Boots
Boots
Boots of avoidance: 'Senses of the Cat'
The magic of these boots was specifically designed to
detect incoming missiles and aid the wearer in avoiding
them. They were originally commissioned by the instructor
of an archery academy, who had tired of suffering "accidents"
at the hands of his inexperienced students. |
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Value: 2500 |
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Boots of grounding: 'Talos' Gift' Untold
years ago, the Fortress of the Starspire Peninsula was
placed under the direct torment of Talos when a favored
Stormherald was murdered there. Talos promised the destruction
of the city by earthquakes, its isolation by tidal waves,
and the death of its citizens by storms. One pair of
these boots was bestowed to ensure that none but a single
man would survive to tell the story of his wrath. Later,
travelers seeking fortune in the ruined city came upon
an aged man, maddened by the continuous destruction
around him; the boots he wore would carry to many a
distant land the legend of a city consumed by a god's
rage. |
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Value: 900 |
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These patchwork boots of red and black
leather were created by cultists of Moander, an ancient
god of rot and decay. The boots were used by a number
of the Darkbringer's faithful when they fought against
Moander's numerous foes, many of whom worshipped nature
deities. The boots were last claimed by Aldarra of Chauntea,
who in turn gave them to a half-elven ranger friend,
Liberon Twelvetrees. |
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Value: 1305 |
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These boots have been magically enhanced
so that wearer is able to travel at twice the normal
speed. They are much prized by those whose profession
involves traveling long distances. |
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Value: 2300 |
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Boots of stealth: 'Worn Whispers' In
ages past, a king named Rhigaerd was renowned for the
spies he kept. So skillfull were they, that no nook
or cranny escaped their eyes and maps were held for
entire castles and towns. Eventually betrayed from within,
the tools of their trade were taken and dispersed, ensuring
that none could amass such a band again. |
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Value: 1500 |
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These wrinkled, rough boots were made
from the scalps of dead orc shamans from the Stinking
Paw tribe. The power hungry religious leader of the
tribe, Algrash Who-Watches-In-Darkness, ordered his
underlings to make the boots by digging up the corpses
of his predecessors. Algrash was killed when he provoked
a fight with a gang of ogres. His boots were left at
the scene of the battle. |
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Value: 3230 |
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These gaudy red and green boots were
worn by the rogue Elpham of Perrywine. Elpham was a
pickpocket of exceptional talent who pressed his luck
by taunting his victims shortly after taking their loot.
After being caught twice, Elpham invested his money
in having these boots made. Of course, Elpham came to
an untimely end when he picked the pocket of the notoriously
ill-tempered Red Wizard of Thay, Xain Morobdel. Elpham
stole a pouch full of gems off of Xain's waist and danced
off into the crowd shouting, "Why don't you try to chase
me back to the Priador, baldy? Ha ha!" Xain, quietly
fuming, promptly summoned four invisible stalkers and
commanded them to, "Kill the idiot in the red and green
boots." |
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Value: 1400 |
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Created by a gnomish illusionist in 931
DR, the Boots of Many Paths have been worn by a number
of adventurers who have sold the items through legitimate
means for many, many years. According to their maker,
Weldy Baker, the boots rely not only on the power of
illusion, but the power of "potential time weave cutting
and microscopic changes to minutiae in the environment
that have macroscopic effects." |
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Value: 1630 |
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Boots of the north: 'The Frost's Embrace'
Stranded by his company for a sack of gold, Daviol the
Frozen was left for dead in the midst of the Great Glacier.
His dying curse echoed across the barren wastelands
to the ear of Auril, Goddess of Winter. She smiled upon
him, and his bare body was protected and preserved by
his newly enchanted boots of the north. With them he
crossed the ice land in pursuit of his would be murderers.
Driven by rage, Daviol took his revenge upon his previous
friends as they warmed themselves in a tavern of the
closest city. After his thirst for blood was quenched,
he continued to travel the frozen land, never to be
seen again. |
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Value: 900 |
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These boots have been made from the highest
quality leathers and furs available in the land. Hand
sewn by talented elven tailors, these boots were very
common among the people of the Seldarine's Hand. Outsiders
have also found these boots appealing as they provide
ample warmth and protection from the harsh cold of the
North. |
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Value: 250 |
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These well-worn leather boots were frequently
used by the thug and part-time killer Renny the Fist.
Renny, a former escape artist, liked to tell people
that all he needed to kill them was a reason and "some
quiet boots." He would then raise his boot up to eye
level and say, "I'm already halfway there. Don't push
me." Renny stopped doing this when a quick-thinking
dwarf slammed his war club into the thug's groin. While
Renny writhed on the ground, the dwarf removed the "quiet
boots" and quickly left town. |
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Value: 1150 |
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Upon closer inspection of these boots,
the fabric seems to be made of some corporeal material.
Wearing these boots causes the user to take on an almost
shadowed or ghostly appearance. Additionaly, sound becomes
eerily muffled as if heard from a distance. |
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Value: 2000 |
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This pair of extremely sturdy boots were
owned by the Thentian explorer Bordel "Stomper" Farpath.
Bordel was famed throughout the Moonsea for his hiking
contests. Bordel and a group of fellow explorers would
specify a location in Faerun to march to. The contestants
would then hike to the location by the quickest route
possible. Bordel won far more of the competitions than
he lost, and he had a reputation for having extremely
heavy footsteps. This earned him the nickname "Stomper."
When Bordel died in a rockslide, he was buried in the
wilderness. Several years after his death, rumors began
circulating that Bordel's boots were actually enchanted
to make him sound loud when he approached. This rumor
spiraled out of control, eventually going so far as
to say that Bordel's boots were capable of shaking down
houses with their weight. By the time thieves stole
the boots ten years after Bordel's death, they had taken
on the properties that so many people believed they
possessed. |
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Value: 12200 |
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Boots are normally hand-made by cobblers.
Common boots are made by using a form, but good boots
are designed for the foot of an individual. |
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Value: 1 |
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Items & Spells
- Changes in Heart of Winter
- Protective Gear
- Armor
- Bracers, Gauntlets & Gloves
- Helmets
- Robes
- Shields, Large
- Shields, Medium
- Shields, Small
- Equipment
- Amulets, Necklaces & Talismans
- Belts and Girdles
- *Boots
- Cloaks & Mantles
- Rings
- Weapons
- Axes
- Bows & Arrows
- Clubs & Flails
- Crossbows & Bolts
- Daggers
- Darts, Bullits & Slings
- Halberts & Spears
- Hammers
- Maces & Morning Stars
- Staves
- Swords, Greater
- Swords, Large
- Swords, Short
- Wands
- Priest Spells
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Mage Spells
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Other Stuff
- Bags & Cases
- Books & Letters
- Gems
- Keys
- Miscellaneous
- Potions
- Abilities
- Bard Abilities
- Innate Abilities
Information about
Icewind DaleDeveloper: Black Isle
SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay
More information