Cloaks & Mantles
Cloaks and Mantles
This incredibly heavy cloak was a gift
from Sister Calliana for saving the soul of the Voice
of Durdel Anatha. It was originally worn by a penitent
necromancer who was ashamed at how he had abused the
souls of the dead. The cloak is dark grey and made of
five layers of thick, heavy wool. |
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Value: 1000 |
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The Cloak of Displacement is a magical
item that causes subtle shifts in the image of its wearer.
It has the power to actually shift an individual's image
by as much as six inches in any direction from their
actual location. Aside from being an effective defense
in combat situations, it has also been the cause of
serious eyestrain amongst fellow party members. |
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Value: 6000 |
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Cloaks of Invisibility are very popular
among thieves and adventurers in general. Unfortunately,
they are also very expensive. The wizard Cheston of
Procampur decided to make some money when he set out
to make this particular cloak for the Waukeenar priest
Betrand of Suzail. Betrand used the cloak effectively
until he came up against a demonic foe that could see
right through the illusion. Betrand's body was never
found, but the tattered cloak continued to work wonders
for Betrand's comrade, the thief Dacon Blackwood. Dacon
eventually ran afoul of a thieves' guild in Sembia.
He was believed to have escaped their wrath by traveling
to Berdusk. How this cloak arrived at its recent resting
place is unknown. |
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Value: 21300 |
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Cloak of non-detection: 'Whispers of
Silence' Reportedly created for a lineage of the greatest
burglars ever to walk the night, this cloak was apparently
a success. No record exists of previous owners. |
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Value: 1000 |
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This simple cloak has been imbued with
some small magical properties to help protect its wearer.
It does so by affecting both saving throws and armor
class. It is ideal for mages and others who cannot wear
bulkier or more restrictive types of armor. |
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Value: 5000 |
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This simple cloak has been imbued with
some small magical properties to help protect its wearer.
It does so by affecting both saving throws and armor
class. It is ideal for mages and others who cannot wear
bulkier or more restrictive types of armor. |
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Value: 9000 |
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This cloak has been made from the highest
quality cloth and furs available in the land. Hand sewn
by talented elven tailors, this cloak was very common
among the people of the Seldarine's Hand. Outsiders
have also found it appealing as they provide ample warmth
and protection from the harsh cold of the North. |
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Value: 350 |
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This heavy cloak was once owned by the
gnomish warrior Glimglam. A rare hero among his people,
Glimglam scoured gnomish lands for giants and goblins,
felling them all wherever he found them. This particular
cloak was made for him by his wife, Enetta, and blessed
by the church of Garl Glittergold. When Glimglam was
killed by a Fire Giant king, Enetta stitched a crude
red heart onto the breast of the cloak. He was buried
with it. Twenty years after Glimglam died, human thieves
robbed his grave and stole the cloak. Those thieves
later sold the cloak to ogres in exchange for wine and
traveling rights through a particularly dangerous portion
of the High Moor. |
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Value: 4900 |
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An extremely vivid piece of clothing,
the Mantle of Hell's Furnace was woven from the beards
of fiery Azer. It was worn by a high priest of Kossuth
named Ullabem for fifteen years before he was killed
fighting a priestess of Ishitia. When the priestess
attempted to destroy it, efreet allies of Ullabem tracked
her down and killed her. One of the efreeti kept the
cloak until it was requested of him by a clever thief
who summoned the genie out of an enchanted block of
sandalwood. It is believed that the cloak retains its
powers until they are used a certain number of times.
Once that point is reached, the cloak is summoned back
to the elemental plane of fire. |
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Value: 11300 |
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This seemingly threadbare robe had become
"dormant" upon Lysan's command, so as not to expose
herself as a priestess of Auril. When as much as a single
snowflake falls upon the robe, it transforms into a
scintillating cloak of white that allows the wielder
to float above snow drifts and walk through even raging
rivers with ease. Most merchants will not wish to purchase
this item, or will do so at a very low price, as they
see it as a sacred item of Auril the Frost-Maiden and
likely to attract her followers... and her displeasure.
Created during the ceremonies of the Coming Storm (the
onset of winter) to Auril, these robes are specially
created to resist flames and allow the wearer to resist
any attempt to stop or hold them. Although the priestesses
of Auril are naturally resistant to cold and can move
through snow and icy rivers with ease, these cloaks
amplify the protection of the goddess, allowing the
wearer additional cold resistance (which allows a wearer
already immune to cold to absorb its power) and even
goes so far as to leach the heat from fire attacks directed
at the wearer. In addition, the robe may be invoked
to allow the wearer to pass over or through any obstacle
designed to hold them, whether Web spells, ghoul paralyzation,
Hold Person spells and the like. |
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Value: 150 |
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This elven cloak, woven from silk and
wool, was worn by a powerful wizard from Myth Nantar
named Mithran Lightpetal. Mithran was well known for
his love of travel and his acceptance of the "N'TelQuessir,"
or "not people," the non-elven people of the world.
The cloak was actually the cause of his doom, for it
was woven and enchanted by his dark elf lover, Rauva
Vrinn. The style of the black and midnight-blue cloak
was so obviously non-elven that his associates became
suspicious. Eventually, an acquaintance of Mithran,
an elven drow-hunter named Gaedel, discovered Rauva's
secluded hiding spot in the forests surrounding Myth
Nantar. With a small band of warriors, Gaedel stormed
her hut and quickly killed her. When Mithran discovered
what had happened, he went berserk with fury. The mad
mage assaulted the hunting lodge of Gaedel and his brothers,
killing them all and leveling the lodge. Gaedel's family
eventually attempted to take vengeance for the act,
killing Mithran at loss of most of their house. Mithran's
cloak was recovered by his close friend, the dwarven
warrior Hael Bronzelake. Had it not been, it would have
been swallowed up under the waves with Myth Nantar when
that proud city was drowned in the Sea of Fallen Stars
several years later. |
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Value: 15200 |
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The fabled Nymph Cloak is renowned for
its ability to increase the Charisma of even the most
surly dwarf. A Cormyrean noble hoping to make her politically
convenient marriage more palatable apparently went to
great expense to obtain one for herself and another
for her husband. |
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Value: 1500 |
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Upon closer look at this cloak, it is
more of a shroud that consists of an unknown corporeal
material instead of fabric. Upon it being worn, it will
make the wearer appear as shadowed as the cloak is.
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Value: 1000 |
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This thin cloak appears frayed at first, but upon closer inspection, the stray threads are actually human hairs from which the cloak is woven. The cloak twists in torchlight, each strand of hair raveling and unraveling about the others so subtly that it appears as if a light breeze is rippling the cloak.
This cloak is woven from the hair of virgins sent to the Burial Isle to sleep with their dead barbarian lords. It was the Seer's duty to comfort these women, to soothe their pain - in order to do so, she took a lock of hair from each and wove the strands into a cloak that would draw the spirits of fear from the virgins and steady their hearts. The result was a cloak that hangs heavy with guilt and does little to shield the wearer from the cold of the North.
When worn, the hairs weave around the wielder's frame, the long strands lacing together like threads on a loom. The cloak will not willingly unravel itself from a wearer without being coerced by a Remove Curse spell.
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Value: 15300 |
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Items & Spells
- Changes in Heart of Winter
- Protective Gear
- Armor
- Bracers, Gauntlets & Gloves
- Helmets
- Robes
- Shields, Large
- Shields, Medium
- Shields, Small
- Equipment
- Amulets, Necklaces & Talismans
- Belts and Girdles
- Boots
- *Cloaks & Mantles
- Rings
- Weapons
- Axes
- Bows & Arrows
- Clubs & Flails
- Crossbows & Bolts
- Daggers
- Darts, Bullits & Slings
- Halberts & Spears
- Hammers
- Maces & Morning Stars
- Staves
- Swords, Greater
- Swords, Large
- Swords, Short
- Wands
- Priest Spells
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Mage Spells
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Other Stuff
- Bags & Cases
- Books & Letters
- Gems
- Keys
- Miscellaneous
- Potions
- Abilities
- Bard Abilities
- Innate Abilities
Information about
Icewind DaleDeveloper: Black Isle
SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay
More information