Amulets, Necklaces & Talismans
Amulets, Necklaces and Talismans
Amulets and Talismans |
|
A horrible cursed item crafted by the
Calishite necromancer Niri Eddin, the Amulet of Dark
Flesh is a token of disease and slow death. Eddin gave
the item to his secret enemies as gifts and reclaimed
it through his thief servants when the sickness had
run its course. Niri is believed to still be "alive"
somewhere in the realms, despite the fact that he was
a human born in 832 DR. |
|
Value: 1 |
|
|
|
Amulet of metaspell influence: 'The Amplifier'
Known for its ability to enhance spellcasting, the Amulet
of Metaspell Influence is highly sought after by magic
practitioners. It was created by Elairdrin Mellwith
who resided in the Star Mountains. His reasons for fabricating
such an item stemmed from his womanizing habits, and
to this extent the Amplifier served his purpose well.
It was later taken from him by a mage with a more destructive
intent, but records detailing the change of hands vary
widely. |
|
Value: 1800 |
|
|
|
Amulets are one the most favored items
to enchant by mages because of their ability to be worn
without interfering with the delicate rituals of spell
casting. This particular amulet has been infused with
various magics that are designed to protect the wearer
from harm. |
|
Value: 3000 |
|
|
|
This simple steel amulet was consecrated
by priests of Tempus for use by a warrior named Teln
Graham. Teln was a powerful warrior, but he was easily
unnerved in large battles. This badge, which he wore
over his heart, allowed him to overcome his sudden panic
attacks during important conflicts. It left Teln's possession
when the Tempurans decided that he was an unredeemable
coward. Teln is believed to have retired from adventuring
to become a farmer. |
|
Value: 2150 |
|
|
|
This powerful amulet was crafted by the
enchanter Celemon of Calimport in 727 DR. He crafted
ten such amulets on commission before jealous rivals
killed him and attempted to duplicate the procedure.
His colleagues were not as talented as Celemon, and
destroyed their laboratory and themselves when a mishap
occurred. The formula was destroyed as well. This particular
amulet was owned by the elven warrior-mage Pelan Rainwind.
It was lost when he was killed by giants in the Spine
of the World somewhere around 840 DR. |
|
Value: 4100 |
|
|
|
This crude talisman appears to be nothing
more that a flat piece of stone with a wolf's paw painted
on it. Despite its simple appearance, the Black Wolf
Talisman contains powerful beneficial magic. |
|
Value: 4000 |
|
|
|
Amulets are usually magical devices that are commonly worn around the neck, suspended from a chain. The type of chain that comes with an amulet generally increases the item's aesthetic value, not its magical properties. Only one amulet can be dangled from the neck. |
|
Value: 300 |
|
|
|
Bone talismans are highly coveted among
practitioners of necromancy. The charm is created from
a piece of bone taken from the remains of a slain vampire.
Usually fashioned into a necklace or ring, the fey magic
contained within the talisman enables the wearer to
drain the life force from any living creature he or
she touches. |
|
Value: 5000 |
|
|
|
This small talisman was the clasp of
a cloak owned by the notoriously tough warrior known
as Bron Balhon. On at least ten different instances
during Bron's life, he was reported as dead after getting
himself involved in some horrible situation. Some enemies
shot him full of crossbow bolts and pushed him into
the ocean with lead weights only to be killed by him
a month later in a tavern four hundred miles away. On
another occasion, Bron's cowardly companions abandoned
him when they were attacked by dire wolves in the wilderness.
Two weeks later, Bron swaggered into their camp wearing
wolfskins. Whether all of the tales surrounding Bron
are true or not, it is known that Bron is believed to
have met his end in the Spine of the World mountains,
fighting polar worms. |
|
Value: 3500 |
|
|
|
The god of fire, Kossuth, rarely takes
physical form in the Forgotten Realms. On those rare
occasions when he does, however, destruction lies in
his wake. He was summoned in 801 DR by a large collection
of faithful followers who plead that they needed their
god's aid to defeat a colossal octopus threatening a
temple on the coast. Kossuth appeared in a gigantic
bonfire and did battle with the enormous supernatural
beast. The god's avatar triumphed over the octopus,
but the monster did manage to damage Kossuth's essence.
The divine fire raced through the creature's body and
lodged in one of the creature's eyes, quickly transforming
it into a bizarre black sphere lit by the flame within.
|
|
Value: 28000 |
|
|
|
Wrapped with serpentine twine around
its corners and tapped in place by Tiernon's hands,
this mirror of black ice may now be worn around the
neck. It still serves the same function as the original
black ice mirror, but it feels much lighter now, and
the reflections within the mirror seem both sharper
and duller at the same time. The power of the Mirror
of Black Ice lies in its ability to confound the sight
of an attacker. Merely wearing it provides a boon to
the wearer's defenses, as attackers will discover the
wearer suddenly isn't where they thought he was when
they first attacked. By concentrating on the mirror,
however, the wearer may alter what others see when they
look at him, distorting his image to make him harder
to hit, or splitting his image into several reflections
of himself, further confusing attackers. The mirror
contains only a limited number amount of energy to perform
these greater feats, but when the Blur and Mirror Image
powers are gone, the passive defenses will remain. |
|
Value: 0 |
|
|
|
This type of amulet takes the form of
a sculpted beetle, and is typically only found in areas
around Mulhorand. This particular scarab was crafted
in Thay by Gulvak Anrak, a powerful enchanter of magical
protective devices. Gulvak gave this scarab to an apprentice,
Alik Banom, who was killed by Cormyrean soldiers in
1021 DR. According to sages, Alik started a fight with
a Cormyrean knight who insulted Thay and the Red Wizards
as a whole. Even though Alik was powerful, he was no
match for the throng of Purple Dragons that came to
the knight's aid. |
|
Value: 2200 |
|
|
|
This type of amulet takes the form of
a sculpted beetle, and is typically only found in areas
around Mulhorand. This particular scarab was crafted
by a priest of Nepthys named Ani Haloua. She used it
in negotiations with local businesses and the general
populace. Similar scarabs are believed to be circulating
in the Realms. Priests of Waukeen are particularly fond
of them. |
|
Value: 5900 |
|
|
|
This simple amulet has been blessed by priestesses of Selune, goddess of the moon. It has the power to hold the curse of lycanthropy in check, though not cure it. |
|
Value: 0 |
|
|
|
This Amulet can be activated by a simple
command word and a touch with each use acting as one
charge. The effect is a duplication of the 1st level
wizard spell 'Shield'. For the duration of the spell,
the wearer will have a base Armor Class of 4. This is
cumulative with any modifiers due to shields and magical
devices. |
|
Value: 2500 |
|
|
|
This magical symbol of the elven god,
Corellon Larethian was given to many of the warriors
in the Hand of the Seldarine. This symbol is a reminder
of the epic battle Corellon fought against Gruumsh One-Eye.
Anyone wearing this will find special focus while battling
orcs. |
|
Value: 6000 |
|
|
|
Created during the golden age between
of the elves of the Seldarine's Hand and the dwarves
of Dorn's Deep. This ring was created to empower young
wizards with greater focus to cast their spells more
effectively. Although the elder wizards of the Hand
were some of the most powerful in the realm, they were
always involved in various research or experiments that
prevented them from joining less critical battles or
expeditions. |
|
Value: 6000 |
|
|
|
This magical symbol of the elven goddess,
Sehanine Moonbow was given to those elves of the Hand
of the Seldarine who explored various nearby areas.
The wearer has the limited ability to cast divine magic,
traps, and discern the alignment of anyone or anything
in the area. |
|
Value: 6000 |
|
|
|
This magical symbol of the demipower,
Solonar Thelandira was given to those who would do battle
for the Hand in the dead of night. The wearer would
be given infravision stronger than normal elven eyes.
|
|
Value: 6000 |
|
|
|
This magical symbol of the elven god
Solonar Thelandira was given to many of the archers
in the Hand of the Seldarine. Wearing it would increase
the archer's prowess to strike true on its target. |
|
Value: 6000 |
|
|
|
Necklaces |
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 40 |
|
|
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 30 |
|
|
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 60 |
|
|
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 6000 |
|
|
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 2 |
|
|
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 2 |
|
|
|
Necklace of missiles: 'The One Gift Lost
' The naming of this necklace originates from its only
owner, Ikaida Mourneve who quested to regain his kidnapped
daughter. Not many would help the determined father,
but a kind and generous mage bestowed this item on him
to aid his cause. Alas, the necklace was lost when Ikaida
dropped it into the Immerflow River while fending off
bandits upon a suspension bridge. Fortunately, it is
rumored that the item was not needed to reunite the
family once again. |
|
Value: 5000 |
|
|
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 1000 |
|
|
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 50 |
|
|
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 10 |
|
|
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 150 |
|
|
|
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. |
|
Value: 55 |
|
|
Items & Spells
- Changes in Heart of Winter
- Protective Gear
- Armor
- Bracers, Gauntlets & Gloves
- Helmets
- Robes
- Shields, Large
- Shields, Medium
- Shields, Small
- Equipment
- *Amulets, Necklaces & Talismans
- Belts and Girdles
- Boots
- Cloaks & Mantles
- Rings
- Weapons
- Axes
- Bows & Arrows
- Clubs & Flails
- Crossbows & Bolts
- Daggers
- Darts, Bullits & Slings
- Halberts & Spears
- Hammers
- Maces & Morning Stars
- Staves
- Swords, Greater
- Swords, Large
- Swords, Short
- Wands
- Priest Spells
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Mage Spells
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Other Stuff
- Bags & Cases
- Books & Letters
- Gems
- Keys
- Miscellaneous
- Potions
- Abilities
- Bard Abilities
- Innate Abilities
Information about
Icewind DaleDeveloper: Black Isle
SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay
More information