Helmets
Helmets
This well-crafted helmet has a short
history. A priestess of Lathander named Iraeni of Suzail
had it constructed for the champion of her church, a
warrior named Beldan Miller. Beldan employed the helm
frequently, as Iraeni was often attacked by agents of
Myrkul. After twenty years of serving Lathander, Iraeni
decided to step down from her office, as did Beldan.
They were married shortly after. Beldan gave the helm
to an errant paladin of Lathander, who is believed to
have died fighting a lich near the Battle of the Bones.
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Value: 11400 |
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Properly a hat, not a helm, the Cyclocone
is a wizardly item of impressive power. The wizard Bemban
of Immersea was known to be quite fond of these pointed
hats both for their appearance and their power. Many
wizards sought their own Cyclocones, but their distinctive
appearance soon became the butt of many jokes among
adventurers. Bemban grew senile in his later years,
and left most of his fortune to private mages in the
hope that they would continue to make his favorite magical
hat. |
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Value: 5200 |
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These ancient helms were once common
among the Reghedmen barbarians who came to what is now
known as Icewind Dale. The design of the armor is relatively
simple: a plain iron helm with a hinged faceplate. Once
the basic construction of the helm had been finished,
craftsmen would tool the image of a dead warrior onto
the faceplate. The name of the warrior and a one word
description of his death were carved into the forehead
of the mask. The helm was then left in the dead warrior's
funeral pyre. The priests believed that the mask would
hide the dead man's fear of the afterlife when he was
judged by Tempos. After a month had passed, the helms
of particularly valiant warriors were recovered by the
priests. Over the next few years, the priests praised
the valiant warriors by name in their daily rituals.
According to legend, if Tempos found the warrior to
be truly valiant, the helm would gain the power to make
the wearer immune to fear. This particular helm bears
the ancient name "Siglef" and the word "Axe". |
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Value: 3200 |
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This sleek, well-polished helm was a
prized possession of the infamous eccentric adventurer
Ullie the Loud. Ullie was the nominal head of a large
mercenary company called the Bronze Boars. His followers
were inattentive, disrespectful, and loud. To counter
this, Ullie had a helm made to give him a powerful voice
over his fellows. Not everyone liked Ullie's shouting,
though, and he eventually got into a fatal fight with
an ornery priest of Milil. The priest confiscated the
helm for a number of years until a group of burglars
stole it from his chapel. |
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Value: 11300 |
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This helmet was worn for four hundred
years by halflings and gnomes in the small and virtually
unknown community called Shepherd's Valley. Each dawn,
the Night Watch captain would hand the helmet over the
Day Watch captain. Each dusk, the Day Watch captain
returned the helm. This cycle continued without fail
until Pheldon Tock, a Night Watch captain, decided to
trade in the helm for another. The helmet probably would
have remained in Gibling Armstrong's Curious Armor Shoppe
for quite some time if a bored dwarf hadn't bought it
and set it on his mantle in distant lands. |
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Value: 7820 |
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This class of decorative helmet, made
of reinforced leather or metal, covers the face and
head. Eye slits and breathing holes come highly recommended.
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Value: 5 |
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This class of decorative helmet, made
of reinforced leather or metal, covers the face and
head. Eye slits and breathing holes come highly recommended.
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Value: 5 |
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Helmet (Dragon Wing) |
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This class of open-face helmet, made
of reinforced leather or metal, covers most of the head,
save the face and neck. These helmets commonly provide
protection for the nose. |
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Value: 15 |
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Helmet (Dragon Wing) |
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This class of decorative helmet, made
of reinforced leather or metal, covers the face and
head. Eye slits and breathing holes come highly recommended.
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Value: 4 |
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Helmet (Dragon Wing) |
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This class of decorative helmet, made
of reinforced leather or metal, covers the face and
head. Eye slits and breathing holes come highly recommended.
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Value: 5 |
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This class of open-face helmet, made
of reinforced leather or metal, covers most of the head,
save the face and neck. These helmets commonly provide
protection for the nose. |
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Value: 1 |
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As its name suggests, the Helm of Charm
Protection protects its wearer from any magical attempts
at emotional manipulation. As a precaution, some high-profile
mercenary groups regularly equip their members with
such helmets to ensure that they can perform their prescribed
duties without external interference. |
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Value: 800 |
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Helm of defense: 'Gift of Peace' Prized
for its noble origin as much as for its benefits to
the wearer, this helm was originally intended to be
a simple gift. There was no great crisis at hand, nor
dangerous evil to be overthrown; just a wish for friend
to give a gift to another. It could just have easily
been a good book or bottle of wine, but adventurers
are eminently more practical in their gift giving. The
helm has seen many great battles since its creation,
but the simple virtue at its core is what has always
been remembered. |
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Value: 2000 |
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The cursed Helm of Alignment Change is
a truly fearsome item. As its name suggests, it has
the power to alter the fundamental ethical framework,
nay, the very identity of anyone unlucky enough to wear
it. It can ruin homes, friendships, even entire cities
or nations. Should the legions of evil ever force one
onto the head of a benevolent Solar, the multiverse,
as we know it, will surely meet an abrupt and painful
end. |
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Value: 700 |
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This helm was worn by the great elven
hunter Illian Willowdusk. It was constructed by a group
of well-intentioned halflings when Illian hunted down
and killed a priest of Malar and his bloodthirsty trained
animals who had been plaguing the halfling shire. The
helm served Illian well until he went hunting a great
stag on Cinnaelos'Cor, an elven holiday. When the stag
leapt into a thick patch of vines and briars, Illian
followed. As Illian leapt through the tangle, the huge
horns of the helm became caught, jerking his head violently.
He was found dead the next day with a broken neck. |
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Value: 5750 |
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This helm was worn by the dwarven warrior
Danel Silverfrost, king and martyr of the lost dwarven
city-state of Silverrock. Danel's deeds are not as well-known
as those of many other heroic dwarves, but that is perhaps
because his kingdom died with him. His nation suffered
heavy losses when trolls and giants attacked it over
a thousand years ago in the nearly-forgotten "War of
Curdling Blood." The war between the tribes of monsters
and the kingdom of Silverrock was waged over fifteen
years. Danel never attempted to flee his kingdom, seek
the aid of neighboring countries, or abandon his people.
Despite the fact that many of his subjects did, indeed,
flee, Danel remained in Silverrock until the very end.
Before the final battle of the terrible war, Danel told
his people, "When ye see this plume on me head fall,
I want ye to make sure that our people don't bow, like
gold, but that they break, like iron." Almost as soon
as the battle was joined, Danel charged to the front
of the fray and leapt into the talons of a dozen trolls.
The moment his plume disappeared from sight, every man,
woman, and child remaining in Silverrock poured out
of the fortified caverns and dragged down as many trolls
and giants as they could. Barrels of flaming oil were
dumped all over Danel's palace and the common areas
of the city, consuming as many dwarves as trolls and
terrible frost giants. In the end, the monsters had
achieved a Pyrrhic victory. The dwarven city was a smoldering
ruin from which little treasure, no slaves, and no food,
could be taken. Many trolls died of starvation that
winter, and when they turned on their giant allies for
sustenance, the entire army fell into disarray forever.
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Value: 5200 |
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This dark brown cowl is meant to be worn
on the head and over the shoulders as a broad hood.
It was crafted by the gnomish thief and illusionist
Brein Chestnut. Brein used the cowl on his own adventures
for several years before his childhood sweetheart convinced
him to settle down. He gave the cowl to his nephew,
Chirchet, who in turn sold the item for a large stretch
of farmland. |
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Value: 12150 |
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This wreath of laurel leaves and roses
was a gift from the church of Sune to the priestesses
of Hanali Celanil at the Hand of the Seldarine. The
representatives of the human goddess of love and beauty
were well received and the high priestess of Hanali
Celanil wore the laurel whenever humans were visiting
the Hand. The orcs discarded the laurel as useless trash
when they sacked the priests' tower. |
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Value: 5250 |
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Items & Spells
- Changes in Heart of Winter
- Protective Gear
- Armor
- Bracers, Gauntlets & Gloves
- *Helmets
- Robes
- Shields, Large
- Shields, Medium
- Shields, Small
- Equipment
- Amulets, Necklaces & Talismans
- Belts and Girdles
- Boots
- Cloaks & Mantles
- Rings
- Weapons
- Axes
- Bows & Arrows
- Clubs & Flails
- Crossbows & Bolts
- Daggers
- Darts, Bullits & Slings
- Halberts & Spears
- Hammers
- Maces & Morning Stars
- Staves
- Swords, Greater
- Swords, Large
- Swords, Short
- Wands
- Priest Spells
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Mage Spells
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Other Stuff
- Bags & Cases
- Books & Letters
- Gems
- Keys
- Miscellaneous
- Potions
- Abilities
- Bard Abilities
- Innate Abilities
Information about
Icewind DaleDeveloper: Black Isle
SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay
More information