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Halberts & Spears

Halberds and Spears

Halberds

Darig's Rest

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
Statistics:
Damage: 1D10 +2
THAC0: +2
Damage type: Piercing
Special: +10% chance target will Sleep
Weight: 14
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 2250

 

Diseased Halberd +1

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
Statistics:
Damage: 1D10 +1
THAC0: +1
Damage type: Piercing
Special: 10% target is infected with Disease
Weight: 14
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Not Usable By: Good Characters Druid Cleric Mage Thief

Value: 1100

 

Doom Halberd +3

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
Statistics:
Damage: 1D10 +3
THAC0: +3
Damage type: Piercing
Special:
50% chance +2D3 fire damage
15% chance target is Stunned
Weight: 14
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 4500

 

Fayr's Halberd  (FAYR)   New in Heart of Winter

The Company of the Black Snake was a moderately powerful force around Waterdeep in the first half of the 13th century, DR. They were well known for their detailed battle tactics and organized fighting formations. When they fought especially powerful foes, their two dwarves and two halflings would rush the front to surround their target. The humans and elves would then strike with halberds and bows from the back ranks. This particular halberd belonged to Bedwyn Fayr, one of the best halberdiers in the company. The company's tactics fell apart in 1252 DR when an unknown party with superior tactics decided to take the group out. Only Fayr and one halfling, Pep Greenfields, survived the assault. Fayr and Pep decided that Tymora had given them a sign. They sold their adventuring gear and opened a profitable antique shop in Waterdeep.
Statistics:
Damage: 1D10 + 3
THAC0: +3
Damage type: Slashing
Weight: 12
Speed Factor: 6
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 25800

 

Finest Halberd

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
Statistics:
Damage: 1D10
THAC0: +2
Damage type: Piercing
Resistance Bonus: +10% Slashing Resistance
Weight: 14
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Not Usable By: Good Characters Druid Cleric Mage Thief

Value: 975

 

Giant Halberd

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
Statistics:
Damage: 2D8
THAC0: -1
Armor Class Penalty: 2
Damage type: Piercing
Weight: 21
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Minimum Strength of 18 required
Not Usable By: Druid Cleric Mage Thief

Value: 450

 

Great Halberd +4

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
Statistics:
Damage: 1D10 +4
THAC0: +4
Damage type: Piercing
Special: 50% chance +2D3 acid damage
Resistance Bonus: +10% Magic Resistance
Weight: 14
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 10000

 

Halberd

By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe.
Statistics:
Damage: 1D10
THAC0: +1
Damage type: Piercing
Weight: 15
Speed Factor: 9
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 50

 

Halberd

By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe.
Statistics:
Damage: 1D10
Damage type: Piercing
Weight: 15
Speed Factor: 9
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 10

 

Halberd +1

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor.
Statistics:
Damage: 1D10 + 1
THAC0: +1
Damage type: Piercing
Weight: 14
Speed Factor: 8
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 2000

 

Halberd +1: Defender

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
Statistics:
Damage: 1D10 +1
THAC0: +1
Damage type: Piercing
Armor Class Bonus: 1
Resistance Bonuses:
+10% Piercing Resistance
+10% Slashing Resistance
Weight: 14
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 2000

 

Halberd +2

Halberd +2: 'Suryris' Blade' Suryris, a white minotaur who traveled the Orsraun mountains in Turmish, lived for nothing but the thrill of combat, and encouraged warriors to challenge him for his magical weapon: a powerful halberd. Despite his aggressive nature, he was an honorable combatant and never slew opponents he could overpower. Suryris met his superior only once, in a battle that lasted hours and had the minotaur often fearing defeat. The contest ended when his opponent's sword broke, but Suryis knew he likely would have been bested had it continued. He presented his weapon to the astonished man, who thereafter told of this noble creature to anyone who would listen.
Statistics:
Damage: 1D10 + 2
THAC0: +2 bonus
Damage type: Piercing
Weight: 12
Speed Factor: 7
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 3500

 

The Icon of Power  (POWER)   New in Heart of Winter

The temple of Loviatar in the Vale of Wailing Women, called the Black Spires of the Maiden, has always enjoyed the freedom from good-aligned churches that so many other evil temples long for. However, the large temple requires a huge body of standing soldiers to protect it from attackers and spies. The head of the temple guard is known as the Whip of Obedience. He used to be traditionally equipped with a magical halberd called the Icon of Power. When the temple guards saw the Icon pass them on their rounds, they took a little more care in their duties. Unfortunately for the Whip, a clever human thief from Elturel decided to capture the Icon as a personal challenge. The thief, whose name is still unknown, succeeded at his task and sold the Icon to the church of Bane. The Banites held the Icon out of contempt for the late Whip's incompetence. Eventually, the Icon was lost when the desert temple where it was held, the Obsidian Chapel, was sacked by Bedine raiders.
Statistics:
Damage: 1D10 + 3
THAC0: +3
Damage Type: Slashing
Special: Wielder can cast Symbol of Pain 3/Day.
Weight: 15
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 27500

 

Halberd of Sparks +1

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
Statistics:
Damage: 1D10 +1
THAC0: +1
Damage type: Piercing
Special: 15% chance +1D10 electric damage
Weight: 14
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 1375

 

Life Halberd +2

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
Statistics:
Damage: 1D10 +2
THAC0: +2
Damage type: Piercing
Special: 10% chance to heal 1D6 hit points to self
Weight: 14
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 2750

 

Long Cleaver

This weapon was commissioned by the eccentric nobleman Pelp Cadari. Pelp was a friend of all chaotic priesthoods, frequently donating money to whomever he fancied at any given time. His associates and servants always kept their distance, as his wild mood swings could take him from joyous euphoria to miserable melancholy or furious rage at any moment. He paid over forty thousand gold pieces to have this halberd made, despite the fact that he only used the item to "cut" his fowl at his long dinner table. When Pelp died, he left the weapon to his pet goat, Azuth. In case of Azuth's death, the weapon would then be passed on to the first girl wearing a blue dress who entered his study. Twelve years after Azuth died, Pelp's niece, Amara, went into his study to find a book. The chamberlain of Pelp's mansion gave Long Cleaver to Amara when she turned sixteen. She sold the weapon to finance her entry into an academy of magic.
Statistics:
Damage: 1D10 + 4
THAC0: +4
Damage type: Slashing
Weight: 15
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 15100

 

Peasant's Reward

While serving Lord Geldon Adari at the Battle of Hollow Hills, an untrained peasant soldier named Kallin fought bravely to overtake and capture an important enemy wizard at extremely high risk to his personal safety. As a reward for such incredible, selfless daring on Kallin's part, Lord Adari had an ally enchant a magical halberd for Kallin. The soldier also received a small plot of land, which he oversaw as yeoman for the rest of his days. When Kallin turned sixty, he passed the magical weapon to his young nephew, Vergarash.
Statistics:
Damage: 1D10 +2
THAC0: +2
Damage type: Slashing
Weight: 15
Speed Factor: 7
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 3600

 

Star Forged Halberd +3

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
Statistics:
Damage: 1D10 +3
THAC0: +3
Damage type: Piercing
Dexterity: +1 bonus
Special: 15% chance target is Stunned
Resistance Bonuses
+5% Slashing Resistance
+5% Piercing Resistance
Weight: 14
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 5500

 

Tongue of the Gloomfrost  (TONGGF)   New in Heart of Winter

This weapon was fashioned by your hands, guided by the dwarf, Tiernon. Forged from ice taken from the walls of the Gloomfrost, this blade has taken some of the glacier and some of your strength into it, creating a formidable weapon. Though made of ice, the weapon is only slightly cold to the touch and does not melt, even when exposed to the hottest flames.
Statistics:
Damage: 1D10 + 4
THAC0: +4
Damage type: Slashing
Special: +10% Fire Resistance, +10% Cold Resistance, Storm Shell 1/Day, 3% chance of Cone of Cold on the target
Weight: 6
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Value: 27000

 

Spears

Kinetic Spear  (KINETIC)   New in Heart of Winter

A philosopher mage named Giddeon the Believer was the creator of this weapon. He claimed that there were natural "currents" of energy that existed throughout the world. To tap into the power behind these currents, Giddeon stated, a wizard simply needed to understand how they functioned. Once he or she understood the flow of energy, he or she could theoretically draw power from it through spellcasting or through a "focus device." When Giddeon's laboratory was destroyed by a colossal explosion in 1010 DR, this spear was one of the only items that survived. The spear guides itself along natural lines of energy as it veers towards its targets. Rarely, the spear will tap into a line of latent power and cause it to explode in a shaft of violent force.
Statistics:
Damage: 1D8 +2
THAC0: +2
Damage Type: Piercing
Special: 5% of all hits initiate a Lance of Disruption on the target
Weight: 2
Speed Factor: 6
Proficiency Type: Spear
Type: 2-handed
Not Usable By: Cleric Mage Thief

Value: 12050

 

Puny's Poker

Puny was the smallest goblin of one of the most pathetic goblin tribes know to ever exist. Although short, he made up for his lack of height in his cleverness. During a goblin raid of a merchant caravan, he found a magic spear within one of the wagons. He took the spear and made some modifications that would inflict deeper wounds upon striking its target.
Statistics:
Damage: 1D6 +3
THAC0: +3
Damage type: Piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type: Spear
Not Usable By: Cleric Thief Mage

Value: 3000

 

Slayer

A fallen paladin called Matthain "Blackwatch" used this weapon to kill one hundred and one knights of his former king. Matthain's family, Chamberlain, had a long tradition of producing paladins of Tyr. Matthain's father, Garlan, slew a powerful high priest of Bane who had been posing a threat to the kingdom. The priest's evil magic brought him back from the dead. This priest, called "The Chamberlain Haunt," cursed the Chamberlain family to only produce stillborn children until he had been appeased. Matthain, as the heir to the family, took it upon himself to remove the curse. The Chamberlain Haunt told Matthain that he must kill one hundred and one knights of the king. Matthain began his grim task, slaughtering every knight he came across. He brought the skull and shield of each warrior to the Chamberlain Haunt as proof of his deed. The king dispatched bands of knights and heroes to kill Matthain, but he proved too difficult a foe. Finally, after three years of murdering, Matthain had killed one hundred knights. He told the Chamberlain Haunt that it was time to end the curse. The Chamberlain Haunt corrected him, reminding the fallen paladin that he had to kill one hundred and one knights of the king. Overcome with misery and regret, Matthain nodded and immediately threw himself on his own spear. With Matthain and Garlan dead, and the letter of his requirements fulfilled, the curse was ended and the Chamberlain Haunt was called to Acheron by Bane, screaming all the way.
Statistics:
Damage: 1D6 +5
THAC0: +5
Damage type: Piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Spear
Type: 2-handed
Not Usable By: Cleric Mage Thief

Value: 41300

 

Spear

One of man's earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When man mastered metals, spearheads were made from iron and steel. Having reached this end, weaponers began experimenting with different types of spear heads, thus leading to the development of certain polearm types.
Statistics:
Damage: 1D6
Damage type: Piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type: 2-handed
Not Usable By: Cleric Mage Thief

Value: 1

 

Spear +1

One of man's earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When man mastered metals, spearheads were made from iron and steel. Having reached this end, weaponers began experimenting with different types of spear heads, thus leading to the development of certain polearm types. This spear is slightly different though, as it has been imbued with certain magical properties.
Statistics:
Damage: 1D6 +1
THAC0: +1 bonus
Damage type: Piercing
Weight: 5
Speed Factor: 5
Proficiency Type: Spear
Type: 2-handed
Not Usable By: Cleric Mage Thief

Value: 1000

 

Spear +3, Backbiter

This cursed spear will appear as a magical spear, however when a combat situation arises, the wielder will attack an enemy and backbiter will attack the wielder. For every attack made, backbiter will attack the foe and also the wielder. This is a powerful spear, but one must ask if it is worth it in the end. The only way that backbiter can be removed is by a Remove Curse spell.
Statistics:
Damage: 1D6 +3
THAC0: +3
Damage type: Piercing
Special: 3 (piercing) damage inflicted upon the wielder upon every successful hit
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Not Usable By: Cleric Mage Thief

Value: 2000

 

Spear of Kerish

This spear is of unusual construction. The haft is crystal clear and is made of some unknown material. The spearhead itself appears to be an ice cycle surrounded by an aura of frost. A fine mist of ice crystals surrounds the entire weapon.
Statistics:
Damage: 1D8 +3
THAC0: +3
Damage type: Piercing
Resistance Bonus: +10% fire resistance
Special: 5% chance +1D6 cold damage
Weight: 2
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Not Usable By: Cleric Mage Thief

Value: 9750

 

The Spear of White Ash

Consecrated by Malarite priests hundreds of years ago, this spear was used on High Hunts in preparation for their bloody feasts. It was last in the hands of Old Hunter Wellin, who is believed to have died when he foolishly hunted dryads near the Cloakwood. The weapon is made from a single piece of ash wood topped with a cruel spearhead.
Statistics:
Damage: 1D6 +3
THAC0: +3
Damage type: Piercing
Special: 5% of all hits cause an additional 1d6 points of damage from the barbs on the spearhead
Weight: 2
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Not Usable By: Cleric Mage Thief

Value: 9750

 

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Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information