Animate Dead
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Animate Dead (Necromancy)
Level: 3
Sphere: Necromantic
Range: Sight of Caster
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell creates the lowest of the undead monsters,
skeletons or zombies, usually from the bones or bodies
of dead humans, demihumans, or humanoids. The spell
causes these remains to become animated and obey the
simple verbal commands of the caster. The undead remain
animated until they are destroyed in combat or are turned;
they cannot be dispelled. The caster can animate one
skeleton or one zombie for each experience level he
has attained.
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Value: 300
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Call Lightning
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Call Lightning (Alteration)
Level: 3
Sphere: Weather
Range: Sight of Caster
Duration: 1 turn/level
Casting Time: 1 round
Area of Effect: Sight of Caster
Saving Throw: 1/2
When a Call Lightning spell is cast, it must be cast
outside, otherwise it will not work and the spell is
wasted. The caster is able to call down bolts of lightning.
The caster can call down one bolt per turn. The spell
has a duration of one turn per caster level. Each bolt
causes 2d8 points of electrical damage, plus an additional
1d8 points for each of the caster's experience levels.
Thus, a 4th-level caster calls down a 6d8 bolt (2d8
+ 4d8). The bolt of lightning flashes down in a vertical
stroke at any of the priest's enemies. The caster does
not choose the targets of the spell, though the lighting
will not strike any of his allies.
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Value: 300
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Cause Disease (SPPR315) New
in Heart of Winter
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Cause Disease (Necromancy)
Level: 3
Sphere: Healing
Range: Touch
Duration: 8 hours
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: Neg.
This spell afflicts one creature the priest touches
with a disease that saps the target of 5-20 points of
strength. A saving throw vs. spell will negate the effects.
This spell has no affect on undead, constructs, or extraplanar
creatures. Cause Disease cannot be cast by good characters.
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Value: 300
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Circle
of Bones (SPPR319) New
in Heart of Winter
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Circle of Bones (Necromancy)
Level: 3
Sphere: Guardian/Creation
Range: Caster
Duration: 3 rounds
Casting Time: 3
Area of Effect: 3-foot radius
Saving Throw: None
This spell conjures forth a barrier of floating bones
that spin rapidly around the caster. Anyone entering
their path takes 1d6 crushing damage and 1d6 slashing
damage per round. The caster cannot move for the duration
of the spell. Circle of Bones cannot be cast by good
characters.
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Value: 300
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Cloudburst (SPPR321) New
in Heart of Winter
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Cloudburst (Invocation)
Level: 3
Sphere: Elemental (Water)
Range: Sight of Caster
Duration: 2 rounds
Casting Time: 6
Area of Effect: 30-foot radius
Saving Throw: None
This spell brings forth a magical rain that saturates
the area of effect. All cold and fire-using/dwelling
creatures take 2d3 points of damage per round. In addition,
all creatures in the area have a 50% chance per round
of being struck by bolts of lightning that deal 2d6
damage, with a saving throw for half damage. Flame Blade
spells, Shroud of Flame, and salamander auras are extinguished
by Cloudburst.
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Value: 300
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Cure Disease
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Cure Disease (Abjuration)
Level: 3
Range: Touch
Sphere: Necromantic
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
When this spell is placed on a diseased individual,
it immediately cures them and restores 5 lost hit points.
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Value: 300
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Dispel Magic
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Dispel Magic (Abjuration)
Level: 3
Sphere: Protection
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 6
Area of Effect: 15-foot radius
Saving Throw: None
A Dispel Magic spell removes magical effects upon anyone
within the area of effect. This includes the effects
of spells, potions and magical items. It does not, however,
affect magical items themselves.
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Value: 300
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Exaltation (SPPR316) New
in Heart of Winter
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Exaltation (Abjuration)
Level: 3
Sphere: Healing
Range: Touch
Duration: 1 turn
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
This spell enables a priest to aid and protect any one
being other than the priest. By touch, the caster removes
the effects of fear, sleep, feeblemindedness, unconsciousness,
intoxication, as well as berserk and confused states
of mind. In addition, the recipient is protected against
spells and other attacks that cause these effects for
the duration of the spell.
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Value: 300
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Glyph of Warding
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Glyph of Warding
(Abjuration, Evocation)
Level: 3
Sphere: Guardian
Range: Sight of Caster
Duration: Special
Casting Time: 1 round
Area of Effect: Special
Saving Throw: Special
A Glyph of Warding is a powerful inscription, magically
drawn to prevent unauthorized or hostile creatures from
passing, entering, or opening. It can be used to guard
a small bridge, to ward an entry, or as a trap on a
chest or box. Any creature violating the warded area
sets off the glyph. A successful saving throw vs. spell
enables the creature to escape the effects, but if the
save is failed, the glyph deals 1-4 points of electrical
damage/level of the caster to the victim. Resting or
leaving the area the Glyph of Warding is in will make
it disappear harmlessly.
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Value: 300
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Hold Animal
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Hold Animal (Enchantment/Charm)
Level: 3
Sphere: Animal
Range: Sight of Caster
Duration: 2 rounds/level
Casting Time: 5
Area of Effect: 20-foot radius
Saving Throw: Neg.
This spell holds animals rigidly immobile. Only normal
and giant-sized animals are affected by this spell.
Strange monsters such as wyverns and carrion crawlers
do not count as animals. The effect is centered on a
point selected by the caster, and 1-4 animals within
20 feet of the target point are affected. Those who
succeed on their saving throws are unaffected by the
spell. Being held does not prevent the worsening of
the subject's condition due to wounds, disease, or poison.
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Value: 300
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Holy Smite (SPPR324) New
in Heart of Winter
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Holy Smite (Necromancy)
Level: 3
Sphere: Combat
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 3
Area of Effect: 20-foot radius
Saving Throw: Special
This spell calls upon energy from the Plane of Brilliance
and opens a channel between it and the targets. Any
evil creatures within the area of effect take 1d6 damage
for every 2 levels of the caster with a save vs. spell
for half (maximum 5d6 damage). In addition, if victims
fail their save, they are blinded for 1 round.
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Value: 300
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Invisibility Purge
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Invisibility Purge (Divination)
Level: 3
Sphere: Divination
Range: Current area
Duration: Instantaneous
Casting Time: 8
Area of Effect: Current area
Saving Throw: None
Any invisible creatures within the area of effect have
their invisibility dispelled. This includes creatures
that are in Sanctuary, Improved Invisibility, Shadow
Door invisibility, misled, etc.
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Value: 300
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Miscast Magic
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Miscast Magic (Enchantment/Charm)
Level: 3
Sphere: Chaos
Range: Sight of Caster
Duration: 1 turn
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Neg.
Any spell casting creature that is affected by this
spell has its casting ability severely disabled. When
the creature attempts to cast a spell it has an 80%
chance of failure. Creatures can save vs spells to avoid
the affect, but do so at -2.
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Value: 300
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Mold Touch (SPPR322) New
in Heart of Winter
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Mold Touch (Alteration)
Level: 3
Sphere: Plant
Range: Touch
Duration: 3 or 4 rounds (special)
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: Special
This spell infects one creature the caster touches with
a rapidly-spreading brown mold. The infected creature
receives a saving throw vs. spell. If the saving throw
is failed, the infection is severe and the creature
takes damage as follows:
1st round: 4d6 damage
2nd round: 3d6 damage
3rd round: 2d6 damage
4th round: 1d6 damage
If the saving throw is successful, the damage is reduced:
1st round: 2d6 damage
2nd round: 1d6 damage
3rd round: 1d6 damage
Each round after the first, the nearest creature within
ten feet of the victim must make a saving throw vs.
spell or be infected by the mold at full strength. This
process continues until the mold fails to infect a suitable
host in time. Creatures already under the effects of
the mold cannot contract it again. The brown mold quickly
dies once the spell expires.
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Value: 300
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Moonblade (SPPR318) New
in Heart of Winter
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Moonblade (Invocation)
Level: 3
Sphere: Combat, Sun
Range: Caster
Duration: 2 turns
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
This spell summons forth a silent, weightless sword-like
construct made of moonlight that extends 4 feet from
the caster's hand. The moonblade is considered a +4
weapon for determining what creatures it can damage,
though the bonus does not apply to THAC0. In addition,
due to the insubstantial nature of the moonblade, melee
bonuses from strength do not apply.
The strike of a moonblade drains a target's vitality,
inflicting 1d12+4 points of damage, and an additional
1d12 points to undead, who are particularly susceptible.
A successful strike also temporarily scrambles magic,
causing any spells the target casts in the next round
to fail.
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Value: 300
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Prayer
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Prayer (Conjuration/Summoning)
Level: 3
Sphere: Combat
Range: Caster
Duration: 1 round/level
Casting Time: 6
Area of Effect: 60-foot radius
Saving Throw: None
Prayer bestows favor on the priest and his allies, and
curses their enemies. All attacks, damage, and saving
throws by friendly characters gain +1, while enemy attacks,
damage rolls and saves are all penalized by 1. Any creatures
caught in the area of effect when the spell is cast
will continue to be affected by the spell when they
leave the area, so if the fighters want to chase down
that fleeing goblin, the effects of the Prayer will
follow him.
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Value: 300
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Protection From Fire
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Protection From Fire (Abjuration)
Level: 3
Sphere: Protection, Elemental (Fire)
Range: Touch
Duration: 1 turn/level
Casting Time: 6
Area 'of Effect: 1 creature
Saving Throw: None
When the spell is cast, it confers complete invulnerability
to normal fires (torches, bonfires, oil fires, and the
like) and significant resistance to exposure to magical
fires such as fiery dragon breath, spells such as Burning
Hands, Fireball, Fire Seeds, Fire Storm, Flame Strike,
etc., absorbing 80% of all the damage dealt by such
magical sources.
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Value: 300
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Remove Curse
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Remove Curse (Abjuration)
Level: 3
Sphere: Protection
Range: Touch
Duration: Permanent
Casting Time: 6
Area of Effect: Special
Saving Throw: Special
Upon casting this spell, the priest is usually able
to remove a curse on an object, on a person, or in the
form of some undesired sending or evil presence. Note
that the Remove Curse spell does not remove the curse
from a cursed shield, weapon, or suit of armor, for
example, although the spell typically enables the person
afflicted with any such cursed item to get rid of it.
Certain special curses may not be countered by this
spell, or may be countered only by a caster of a certain
level or more.
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Value: 300
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Remove Paralysis
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Remove Paralysis (Abjuration)
Level: 3
Sphere: Protection
Range: Sight of Caster
Duration: Permanent
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: None
By the use of this spell, the priest can free one creatures
from the effects of any paralyzation or related magic
(such as a ghoul touch, or a Hold Person spell).
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Value: 300
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Rigid Thinking
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Rigid Thinking
(Enchantment/Charm)
Level: 3
Sphere: Law
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Neg.
The target of this spell must make a saving throw vs.
spells or randomly wander, attack the nearest person,
or stand confused.
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Value: 300
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Spike Growth (SPPR320) New
in Heart of Winter
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Spike Growth (Alteration)
Level: 3
Sphere: Elemental (Earth)
Range: Sight of Caster
Duration: 1 turn
Casting Time: 6
Area of Effect: 15-foot radius
Saving Throw: None
This spell transforms the surrounding terrain into spiky
plants. Any creature entering the area takes 1d4 points
of piercing damage and 1d4 points of slashing damage
every round until the spell expires.
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Value: 300
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Storm Shell (SPPR323) New
in Heart of Winter
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Storm Shell (Abjuration)
Level: 3
Sphere: Protection, Weather
Range: Caster
Duration: 1 turn
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
This spell surrounds the caster with a dark sphere of
disruptive energy that moves with him. The storm shell
reduces all fire, cold, and electrical damage to the
caster by 50%.
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Value: 300
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Strength of One
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Strength of One (Alteration)
Level: 3
Sphere: Law
Range: Caster
Duration: 7 rounds
Casting Time: 3
Area of Effect: 25-foot radius
Saving Throw: None
When this spell is cast the entire party is given an
18/76 strength. If a party member has a strength higher
than this (either naturally, or through a magical item)
then his strength is lowered to 18/76. The spell lasts
for a single turn, whereupon everyone's strength returns
to normal.
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Value: 300
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Unholy
Blight (SPPR325) New
in Heart of Winter
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Unholy Blight (Necromancy)
Level: 3
Sphere: Combat
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 3
Area of Effect: 20-foot radius
Saving Throw: Special
This spell calls upon energy from the Negative Material
Plane and opens a channel between it and the targets.
Any creatures of good alignment within the area of effect
take 1d6 damage for every 2 levels of the caster with
a save vs. spell for half (maximum 5d6 damage). In addition,
if the victims fail their save, they suffer -2 to hit,
damage, and saving throws for 3 rounds.
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Value: 300
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