Your donations keep RPGWatch running!

Miscellaneous

Miscellaneous

Ancient Armor

This rusted set of armor must be centuries old. From what you make of it, it must have once been a magnificent set of plate armor.

Value: 400

 

Bardic Horn of Valhalla

This horn was created by the respected bard of a now-dead Reghed barbarian tribe. The bard was called Beogin, and his songs are sung by many of the northern tribes. He carried this horn with him when he observed many titanic battles. The chief of his tribe gave him the instrument with instructions to blow it if he was ever in mortal danger. Beogin, too proud to ever call on his tribesmen for help, was killed in battle, the horn hidden under his cloak.
Statistics:
Once a day, this horn will summon 2-4 berserkers who will attack the enemies of the user. It is only usable by bards.

Value: 8000

 

Barrel of Holy Water

This barrel contains water which has been blessed by the priests of the Seldarine's Hand.

Value: 0

 

Barrel of Pure Water

This barrel contains some of the purest water in the land. Melted from ice, it contains no impurities that would be found in normal sources of water.

Value: 10

 

Black Knight

This chess piece is a black knight, crafted from ebony. It is one of the many lost pieces from the fabled Chess Sets of Niri Alud. Niri Alud was a conjurer from Tethyr who loved playing chess. He frequently traveled with chess sets on his numerous voyages. He wanted the ability to summon allies at a moment's notice without giving away his intention. For that reason, he created a wide variety of chess sets of different colors that would summon constructed, golem-like automatons to aid him in battle. Almost all of Niri Alud's chess sets were lost when he was attacked by desert raiders in Calimshan. The raiders, ignorant of the ways of magic, let most of the chess sets sink into the desert sands. The chess sets that were taken were soon separated, pieces traveling through trade and theft over hundreds of miles. Treasure hunters search for the pieces still.
Statistics:
Summons a warrior-like ally to attack enemies. Summoner has no control over the Black Knight. The Black Knight will automatically attack the nearest enemy target.

Value: 1200

 

Blur Deck

The secret procedure for manufacturing these cards was only recently recovered by the sorceress Haelia. Blur Decks are thin ivory cards that are typically kept in a strong metal case. When the owner of the cards wishes to use them, he or she simply needs to shuffle the cards and throw one up in the air. The value of the card (unknown to the user) determines the duration of the effect. These cards used to be employed by the warrior minions of Porg the Stout. Porg's reliance on the cards proved to be his downfall when a group of adventurers, using his cards, killed him in his tower in 833 DR.
Statistics:
Blur effect on the user for 1-12 rounds.

Value: 1260

 

Bottle of Wine

The label on this wine bottle reads "Marsember Blush - Fine Vintage" and claims to be a fruity blend of spices and dew-flower fragrances. The vinyards of Marsember are well known for their firm grapes which draw their flavor from the fragrant salt air of the Sea of Fallen Stars.

Value: 1

 

Bowl of Water Elemental Control

This magical bowl holds great power in that it grants the owner a certain degree of control over magical creatures known as water elementals. As is the case with all elemental forces, this control can be turned towards either good or evil, law or chaos. One would therefore be well advised to use discretion when dealing with any such creatures.

Value: 100

 

Broken Armor

This suit of armor, once a prized possession, is no longer fit for even a skeleton. It has been pierced in several places and crushed in others. The wearer could not have survived the blows that caused such damage.

Value: 400

 

Brother Perdiem's Badge

This black steel plate bears a silver engraving of Brother Perdiem's sigil, the dove.

Value: 0

 

A Cage of Exotic Birds

Inside this cage are several exotic birds that look like they could use a new home.

Value: 100

 

A Cage of Squirrels

With this cage are two cramped squirrels.

Value: 10

 

The Candle

Weight: 1

Value: 0

 

The Cittern of War

One of the only musical instruments actively approved of by the church of Tempus, the Cittern of War was constructed by a halfling instrument maker named Relias Blackseed. Priests of Arvoreen the Defender blessed the cittern with its impressive power. Relias never intended to play his magnificent creation. He eventually sold the ruddy instrument to a bard named Gallow Deely. Gallow was a lanky, slender man often found in the company of adventurers. Though ill-suited for battle, Gallow was exceptionally gifted at putting tales of heroism to music. With the aid of the cittern, he helped the Company of Frozen Trees defeat a young green dragon in 1013 DR. His song, commemorating the occasion, was a rollicking tune called "The Fight of Green Thirteen." It is played in central and western taverns to this day.
Statistics:
This cittern casts Emotion: Courage, centered on the user.
Only Usable By:
Bard

Value: 8300

 

Container of Razorvine Extract

This container is almost completely pitch black, with a slight translucency that reveals what appears to be an equally dark liquid contained inside. An inscription, barely readable from wear to the bottle reads "Container of Razorvine Extract / Property of Mourns-for-Trees".

Value: 0

 

Dead Cat

This appears to be a dead cat. It is extremely well preserved and looks as if it is sleeping. Hopefully, this animal was already dead before it was put into the bag, as living animals tend not to fare very well within the magical confines of the bag.

Value: 0

 

The Dire Old Lute of Pellon Kay

Pellon Kay would never appear in history books for his musical talents. If it wasn't for his famous lute, no one would have remembered him at all. Born in Sembia and raised in a musical family, Pellon Kay never took his performances seriously. Kay made dozens of enemies everywhere he went because of his acidic wit and appetite for confrontation. Sages believe that Milil frowned upon Pellon's antics, but that Talos found Pellon's attitude to be quite amusing. The avatar of Talos watched Pellon start a fight with over twenty men in a bar one night. As a gift for such destructive entertainment, Talos touched the lute that was laying next to Pellon's unconscious body. After that night, Pellon discovered that he could make men go berserk just by playing his lute in their direction. He took great delight in setting mercenaries and sailors against each other for several weeks. Eventually, Pellon Kay was laid low by a grim-featured warrior with a crossbow who didn't let Pellon get close enough to employ his magical lute. The unknown warrior threw the lute into the Sea of Fallen Stars.
Statistics:
When played at a target, this lute casts Dire Charm.
Only Usable By:
Bard

Value: 6200

 

Gold Piece

Gold is the standard of currency, commonly called Golden Lions throughout the Realms, though only the Cormyan coins carry the figure of the lion on the coin (Sembian gold coin designs vary from year to year but always retain a five-sided shape). The most common in the southern regions are the Amnite danter, though there are a number of other golder coins from Tethyr and Thay, as well as a number of private mints (including some adventuring parties).

Value: 0

 

Good Berry

Created by the Goodberry spell, these simple looking blueberries will heal five points of damage for each bunch of berries eaten.

Value: 0

 

Holy Chaos! Deck

"Holy Chaos!" is a little-known card game played between priests of chaotic gods. Priests of Tymora and Umberlee are particularly fond of it. The game features four suits: Smiling Ladies, Black Bessies, Storm Queens, and Joy Bringers. The "rules" of the game are incredibly complex and are revised every year in an edict by the church of Beshaba. Winners of annual tournaments receive magical versions of the deck, such as this one. The decks are despised by the churches of Tyr and Helm.
Statistics:
Casts a random beneficial spell, centered on the user.
Not Usable By: Lawful Characters

Value: 3100

 

Holy Symbol of Myrkul

This holy symbol depicts a white human skull face-on against a black field. The skull appears to be carved ivory and it is set into a black onyx field.

Value: 0

 

Jester's Bag of Holding

A bag of holding is an ordinary bag that has been enchanted so that the interior of the bag opens on a nondimensional space. This nondimensional space is considerably larger than interior of the bag and allows the user to store and retrieve objects without becoming encumbered. Bags such as these are rare and are especially useful for adventurers for obvious reasons. Unfortunately, the magic on this bag is failing and any attempt to put an item into the bag fails. However, violently shaking the bag seems to cause various items to fall out of it.
Statistics:
When used a random object will appear in inventory.
Bag may only be used once per day.
Must have an empty inventory slot to be used.

Value: 0

 

Joril's Badge

This black steel plate bears a gold engraving of Joril's sigil, the double bladed axe.

Value: 0

 

Krilag's Badge

This black steel plate bears a red engraving of Krilag's sigil, an open palm with a sphere levitating directly above.

Value: 0

 

Lyre of Progression

The Lyre of Progression was created by the bard Sedini Paletto. Sedini was a teacher of young aspiring bards during difficult times. This instrument, held close at all times, helped Sedini fight off those who would attack him or his students. When Sedini grew old, he passed it on to his best student, Galwen Alaman. Galwen continued teaching for a few years before setting out into the wilderness on a life of adventure. It is believed that he lost the lyre when he accidentally dropped it in a marsh.
Statistics:
Held under the left arm, this instrument allows a bard to memorize two extra second level spells and an extra third level spell.
Only Usable By:
Bard

Value: 9200

 

Maiden Ilmadia's Badge

This black steel plate bears a green engraving of Maiden Ilmadia's sigil, the unicorn head.

Value: 0

 

Malavon's Badge

This black steel plate bears a red engraving of Malavon's sigil, the unsleeping eye.

Value: 0

 

Marketh's Badge

This black steel plate bears a gold engraving of Marketh's sigil, the miner's pick.

Value: 0

 

The Merry Shorthorn

The Merry Shorthorn was once owned by the half-elven bard Prophia Copperfire. She took the small instrument everywhere. Despite its rather meager powers, the Merry Shorthorn is among of the most well traveled magic items in Faerun. It is believed that Prophia took it with her on a number of Elemental Planes, to Elysium and Baator, and from the Spine of the World to the distant reaches of Wa. It entertained pashas in Calimshan, quelled the anger of holy slayers in Zakhara, and bolstered a crew of sailors in the Sea of Fallen Stars. The Merry Shorthorn was lost when Prophia accidentally dropped it somewhere in the great desert Anauroch.
Statistics:
When played, this instrument casts Bless, centered on the player.
Can be used once per day.
Only Usable By:
Bard

Value: 2100

 

Moth Ridden Thistledown

This used to be a very fine quality, grayish material before the moths began to eat through it. Thistledown is a high prized material from which cloaks of elvenkind are fashioned. It is very light and does not snag easily on branches. Due to its high quality, the elves had very little trouble enchanting it.

Value: 5

 

Owain's Lullabye

Owain's Lullabye was created by a disturbed bard named Owain Piper. Piper was a worshipper of Auril, born in the town of Silverymoon and raised to embrace the frigid environment of his homeland. He traveled extensively in the Moonsea, where he met a mage named Pelham of the Moor. Owain and Pelham became good friends and stayed in contact for over a decade. Pelham eventually enchanted Owain's Lullabye for the bard in exchange for a small sum of money. Owain rarely used the instrument in battle, typically employing it when he found late-migrating geese lounging on a lake. He would blow the horn in such a way that the geese heard it as the sound of their cousins heading south for the winter. As the geese would attempt to take flight, Owain's horn would freeze them in mid-stroke, where he would leave them to die.
Statistics:
When played, this instrument casts Cone of Cold for 10d4+10 points of damage.
Only Usable By:
Bard

Value: 27500

 

Piece of broken machinery

This seems to be a broken piece of some elaborate machine.
Statistics:
Weight: 25

Value: 0

 

Piece of broken machinery

This seems to be a broken piece of some elaborate machine.
Statistics:
Weight: 25

Value: 0

 

Piece of broken machinery

This seems to be a broken piece of some elaborate machine.
Statistics:
Weight: 25

Value: 0

 

Piece of broken machinery

This seems to be a broken piece of some elaborate machine.
Statistics:
Weight: 25

Value: 0

 

Rhino Beetle Shell

This is a portion of the carapace of a dead rhino beetle. Their natural body armor is known for its incredible resilience.

Value: 1000

 

Rotted Honey Leather

This used to be a highly prized piece of honey leather. Honey leather is a really light canvas used by the elves to protect against rain and dampness. Although it tears very easily, elves use it to make tents and to protect their camping gear.

Value: 5

 

Sack of Potatoes

This sack of potatoes was taken from the palace in Dorn's Deep. The potatoes have a few eyes sprouting from them, but otherwise look edible.

Value: 0

 

Seeds

These seeds come from some of the rarest of tropical plants that seem to be able to grow in very unfavorable climates and conditions.

Value: 2

 

Shattered Blade of Aihonen

This shattered blade lay in the breast of Icasaracht, the last of the white dragon matriarchs that ruled the Spine of the World. It was wielded by Aihonen, a distant ancestor of Jhonen the fisherman in Easthaven - the sword has lain at the bottom of the lake for almost a century, waiting to be returned to one of its wielder's bloodline.
Statistics:
Weight: 3

Value: 150

 

Telescope

While the physics behind a telescope have been well-known for some time, the glass-grinding skills required to actually construct one are still quite specialized. The lenses of this telescope are finely made, however, and its collapsible tubing has obviously been wrought by someone well-versed in the delicate art of jewel-setting and metalwork.

Value: 0

 

Terikan's Phylactery

This phylactery stores the life force of Terikan, the evil lich that has disturbed the dwarven cemetery in Upper Dorn's Deep. Most liches create phylacteries to store their life forces, protecting themselves from annihilation should harm come to their physical form. Merely possessing this item brings an overwhelming sense of dread to the holder.

Value: 0

 

Umber Hulk Hide

This umber hulk hide consists of chitin plates and tough skin of a dark brown hue. Even off of the umber hulk's body, it looks thick and impenetrable.

Value: 40

 

Viol of the Hollow Men

This instrument is also known as "Tallow's Violin," but that moniker is rarely spoken among musicians, as mentioning the name of Nikolai Tallow is considered bad luck. Nikolai was born in The Vast, near High Haspur, the son of a chandler. Because of the intermittent traffic through the region, Nikolai was introduced to many different cultures. One of the travelers he met was an elven musician named Relev Thinriver. Relev introduced Nikolai to the violin and taught him for several years as he wandered through the area. Relev knew that Nikolai was an incredibly gifted child, with quick fingers, a keen mind, and a passion for all things in the world. Relev also recognized that Nikolai was exceedingly proud and arrogant. In spite of Nikolai's shortcomings, Relev taught him everything he knew. After Relev was killed by a band of orcs, Nikolai began to practice on his own throughout the Vast. Despite his travels, he always returned to the isolate peaks of his mountain birthplace. He became famed throughout the Vast, the southern Moonsea and Sembia for his incredible talent and passionate performances. Eventually, news of the proud young virtuoso spread to the ears of a nearby thug from Calaunt named Tremble Ghon. When Tremble and his gang traveled through the Elvenblood Pass, they stopped at the Elf in Armor Inn and demanded a performance from Nikolai, who happened to be present and eating dinner with his father at the time. Nikolai refused to perform for Tremble and his men. He called them stinking oafs and attempted to leave with dignity. Tremble assaulted Nikolai's pride by claiming that Nikolai was afraid of performing because he'd be heckled out of the inn for his incompetence. Nikolai shot back that his skill with the violin was so great that he could raise the dead from their graves. Satisfied with a proposed challenge, Tremble immediately grabbed Nikolai's father and stabbed him in the heart. When a number of other villagers attempted to intervene, they were also killed by the bandits. Tremble defiantly stood over Nikolai's dead father and said, "Where's your big mouth now, fiddle player?" Without a word, Nikolai pulled his violin and bow out from underneath his arms and began to play a melody that none of the residents of High Haspur had ever heard before, and no one in Faerun would ever hear again. Nikolai played with unbridled passion and fervor. Onlookers later remarked that he appeared to be a madman, thrashing about in ways that people didn't think were possible. At the climax of his frenzied piece, Tremble and his gang watched in horror as the souls of the men and women they had just killed rose from their corpses and dove, shrieking, at their murderers. The bandits died horrible deaths, chilled by the shadows of their victims. Nikolai himself continued playing, dancing through the streets and back pastures of his alpine home until every man, woman, child, and beast ever buried in the region rose from its resting place and milled about until Nikolai and his music disappeared into a far off valley, shrouded in a mysterious fog that vanished as quickly as it had appeared. Legends say that on misty nights, the ghost of Nikolai Tallow returns to his homeland, playing a phantom violin with a host of dancing dead trailing behind him in the moonlight.
Statistics:
Summons 1D4 Shadows to attack a target, once per day.
Only Usable By:
Bard

Value: 13150

 

White Bishop

This chess piece is a white bishop, crafted from soapstone. It is one of the many lost pieces from the fabled Chess Sets of Niri Alud. Niri Alud was a conjurer from Tethyr who loved playing chess. He frequently traveled with chess sets on his numerous voyages. He wanted the ability to summon allies at a moment's notice without giving away his intention. For that reason, he created a wide variety of chess sets of different colors that would summon constructed, golem-like automatons to aid him in battle. Almost all of Niri Alud's chess sets were lost when he was attacked by desert raiders in Calimshan. The raiders, ignorant of the ways of magic, let most of the chess sets sink into the desert sands. The chess sets that were taken were soon separated, pieces traveling through trade and theft over hundreds of miles. Treasure hunters search for the pieces still.
Statistics:
Summons a priest-like ally to heal the party. Summoner has no control of the Bishop. The Bishop will automatically heal injured party members until they are at full health or when the Bishop no longer has any spells to cast.

Value: 1200

 

Winter Wolf Pelt

The pure white pelt of the winter wolf is soft and luxurious. It is often sewn into garments as diverse as the rugged vests of the northern Uthgardt Barbarians and the delicate and fashionable winter stoles worn by noblewomen throughout the Sword Coast region.

Value: 500

 

Yeti Pelt

These thick pelts are valued for their incredible durability and warmth. Locals from the Ten Towns pay good money for the pelts, as few would be so bold as to hunt the yeti in their homeland. Some of the Reghedmen barbarians hunt yeti as a rite of passage into manhood.

Value: 100

 

Box Art

Back to overview

Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - *Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information