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Amulets, Necklaces & Talismans

Amulets, Necklaces and Talismans

Amulets and Talismans

Amulet of Dark Flesh

A horrible cursed item crafted by the Calishite necromancer Niri Eddin, the Amulet of Dark Flesh is a token of disease and slow death. Eddin gave the item to his secret enemies as gifts and reclaimed it through his thief servants when the sickness had run its course. Niri is believed to still be "alive" somewhere in the realms, despite the fact that he was a human born in 832 DR.
Statistics:
Upon donning this amulet, the wearer is paralyzed and diseased.

Value: 1


Amulet of Metaspell Influence

Amulet of metaspell influence: 'The Amplifier' Known for its ability to enhance spellcasting, the Amulet of Metaspell Influence is highly sought after by magic practitioners. It was created by Elairdrin Mellwith who resided in the Star Mountains. His reasons for fabricating such an item stemmed from his womanizing habits, and to this extent the Amplifier served his purpose well. It was later taken from him by a mage with a more destructive intent, but records detailing the change of hands vary widely.
Statistics:
Special: Memorize one extra second level spell
Usable by: Mage (multi, Single, Dual), Bard

Value: 1800


Amulet of Protection +1

Amulets are one the most favored items to enchant by mages because of their ability to be worn without interfering with the delicate rituals of spell casting. This particular amulet has been infused with various magics that are designed to protect the wearer from harm.
Statistics:
Armor Class Bonus: 1
Saving Throw Bonus: 1

Value: 3000


Badge of the Brave

This simple steel amulet was consecrated by priests of Tempus for use by a warrior named Teln Graham. Teln was a powerful warrior, but he was easily unnerved in large battles. This badge, which he wore over his heart, allowed him to overcome his sudden panic attacks during important conflicts. It left Teln's possession when the Tempurans decided that he was an unredeemable coward. Teln is believed to have retired from adventuring to become a farmer.
Statistics:
Allows user to cast Emotion Control: Courage once per day.

Value: 2150


Barrier Amulet

This powerful amulet was crafted by the enchanter Celemon of Calimport in 727 DR. He crafted ten such amulets on commission before jealous rivals killed him and attempted to duplicate the procedure. His colleagues were not as talented as Celemon, and destroyed their laboratory and themselves when a mishap occurred. The formula was destroyed as well. This particular amulet was owned by the elven warrior-mage Pelan Rainwind. It was lost when he was killed by giants in the Spine of the World somewhere around 840 DR.
Statistics:
Simultaneously casts Stoneskin and Minor Globe of Invulnerability on the user.
Usable By: Mage (Single, Dual, and Multi)

Value: 4100


Black Wolf Talisman

This crude talisman appears to be nothing more that a flat piece of stone with a wolf's paw painted on it. Despite its simple appearance, the Black Wolf Talisman contains powerful beneficial magic.
Statistics:
Armor Class Bonus: 1
Special: +10 to Max Hit Points
Resistance Bonuses
+10% Cold Resistance
+1 Save vs. Breath
Weight: 1

Value: 4000


Bloodstone Amulet

Amulets are usually magical devices that are commonly worn around the neck, suspended from a chain. The type of chain that comes with an amulet generally increases the item's aesthetic value, not its magical properties. Only one amulet can be dangled from the neck.

Value: 300


Bone Talisman

Bone talismans are highly coveted among practitioners of necromancy. The charm is created from a piece of bone taken from the remains of a slain vampire. Usually fashioned into a necklace or ring, the fey magic contained within the talisman enables the wearer to drain the life force from any living creature he or she touches.
Statistics:
Casts the mage spell, Vampiric Touch (5 charges)
Weight: 3
Not Usable by: Good Characters

Value: 5000


Clasp of Bron's Cloak

This small talisman was the clasp of a cloak owned by the notoriously tough warrior known as Bron Balhon. On at least ten different instances during Bron's life, he was reported as dead after getting himself involved in some horrible situation. Some enemies shot him full of crossbow bolts and pushed him into the ocean with lead weights only to be killed by him a month later in a tavern four hundred miles away. On another occasion, Bron's cowardly companions abandoned him when they were attacked by dire wolves in the wilderness. Two weeks later, Bron swaggered into their camp wearing wolfskins. Whether all of the tales surrounding Bron are true or not, it is known that Bron is believed to have met his end in the Spine of the World mountains, fighting polar worms.
Statistics:
Gives the wearer 5% resistance to Piercing, Slashing, and Missile Attacks.

Value: 3500


Kossuth's Blood  (KOSSUTH)   New in Heart of Winter

The god of fire, Kossuth, rarely takes physical form in the Forgotten Realms. On those rare occasions when he does, however, destruction lies in his wake. He was summoned in 801 DR by a large collection of faithful followers who plead that they needed their god's aid to defeat a colossal octopus threatening a temple on the coast. Kossuth appeared in a gigantic bonfire and did battle with the enormous supernatural beast. The god's avatar triumphed over the octopus, but the monster did manage to damage Kossuth's essence. The divine fire raced through the creature's body and lodged in one of the creature's eyes, quickly transforming it into a bizarre black sphere lit by the flame within.
Statistics:
All casting times reduced by 2.
All fire damage inflicted by the character is increased by 20%.
Not Usable By:

Value: 28000


Mirror of Black Ice Amulet  (MIRROR2)   New in Heart of Winter

Wrapped with serpentine twine around its corners and tapped in place by Tiernon's hands, this mirror of black ice may now be worn around the neck. It still serves the same function as the original black ice mirror, but it feels much lighter now, and the reflections within the mirror seem both sharper and duller at the same time. The power of the Mirror of Black Ice lies in its ability to confound the sight of an attacker. Merely wearing it provides a boon to the wearer's defenses, as attackers will discover the wearer suddenly isn't where they thought he was when they first attacked. By concentrating on the mirror, however, the wearer may alter what others see when they look at him, distorting his image to make him harder to hit, or splitting his image into several reflections of himself, further confusing attackers. The mirror contains only a limited number amount of energy to perform these greater feats, but when the Blur and Mirror Image powers are gone, the passive defenses will remain.
Statistics:
Armor Class Bonus: 3 vs. Missile Attacks
Armor Class Bonus: 2 vs. All Physical Melee Attacks except Crushing Attacks
Special:
+3 to Saving Throws vs. Spells and Wands, Staves, Rods
Cast Blur
Cast Mirror Image

Value: 0


Scarab of Defense

This type of amulet takes the form of a sculpted beetle, and is typically only found in areas around Mulhorand. This particular scarab was crafted in Thay by Gulvak Anrak, a powerful enchanter of magical protective devices. Gulvak gave this scarab to an apprentice, Alik Banom, who was killed by Cormyrean soldiers in 1021 DR. According to sages, Alik started a fight with a Cormyrean knight who insulted Thay and the Red Wizards as a whole. Even though Alik was powerful, he was no match for the throng of Purple Dragons that came to the knight's aid.
Statistics:
Gives +2 save vs. Petrification and Polymorph

Value: 2200


Scarab of Goodwill  (SCARAB)   New in Heart of Winter

This type of amulet takes the form of a sculpted beetle, and is typically only found in areas around Mulhorand. This particular scarab was crafted by a priest of Nepthys named Ani Haloua. She used it in negotiations with local businesses and the general populace. Similar scarabs are believed to be circulating in the Realms. Priests of Waukeen are particularly fond of them.
Statistics:
Can cast Friends on the wearer 1/Day.
Only Usable By:
Cleric (Single, Dual-, and Multi-Class)

Value: 5900


Selune's Caress  (WEREAMUL)   New in Heart of Winter

This simple amulet has been blessed by priestesses of Selune, goddess of the moon. It has the power to hold the curse of lycanthropy in check, though not cure it.

Value: 0


Shield Amulet

This Amulet can be activated by a simple command word and a touch with each use acting as one charge. The effect is a duplication of the 1st level wizard spell 'Shield'. For the duration of the spell, the wearer will have a base Armor Class of 4. This is cumulative with any modifiers due to shields and magical devices.
Statistics:
Range: 0
Area of effect: Self
Armor Class: Base set to 4
Special: Bonus +2 AC vs. missle attacks
Duration: 5 turns

Value: 2500


Symbol of Corellon Larethian

This magical symbol of the elven god, Corellon Larethian was given to many of the warriors in the Hand of the Seldarine. This symbol is a reminder of the epic battle Corellon fought against Gruumsh One-Eye. Anyone wearing this will find special focus while battling orcs.
Statistics:
THAC0: +2

Value: 6000


Symbol of Labelas Enoreth

Created during the golden age between of the elves of the Seldarine's Hand and the dwarves of Dorn's Deep. This ring was created to empower young wizards with greater focus to cast their spells more effectively. Although the elder wizards of the Hand were some of the most powerful in the realm, they were always involved in various research or experiments that prevented them from joining less critical battles or expeditions.
Statistics:
Intelligence: +1 Bonus
Only usable by:
Mage (single, dual, & multi-class)

Value: 6000


Symbol of Sehanine Moonbow

This magical symbol of the elven goddess, Sehanine Moonbow was given to those elves of the Hand of the Seldarine who explored various nearby areas. The wearer has the limited ability to cast divine magic, traps, and discern the alignment of anyone or anything in the area.
Statistics:
5 charges of Find Traps
5 charges of Know Alignment
Not Usable By:

Value: 6000


Symbol of Shevarash

This magical symbol of the demipower, Solonar Thelandira was given to those who would do battle for the Hand in the dead of night. The wearer would be given infravision stronger than normal elven eyes.
Statistics:
Infravision

Value: 6000


Symbol of Solonar Thelandira

This magical symbol of the elven god Solonar Thelandira was given to many of the archers in the Hand of the Seldarine. Wearing it would increase the archer's prowess to strike true on its target.
Statistics:
THAC0: +2 (Missile Weapons Only)
Not Usable By: Cleric Mage

Value: 6000


Necklaces

Agni Mani Necklace

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 40


Bluestone Necklace

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 30


Gold Necklace

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 60


Laeral's Tear Necklace

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 6000


Mirek's Family Heirloom

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 2


Necklace

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 2


Necklace of Missiles

Necklace of missiles: 'The One Gift Lost ' The naming of this necklace originates from its only owner, Ikaida Mourneve who quested to regain his kidnapped daughter. Not many would help the determined father, but a kind and generous mage bestowed this item on him to aid his cause. Alas, the necklace was lost when Ikaida dropped it into the Immerflow River while fending off bandits upon a suspension bridge. Fortunately, it is rumored that the item was not needed to reunite the family once again.
Statistics:
Range: 50 ft
Area of effect: 30 ft radius
Damage: 6D6 (save vs. spell for half)

Value: 5000


Pearl Necklace

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 1000


Rainbow Obsidian Necklace

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 50


Silver Necklace

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 10


Studded Necklace with Zios Gems

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 150


Tiger Cowrie Shell Necklace

A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.

Value: 55


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Back to overview

Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - *Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information