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Level 3

Priest Spells, Level 3

Animate Dead

Animate Dead (Necromancy)
Level: 3
Sphere: Necromantic
Range: Sight of Caster
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell creates the lowest of the undead monsters, skeletons or zombies, usually from the bones or bodies of dead humans, demihumans, or humanoids. The spell causes these remains to become animated and obey the simple verbal commands of the caster. The undead remain animated until they are destroyed in combat or are turned; they cannot be dispelled. The caster can animate one skeleton or one zombie for each experience level he has attained.

Value: 300

 

Call Lightning

Call Lightning (Alteration)
Level: 3
Sphere: Weather
Range: Sight of Caster
Duration: 1 turn/level
Casting Time: 1 round
Area of Effect: Sight of Caster
Saving Throw: 1/2
When a Call Lightning spell is cast, it must be cast outside, otherwise it will not work and the spell is wasted. The caster is able to call down bolts of lightning. The caster can call down one bolt per turn. The spell has a duration of one turn per caster level. Each bolt causes 2d8 points of electrical damage, plus an additional 1d8 points for each of the caster's experience levels. Thus, a 4th-level caster calls down a 6d8 bolt (2d8 + 4d8). The bolt of lightning flashes down in a vertical stroke at any of the priest's enemies. The caster does not choose the targets of the spell, though the lighting will not strike any of his allies.

Value: 300

 

Cause Disease  (SPPR315)   New in Heart of Winter

Cause Disease (Necromancy)
Statistics:
Level: 3
Sphere: Healing
Range: Touch
Duration: 8 hours
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: Neg.
This spell afflicts one creature the priest touches with a disease that saps the target of 5-20 points of strength. A saving throw vs. spell will negate the effects. This spell has no affect on undead, constructs, or extraplanar creatures. Cause Disease cannot be cast by good characters.

Value: 300

 

Circle of Bones  (SPPR319)   New in Heart of Winter

Circle of Bones (Necromancy)
Statistics:
Level: 3
Sphere: Guardian/Creation
Range: Caster
Duration: 3 rounds
Casting Time: 3
Area of Effect: 3-foot radius
Saving Throw: None
This spell conjures forth a barrier of floating bones that spin rapidly around the caster. Anyone entering their path takes 1d6 crushing damage and 1d6 slashing damage per round. The caster cannot move for the duration of the spell. Circle of Bones cannot be cast by good characters.

Value: 300

 

Cloudburst  (SPPR321)   New in Heart of Winter

Cloudburst (Invocation)
Statistics:
Level: 3
Sphere: Elemental (Water)
Range: Sight of Caster
Duration: 2 rounds
Casting Time: 6
Area of Effect: 30-foot radius
Saving Throw: None
This spell brings forth a magical rain that saturates the area of effect. All cold and fire-using/dwelling creatures take 2d3 points of damage per round. In addition, all creatures in the area have a 50% chance per round of being struck by bolts of lightning that deal 2d6 damage, with a saving throw for half damage. Flame Blade spells, Shroud of Flame, and salamander auras are extinguished by Cloudburst.

Value: 300

 

Cure Disease

Cure Disease (Abjuration)
Level: 3
Range: Touch
Sphere: Necromantic
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
When this spell is placed on a diseased individual, it immediately cures them and restores 5 lost hit points.

Value: 300

 

Dispel Magic

Dispel Magic (Abjuration)
Level: 3
Sphere: Protection
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 6
Area of Effect: 15-foot radius
Saving Throw: None
A Dispel Magic spell removes magical effects upon anyone within the area of effect. This includes the effects of spells, potions and magical items. It does not, however, affect magical items themselves.

Value: 300

 

Exaltation  (SPPR316)   New in Heart of Winter

Exaltation (Abjuration)
Statistics:
Level: 3
Sphere: Healing
Range: Touch
Duration: 1 turn
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
This spell enables a priest to aid and protect any one being other than the priest. By touch, the caster removes the effects of fear, sleep, feeblemindedness, unconsciousness, intoxication, as well as berserk and confused states of mind. In addition, the recipient is protected against spells and other attacks that cause these effects for the duration of the spell.

Value: 300

 

Glyph of Warding

Glyph of Warding
(Abjuration, Evocation)
Level: 3
Sphere: Guardian
Range: Sight of Caster
Duration: Special
Casting Time: 1 round
Area of Effect: Special
Saving Throw: Special
A Glyph of Warding is a powerful inscription, magically drawn to prevent unauthorized or hostile creatures from passing, entering, or opening. It can be used to guard a small bridge, to ward an entry, or as a trap on a chest or box. Any creature violating the warded area sets off the glyph. A successful saving throw vs. spell enables the creature to escape the effects, but if the save is failed, the glyph deals 1-4 points of electrical damage/level of the caster to the victim. Resting or leaving the area the Glyph of Warding is in will make it disappear harmlessly.

Value: 300

 

Hold Animal

Hold Animal (Enchantment/Charm)
Level: 3
Sphere: Animal
Range: Sight of Caster
Duration: 2 rounds/level
Casting Time: 5
Area of Effect: 20-foot radius
Saving Throw: Neg.
This spell holds animals rigidly immobile. Only normal and giant-sized animals are affected by this spell. Strange monsters such as wyverns and carrion crawlers do not count as animals. The effect is centered on a point selected by the caster, and 1-4 animals within 20 feet of the target point are affected. Those who succeed on their saving throws are unaffected by the spell. Being held does not prevent the worsening of the subject's condition due to wounds, disease, or poison.

Value: 300

 

Holy Smite  (SPPR324)   New in Heart of Winter

Holy Smite (Necromancy)
Statistics:
Level: 3
Sphere: Combat
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 3
Area of Effect: 20-foot radius
Saving Throw: Special
This spell calls upon energy from the Plane of Brilliance and opens a channel between it and the targets. Any evil creatures within the area of effect take 1d6 damage for every 2 levels of the caster with a save vs. spell for half (maximum 5d6 damage). In addition, if victims fail their save, they are blinded for 1 round.

Value: 300

 

Invisibility Purge

Invisibility Purge (Divination)
Level: 3
Sphere: Divination
Range: Current area
Duration: Instantaneous
Casting Time: 8
Area of Effect: Current area
Saving Throw: None
Any invisible creatures within the area of effect have their invisibility dispelled. This includes creatures that are in Sanctuary, Improved Invisibility, Shadow Door invisibility, misled, etc.

Value: 300

 

Miscast Magic

Miscast Magic (Enchantment/Charm)
Level: 3
Sphere: Chaos
Range: Sight of Caster
Duration: 1 turn
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Neg.
Any spell casting creature that is affected by this spell has its casting ability severely disabled. When the creature attempts to cast a spell it has an 80% chance of failure. Creatures can save vs spells to avoid the affect, but do so at -2.

Value: 300

 

Mold Touch  (SPPR322)   New in Heart of Winter

Mold Touch (Alteration)
Statistics:
Level: 3
Sphere: Plant
Range: Touch
Duration: 3 or 4 rounds (special)
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: Special
This spell infects one creature the caster touches with a rapidly-spreading brown mold. The infected creature receives a saving throw vs. spell. If the saving throw is failed, the infection is severe and the creature takes damage as follows:

1st round: 4d6 damage
2nd round: 3d6 damage
3rd round: 2d6 damage
4th round: 1d6 damage

If the saving throw is successful, the damage is reduced:

1st round: 2d6 damage
2nd round: 1d6 damage
3rd round: 1d6 damage

Each round after the first, the nearest creature within ten feet of the victim must make a saving throw vs. spell or be infected by the mold at full strength. This process continues until the mold fails to infect a suitable host in time. Creatures already under the effects of the mold cannot contract it again. The brown mold quickly dies once the spell expires.

Value: 300

 

Moonblade  (SPPR318)   New in Heart of Winter

Moonblade (Invocation)
Statistics:
Level: 3
Sphere: Combat, Sun
Range: Caster
Duration: 2 turns
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
This spell summons forth a silent, weightless sword-like construct made of moonlight that extends 4 feet from the caster's hand. The moonblade is considered a +4 weapon for determining what creatures it can damage, though the bonus does not apply to THAC0. In addition, due to the insubstantial nature of the moonblade, melee bonuses from strength do not apply.

The strike of a moonblade drains a target's vitality, inflicting 1d12+4 points of damage, and an additional 1d12 points to undead, who are particularly susceptible. A successful strike also temporarily scrambles magic, causing any spells the target casts in the next round to fail.

Value: 300

 

Prayer

Prayer (Conjuration/Summoning)
Level: 3
Sphere: Combat
Range: Caster
Duration: 1 round/level
Casting Time: 6
Area of Effect: 60-foot radius
Saving Throw: None
Prayer bestows favor on the priest and his allies, and curses their enemies. All attacks, damage, and saving throws by friendly characters gain +1, while enemy attacks, damage rolls and saves are all penalized by 1. Any creatures caught in the area of effect when the spell is cast will continue to be affected by the spell when they leave the area, so if the fighters want to chase down that fleeing goblin, the effects of the Prayer will follow him.

Value: 300

 

Protection From Fire

Protection From Fire (Abjuration)
Level: 3
Sphere: Protection, Elemental (Fire)
Range: Touch
Duration: 1 turn/level
Casting Time: 6
Area 'of Effect: 1 creature
Saving Throw: None
When the spell is cast, it confers complete invulnerability to normal fires (torches, bonfires, oil fires, and the like) and significant resistance to exposure to magical fires such as fiery dragon breath, spells such as Burning Hands, Fireball, Fire Seeds, Fire Storm, Flame Strike, etc., absorbing 80% of all the damage dealt by such magical sources.

Value: 300

 

Remove Curse

Remove Curse (Abjuration)
Level: 3
Sphere: Protection
Range: Touch
Duration: Permanent
Casting Time: 6
Area of Effect: Special
Saving Throw: Special
Upon casting this spell, the priest is usually able to remove a curse on an object, on a person, or in the form of some undesired sending or evil presence. Note that the Remove Curse spell does not remove the curse from a cursed shield, weapon, or suit of armor, for example, although the spell typically enables the person afflicted with any such cursed item to get rid of it. Certain special curses may not be countered by this spell, or may be countered only by a caster of a certain level or more.

Value: 300

 

Remove Paralysis

Remove Paralysis (Abjuration)
Level: 3
Sphere: Protection
Range: Sight of Caster
Duration: Permanent
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: None
By the use of this spell, the priest can free one creatures from the effects of any paralyzation or related magic (such as a ghoul touch, or a Hold Person spell).

Value: 300

 

Rigid Thinking

Rigid Thinking
(Enchantment/Charm)
Level: 3
Sphere: Law
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Neg.
The target of this spell must make a saving throw vs. spells or randomly wander, attack the nearest person, or stand confused.

Value: 300

 

Spike Growth  (SPPR320)   New in Heart of Winter

Spike Growth (Alteration)
Statistics:
Level: 3
Sphere: Elemental (Earth)
Range: Sight of Caster
Duration: 1 turn
Casting Time: 6
Area of Effect: 15-foot radius
Saving Throw: None
This spell transforms the surrounding terrain into spiky plants. Any creature entering the area takes 1d4 points of piercing damage and 1d4 points of slashing damage every round until the spell expires.

Value: 300

 

Storm Shell  (SPPR323)   New in Heart of Winter

Storm Shell (Abjuration)
Statistics:
Level: 3
Sphere: Protection, Weather
Range: Caster
Duration: 1 turn
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
This spell surrounds the caster with a dark sphere of disruptive energy that moves with him. The storm shell reduces all fire, cold, and electrical damage to the caster by 50%.

Value: 300

 

Strength of One

Strength of One (Alteration)
Level: 3
Sphere: Law
Range: Caster
Duration: 7 rounds
Casting Time: 3
Area of Effect: 25-foot radius
Saving Throw: None
When this spell is cast the entire party is given an 18/76 strength. If a party member has a strength higher than this (either naturally, or through a magical item) then his strength is lowered to 18/76. The spell lasts for a single turn, whereupon everyone's strength returns to normal.

Value: 300

 

Unholy Blight  (SPPR325)   New in Heart of Winter

Unholy Blight (Necromancy)
Statistics:
Level: 3
Sphere: Combat
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 3
Area of Effect: 20-foot radius
Saving Throw: Special
This spell calls upon energy from the Negative Material Plane and opens a channel between it and the targets. Any creatures of good alignment within the area of effect take 1d6 damage for every 2 levels of the caster with a save vs. spell for half (maximum 5d6 damage). In addition, if the victims fail their save, they suffer -2 to hit, damage, and saving throws for 3 rounds.

Value: 300

 

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Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
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- Priest Spells
    - Level 1
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    - *Level 3
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Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information