the Charisma of even the most surly dwarf. A Cormyrean noble hoping to make her politically convenient marriage more palatable apparently went to great expense to obtain one for herself and another for her husband.
Statistics:
Charisma: +2 bonus
Weight: 3
Not usable by:

Value: 1500

 

Shadowed Cloak

Upon closer look at this cloak, it is more of a shroud that consists of an unknown corporeal material instead of fabric. Upon it being worn, it will make the wearer appear as shadowed as the cloak is.
Statistics:
Special: +15% Hide in Shadows
Weight: 5
Only usable by: Thief (single, dual, & multi-class)

Value: 1000

 

Wailing of Virgins  (VIRGIN)   New in Heart of Winter

This thin cloak appears frayed at first, but upon closer inspection, the stray threads are actually human hairs from which the cloak is woven. The cloak twists in torchlight, each strand of hair raveling and unraveling about the others so subtly that it appears as if a light breeze is rippling the cloak. This cloak is woven from the hair of virgins sent to the Burial Isle to sleep with their dead barbarian lords. It was the Seer's duty to comfort these women, to soothe their pain - in order to do so, she took a lock of hair from each and wove the strands into a cloak that would draw the spirits of fear from the virgins and steady their hearts. The result was a cloak that hangs heavy with guilt and does little to shield the wearer from the cold of the North. When worn, the hairs weave around the wielder's frame, the long strands lacing together like threads on a loom. The cloak will not willingly unravel itself from a wearer without being coerced by a Remove Curse spell.
Statistics:
Armor Class Bonus: 4 vs. Crushing, Piercing and Missile Attacks
Armor Class Bonus: 2 vs. Slashing Attacks
Special:
Wearer is Immune to all Fear-Based Effects, Emotion: Hopelessness, and Symbol of Hopelessness
Wearer can summon Cloak of Fear 1/Day
Weight: 1
Only Usable By:
Elves
Half-Elves
Humans

Value: 15300

 

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Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - *Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information