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Helmets

Helmets

Blessed Helm of Lathander

This well-crafted helmet has a short history. A priestess of Lathander named Iraeni of Suzail had it constructed for the champion of her church, a warrior named Beldan Miller. Beldan employed the helm frequently, as Iraeni was often attacked by agents of Myrkul. After twenty years of serving Lathander, Iraeni decided to step down from her office, as did Beldan. They were married shortly after. Beldan gave the helm to an errant paladin of Lathander, who is believed to have died fighting a lich near the Battle of the Bones.
Statistics:
Armor Class Bonus: 2
Special: User can cast Cure Moderate Wounds, Neutralize Poison, and Remove Paralysis once a day.
Weight: 2
Not Usable By: Mage Bard Thief
Only Useable By: Good Characters

Value: 11400

 

Cyclocone  (CONE)   New in Heart of Winter

Properly a hat, not a helm, the Cyclocone is a wizardly item of impressive power. The wizard Bemban of Immersea was known to be quite fond of these pointed hats both for their appearance and their power. Many wizards sought their own Cyclocones, but their distinctive appearance soon became the butt of many jokes among adventurers. Bemban grew senile in his later years, and left most of his fortune to private mages in the hope that they would continue to make his favorite magical hat.
Statistics:
Armor Class Bonus: +1
Special: Wearer can cast Whirlwind
Weight: 1
Only Usable By:
Mage (Single, Dual-, and Multi-Class)

Value: 5200

 

Dead Man's Face

These ancient helms were once common among the Reghedmen barbarians who came to what is now known as Icewind Dale. The design of the armor is relatively simple: a plain iron helm with a hinged faceplate. Once the basic construction of the helm had been finished, craftsmen would tool the image of a dead warrior onto the faceplate. The name of the warrior and a one word description of his death were carved into the forehead of the mask. The helm was then left in the dead warrior's funeral pyre. The priests believed that the mask would hide the dead man's fear of the afterlife when he was judged by Tempos. After a month had passed, the helms of particularly valiant warriors were recovered by the priests. Over the next few years, the priests praised the valiant warriors by name in their daily rituals. According to legend, if Tempos found the warrior to be truly valiant, the helm would gain the power to make the wearer immune to fear. This particular helm bears the ancient name "Siglef" and the word "Axe".
Statistics:
Armor Class Bonus: 1
Special:
Protects Against Critical Hits
Immune to the spells, Horror and Cloak of Fear
-2 Charisma while worn
Weight: 3
Not Usable By: Mage Bard Thief

Value: 3200

 

Helm of Shouting  (HELMSH)  New in Heart of Winter

This sleek, well-polished helm was a prized possession of the infamous eccentric adventurer Ullie the Loud. Ullie was the nominal head of a large mercenary company called the Bronze Boars. His followers were inattentive, disrespectful, and loud. To counter this, Ullie had a helm made to give him a powerful voice over his fellows. Not everyone liked Ullie's shouting, though, and he eventually got into a fatal fight with an ornery priest of Milil. The priest confiscated the helm for a number of years until a group of burglars stole it from his chapel.
Statistics:
Armor Class Bonus: +1
Special: Wearer can cast Shout 1/Day
Weight: 2
Not Usable By: Mage Bard Thief

Value: 11300

 

Helm of the Trusted Defender  

This helmet was worn for four hundred years by halflings and gnomes in the small and virtually unknown community called Shepherd's Valley. Each dawn, the Night Watch captain would hand the helmet over the Day Watch captain. Each dusk, the Day Watch captain returned the helm. This cycle continued without fail until Pheldon Tock, a Night Watch captain, decided to trade in the helm for another. The helmet probably would have remained in Gibling Armstrong's Curious Armor Shoppe for quite some time if a bored dwarf hadn't bought it and set it on his mantle in distant lands.
Statistics:
Armor Class Bonus: 3
Special: User is immune to Sleep and never suffers from Fatigue
Weight: 2
Not Usable By: Mage Bard Thief
Only Usable By: Halflings Gnomes

Value: 7820

 

Helmet

This class of decorative helmet, made of reinforced leather or metal, covers the face and head. Eye slits and breathing holes come highly recommended.
Statistics:
Armor Class Bonus: None
Special: Protects Against Critical Hits
Weight: 2 Not Usable By: Mage Bard Thief

Value: 5

 

Helmet (Brush)

This class of decorative helmet, made of reinforced leather or metal, covers the face and head. Eye slits and breathing holes come highly recommended.
Statistics:
Armor Class Bonus: None
Special: Protects Against Critical Hits
Weight: 2
Not Usable By: Mage Bard Thief

Value: 5

 

Helmet (Dragon Wing)

This class of open-face helmet, made of reinforced leather or metal, covers most of the head, save the face and neck. These helmets commonly provide protection for the nose.
Statistics:
Armor Class Bonus: None
Special: Protects Against Critical Hits
Weight: 2
Not Usable By: Mage Bard Thief

Value: 15

 

Helmet (Dragon Wing)

This class of decorative helmet, made of reinforced leather or metal, covers the face and head. Eye slits and breathing holes come highly recommended.
Statistics:
Armor Class Bonus: None
Special: Protects Against Critical Hits
Weight: 2
Not Usable By: Mage Bard Thief

Value: 4

 

Helmet (Dragon Wing)

This class of decorative helmet, made of reinforced leather or metal, covers the face and head. Eye slits and breathing holes come highly recommended.
Statistics:
Armor Class Bonus: None
Special: Protects Against Critical Hits
Weight: 2
Not Usable By: Mage Bard Thief

Value: 5

 

Helmet (Horned)

This class of open-face helmet, made of reinforced leather or metal, covers most of the head, save the face and neck. These helmets commonly provide protection for the nose.
Statistics:
Armor Class Bonus: None
Special: Protects Against Critical Hits
Weight: 2
Not Usable By: Mage Bard Thief

Value: 1

 

Helmet of Charm Protection

As its name suggests, the Helm of Charm Protection protects its wearer from any magical attempts at emotional manipulation. As a precaution, some high-profile mercenary groups regularly equip their members with such helmets to ensure that they can perform their prescribed duties without external interference.
Statistics:
Armor Class Bonus: None
Special:
Protects Against Critical Hits
Wearer is immune to charm
Weight: 4
Not Usable By: Mage Bard Thief

Value: 800

 

Helmet of Defense

Helm of defense: 'Gift of Peace' Prized for its noble origin as much as for its benefits to the wearer, this helm was originally intended to be a simple gift. There was no great crisis at hand, nor dangerous evil to be overthrown; just a wish for friend to give a gift to another. It could just have easily been a good book or bottle of wine, but adventurers are eminently more practical in their gift giving. The helm has seen many great battles since its creation, but the simple virtue at its core is what has always been remembered.
Statistics:
Armor Class Bonus: none
Saving Throws: +1 bonus
Electrical resistance: +20%
Cold resistance: +20%
Fire resistance: +20%
Special: Protects Against Critical Hits
Weight: 3
Not Usable By: Mage Bard Thief

Value: 2000

 

Helmet of Opposite Alignment

The cursed Helm of Alignment Change is a truly fearsome item. As its name suggests, it has the power to alter the fundamental ethical framework, nay, the very identity of anyone unlucky enough to wear it. It can ruin homes, friendships, even entire cities or nations. Should the legions of evil ever force one onto the head of a benevolent Solar, the multiverse, as we know it, will surely meet an abrupt and painful end.
Statistics:
Armor Class Bonus: none
Special:
Alignment will become opposite
Protects against critical hits
Can only be removed by a 'remove curse' spell
Weight: 2

Value: 700

 

Illian's Hunting Helm

This helm was worn by the great elven hunter Illian Willowdusk. It was constructed by a group of well-intentioned halflings when Illian hunted down and killed a priest of Malar and his bloodthirsty trained animals who had been plaguing the halfling shire. The helm served Illian well until he went hunting a great stag on Cinnaelos'Cor, an elven holiday. When the stag leapt into a thick patch of vines and briars, Illian followed. As Illian leapt through the tangle, the huge horns of the helm became caught, jerking his head violently. He was found dead the next day with a broken neck.
Statistics:
Armor Class Bonus: 2
Weight: 3
Not Usable By: Mage Bard Thief

Value: 5750

 

Patriot Helm

This helm was worn by the dwarven warrior Danel Silverfrost, king and martyr of the lost dwarven city-state of Silverrock. Danel's deeds are not as well-known as those of many other heroic dwarves, but that is perhaps because his kingdom died with him. His nation suffered heavy losses when trolls and giants attacked it over a thousand years ago in the nearly-forgotten "War of Curdling Blood." The war between the tribes of monsters and the kingdom of Silverrock was waged over fifteen years. Danel never attempted to flee his kingdom, seek the aid of neighboring countries, or abandon his people. Despite the fact that many of his subjects did, indeed, flee, Danel remained in Silverrock until the very end. Before the final battle of the terrible war, Danel told his people, "When ye see this plume on me head fall, I want ye to make sure that our people don't bow, like gold, but that they break, like iron." Almost as soon as the battle was joined, Danel charged to the front of the fray and leapt into the talons of a dozen trolls. The moment his plume disappeared from sight, every man, woman, and child remaining in Silverrock poured out of the fortified caverns and dragged down as many trolls and giants as they could. Barrels of flaming oil were dumped all over Danel's palace and the common areas of the city, consuming as many dwarves as trolls and terrible frost giants. In the end, the monsters had achieved a Pyrrhic victory. The dwarven city was a smoldering ruin from which little treasure, no slaves, and no food, could be taken. Many trolls died of starvation that winter, and when they turned on their giant allies for sustenance, the entire army fell into disarray forever.
Statistics:
Armor Class Bonus: 2
Weight: 4
Not Usable By: Mage Bard Thief

Value: 5200

 

Rogue's Cowl  (ROGUE)   New in Heart of Winter

This dark brown cowl is meant to be worn on the head and over the shoulders as a broad hood. It was crafted by the gnomish thief and illusionist Brein Chestnut. Brein used the cowl on his own adventures for several years before his childhood sweetheart convinced him to settle down. He gave the cowl to his nephew, Chirchet, who in turn sold the item for a large stretch of farmland.
Statistics:
Armor Class Bonus: +2
Special: +10% to Stealth.
Wearer can cast Blindness and Color Spray 1/Day.
Weight: 2
Only Usable By:
Thief (Single, Dual-, and Multi-Class)
Ranger (Single, Dual-, and Multi-Class)
Bard

Value: 12150

 

Sune's Laurel of Favor

This wreath of laurel leaves and roses was a gift from the church of Sune to the priestesses of Hanali Celanil at the Hand of the Seldarine. The representatives of the human goddess of love and beauty were well received and the high priestess of Hanali Celanil wore the laurel whenever humans were visiting the Hand. The orcs discarded the laurel as useless trash when they sacked the priests' tower.
Statistics:
Armor Class Bonus: 1
Special: +1 Charisma while worn
Weight: 1
Not Usable By:

Value: 5250

 

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Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - *Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information