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Boots

Boots

Boots of Avoidance

Boots of avoidance: 'Senses of the Cat' The magic of these boots was specifically designed to detect incoming missiles and aid the wearer in avoiding them. They were originally commissioned by the instructor of an archery academy, who had tired of suffering "accidents" at the hands of his inexperienced students.
Statistics:
Armor Class bonus: +5 vs. missle weapons
Weight: 4

Value: 2500

 

Boots of Grounding

Boots of grounding: 'Talos' Gift' Untold years ago, the Fortress of the Starspire Peninsula was placed under the direct torment of Talos when a favored Stormherald was murdered there. Talos promised the destruction of the city by earthquakes, its isolation by tidal waves, and the death of its citizens by storms. One pair of these boots was bestowed to ensure that none but a single man would survive to tell the story of his wrath. Later, travelers seeking fortune in the ruined city came upon an aged man, maddened by the continuous destruction around him; the boots he wore would carry to many a distant land the legend of a city consumed by a god's rage.
Statistics:
Electricity resistance: +50%
Weight: 4

Value: 900

 

Boots of Moander

These patchwork boots of red and black leather were created by cultists of Moander, an ancient god of rot and decay. The boots were used by a number of the Darkbringer's faithful when they fought against Moander's numerous foes, many of whom worshipped nature deities. The boots were last claimed by Aldarra of Chauntea, who in turn gave them to a half-elven ranger friend, Liberon Twelvetrees.
Statistics:
Wearer is immune to Entangle.
Weight: 4

Value: 1305

 

Boots of Speed

These boots have been magically enhanced so that wearer is able to travel at twice the normal speed. They are much prized by those whose profession involves traveling long distances.
Weight: 4

Value: 2300

 

Boots of Stealth

Boots of stealth: 'Worn Whispers' In ages past, a king named Rhigaerd was renowned for the spies he kept. So skillfull were they, that no nook or cranny escaped their eyes and maps were held for entire castles and towns. Eventually betrayed from within, the tools of their trade were taken and dispersed, ensuring that none could amass such a band again.
Statistics:
Stealth bonus: +35%
Weight: 4
Not usable by: Fighter Mage Bard Cleric Druid

Value: 1500

 

Boots of the Forgotten Ones

These wrinkled, rough boots were made from the scalps of dead orc shamans from the Stinking Paw tribe. The power hungry religious leader of the tribe, Algrash Who-Watches-In-Darkness, ordered his underlings to make the boots by digging up the corpses of his predecessors. Algrash was killed when he provoked a fight with a gang of ogres. His boots were left at the scene of the battle.
Statistics:
Allows the wearer to cast 2 extra first level spells and 1 extra second level spell.
Weight: 4
Only usable by:
Cleric (single, dual, & multi-class)
Druid (single, dual, & multi-class)

Value: 3230

 

Boots of the Fox

These gaudy red and green boots were worn by the rogue Elpham of Perrywine. Elpham was a pickpocket of exceptional talent who pressed his luck by taunting his victims shortly after taking their loot. After being caught twice, Elpham invested his money in having these boots made. Of course, Elpham came to an untimely end when he picked the pocket of the notoriously ill-tempered Red Wizard of Thay, Xain Morobdel. Elpham stole a pouch full of gems off of Xain's waist and danced off into the crowd shouting, "Why don't you try to chase me back to the Priador, baldy? Ha ha!" Xain, quietly fuming, promptly summoned four invisible stalkers and commanded them to, "Kill the idiot in the red and green boots."
Statistics:
Increases the wearer's movement rate by 40%.
+1 Bonus to Armor Class
Weight: 4

Value: 1400

 

Boots of the Many Paths

Created by a gnomish illusionist in 931 DR, the Boots of Many Paths have been worn by a number of adventurers who have sold the items through legitimate means for many, many years. According to their maker, Weldy Baker, the boots rely not only on the power of illusion, but the power of "potential time weave cutting and microscopic changes to minutiae in the environment that have macroscopic effects."
Statistics:
User can cast Blur on themselves once per day.
Weight: 4

Value: 1630

 

Boots of the North

Boots of the north: 'The Frost's Embrace' Stranded by his company for a sack of gold, Daviol the Frozen was left for dead in the midst of the Great Glacier. His dying curse echoed across the barren wastelands to the ear of Auril, Goddess of Winter. She smiled upon him, and his bare body was protected and preserved by his newly enchanted boots of the north. With them he crossed the ice land in pursuit of his would be murderers. Driven by rage, Daviol took his revenge upon his previous friends as they warmed themselves in a tavern of the closest city. After his thirst for blood was quenched, he continued to travel the frozen land, never to be seen again.
Statistics:
Cold resistance: +50%
Weight: 4

Value: 900

 

Elven Sewn Boots

These boots have been made from the highest quality leathers and furs available in the land. Hand sewn by talented elven tailors, these boots were very common among the people of the Seldarine's Hand. Outsiders have also found these boots appealing as they provide ample warmth and protection from the harsh cold of the North.
Statistics:
Resistance Bonus: +5% Cold Resistance
Weight: 3

Value: 250

 

Quiet Boots

These well-worn leather boots were frequently used by the thug and part-time killer Renny the Fist. Renny, a former escape artist, liked to tell people that all he needed to kill them was a reason and "some quiet boots." He would then raise his boot up to eye level and say, "I'm already halfway there. Don't push me." Renny stopped doing this when a quick-thinking dwarf slammed his war club into the thug's groin. While Renny writhed on the ground, the dwarf removed the "quiet boots" and quickly left town.
Statistics:
+7% Bonus to Stealth
Weight: 4
Only Usable By:
Ranger (Single, Dual-, Multi-Class)
Thief (Single, Dual-, Multi-Class)

Value: 1150

 

Shadowed Boots

Upon closer inspection of these boots, the fabric seems to be made of some corporeal material. Wearing these boots causes the user to take on an almost shadowed or ghostly appearance. Additionaly, sound becomes eerily muffled as if heard from a distance.
Statistics:
Armor Class Bonus: 1
Special: +15% Stealth Skill
Weight: 5
Only usable by:
Thief (single, dual, & multi-class)

Value: 2000

 

Stomper's Boots  (STOMPER)   New in Heart of Winter

This pair of extremely sturdy boots were owned by the Thentian explorer Bordel "Stomper" Farpath. Bordel was famed throughout the Moonsea for his hiking contests. Bordel and a group of fellow explorers would specify a location in Faerun to march to. The contestants would then hike to the location by the quickest route possible. Bordel won far more of the competitions than he lost, and he had a reputation for having extremely heavy footsteps. This earned him the nickname "Stomper." When Bordel died in a rockslide, he was buried in the wilderness. Several years after his death, rumors began circulating that Bordel's boots were actually enchanted to make him sound loud when he approached. This rumor spiraled out of control, eventually going so far as to say that Bordel's boots were capable of shaking down houses with their weight. By the time thieves stole the boots ten years after Bordel's death, they had taken on the properties that so many people believed they possessed.
Statistics:
Allows the wearer to cast Earthquake 1/Day.
Weight: 4
Not Usable By:

Value: 12200

 

Worn Out Boots

Boots are normally hand-made by cobblers. Common boots are made by using a form, but good boots are designed for the foot of an individual.
Statistics:
Weight: 4

Value: 1

 

Box Art

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Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - *Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information