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Level 7

Priest Spells, Level 7

Confusion

Confusion (Enchantment/Charm)
Level: 7
Sphere: Chaos
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: 20-foot radius
Saving Throw: Neg.
This spell causes confusion in 1-4 creatures + 1 creature/2 levels of caster in the area of effect. If the creatures fail their saving throw vs. spell at a -2 penalty, they will either wander away, stand in place, or attack another creature randomly.

Value: 2100

 

Conjure Earth Elemental

Conjure Earth Elemental
(Conjuration/Summoning)
Level: 7
Sphere: Elemental, Summoning
Range: Sight of Caster
Duration: 1 turn/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Similar to the wizard spell, Conjure Earth Elemental, the priest version summons a more powerful elemental (65% chance of a 12 Hit Dice elemental, 20%chance of a 16 Hit Dice,10% chance of a 20 Hit Dice and 5% chance of a 24 Hit Dice elemental). The elemental will obey the commands of the priest, but the priest does not have to concentrate on it to control it, leaving them to be free to perform other actions while the earth elemental pounds his enemies into gravel. The elemental will last until the spell duration expires or the elemental is slain.

Value: 2100

 

Creeping Doom

Creeping Doom (Conjuration/Summoning)
Level: 7
Sphere: Animal, Summoning
Range: Sight of Caster
Duration: 1 turn
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Creeping Doom summons a mass of insects in a 20 foot square area that will promptly spread out and attack the player's enemies. The swarm is composed of various beetles, spiders and other creatures, each of one will sting once and die - as a result, the swarm will generally kill any creature not immune to normal attacks before the swarm is destroyed.

Value: 2100

 

Destruction  (SPPR717)   New in Heart of Winter

Destruction (Necromancy)
Statistics:
Level: 7
Sphere: Healing
Range: Touch
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: Special
This spell instantly destroys a target, blasting them into small chunks. The victim is allowed a save vs. death at -4; if successful, the target takes 8d6 points of damage instead of being destroyed. Destruction can only be cast by evil characters. Note that a character struck with a Destruction spell cannot be raised from the dead with a Raise Dead or Resurrection spell.

Value: 2100

 

Earthquake  (SPPR719)   New in Heart of Winter

Earthquake (Alteration)
Statistics:
Level: 7
Range: Caster
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: Sight of Caster
Saving Throw: Special
This spell causes a local tremor to rip through the ground. Enemies within sight of the caster suffer 4d10+2 points of crushing damage and must make a saving throw vs. death or be knocked prone for 3 rounds. Huge creatures and creatures 10 hit dice and over are unaffected by this spell.

Value: 2100

 

Fire Storm

Fire Storm (Evocation)
Level: 7
Sphere: Elemental (Fire)
Range: Sight of Caster
Duration: 1 round
Casting Time: 1 round
Area of Effect: 25-foot radius
Saving Throw: 1/2
This spell causes the area of effect to be covered in roaring flames, doing 2-16 +1 hit point/level of the priest to anything within the area of effect. Creatures are allowed a saving throw vs. spells to take half-damage from the blast.

Value: 2100

 

Greater Shield of Lathander  (SPPR718)   New in Heart of Winter

Greater Shield of Lathander (Conjuration)
Statistics:
Level: 7
Sphere: Guardian
Range: Touch
Duration: 3 rounds
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
This spell grants a target 100% magic resistance and immunity to damage for the duration of the spell. Evil creatures cannot be protected by a Greater Shield of Lathander. This spell can only be cast by good characters.

Value: 2100

 

Holy Word  (SPPR721)   New in Heart of Winter

Holy Word (Conjuration)
Statistics:
Level: 7
Sphere: Combat
Range: Caster
Duration: Special
Casting Time: 1
Area of Effect: 30-foot radius
Saving Throw: None
When uttered, this spell turns the priest into a bridge between his god and the Prime Material Plane, allowing him to funnel magical energy to smite all creatures of evil alignment in the area of effect. The effects differ according to the target's level:

Less than 4 - Death
4 to 7 - Stunned for 1 turn
8 to 11 - Slowed for 1 turn with a 75% chance of spell failure
12 and up - Deafened for 1 turn with 50% chance of spell failure

There is no saving throw, and the effects last for the duration of the spell or until dispelled. Note this spell may only be cast by good characters.

Value: 2100

 

Impervious Sanctity of Mind

Impervious Sanctity of Mind
(Abjuration)
Level: 7
Sphere: Protection
Range: Caster
Duration: 1 turn/level
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: None
This spell steels the caster's mind against any outside influence. Charm, Command, Confusion, Domination, Fear, Feeblemind, Hold, Sleep and any psionic attack directed at the caster will fail as long as this spell is in effect.

Value: 2100

 

Mist of Eldath  (SPPR720)   New in Heart of Winter

Mist of Eldath (Invocation)
Statistics:
Level: 7
Sphere: Elemental
Range: Sight of Caster
Duration: 1 round
Casting Time: 1 round
Area of Effect: 10-foot radius
Saving Throw: None
This spell blankets the area of effect with a silver-blue mist - any creature within the mist will be cured of disease, poison, and healed of 25 points of damage.

Value: 2100

 

Resurrection

Resurrection (Necromancy)
Level: 7
Sphere: Necromantic
Range: Touch
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
Restoring life to the dead is one of the priest's most powerful spells. Resurrection can restore a character to life with full hit points; the deceased character must be in the party for this spell to work. Resurrection will not work on someone killed by a Death Spell, Finger of Death, or Disintegrate. Unlike Raise Dead, Resurrection will work on elven characters.
Note that when this spell is inscribed on a scroll, its power and range is diminished. A scroll of Resurrection only works when invoked at the place where the target died; if the caster leaves the area and attempts to Resurrect his companion, the scroll will not work.

Value: 15000

 

Stalker  (SPPR723)   New in Heart of Winter

Stalker (Conjuration)
Statistics:
Level: 7
Sphere: Plant
Range: Sight of Caster
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell creates two shambling mounds. These creatures willingly aid the caster in combat or whatever other duties they are assigned and have the capability to carry out.

Value: 2100

 

Sunray

Sunray (Evocation,Alteration)
Level: 7
Sphere: Sun
Range: Sight of Caster
Duration: 4 rounds
Casting Time: 4
Area of Effect: 15-foot radius
Saving Throw: None
This spell allows the caster to evoke a dazzling beam of light from the sky that lasts 4 rounds. Creatures in the area of effect must make a saving throw vs. spells or be blinded for 1-3 rounds. Undead or fungoid creatures in the area of effect also take 8-48 points of damage (half damage if they make a saving throw vs. spell).

Value: 2100

 

Symbol of Hopelessness

Symbol of Hopelessness
(Conjuration/Summoning)
Level: 7
Sphere: Guardian
Range: Sight of Caster
Duration: 2 turns
Casting Time: 3
Area of Effect: 60-foot radius
Saving Throw: Neg.
All creatures within 60 feet of the symbol of hopelessness when it's invoked must make a saving throw vs. spell with a -2 penalty. If failed, they will stand in place, overwhelmed by dejection and surrender. They will make no move to defend themselves from attack.

Value: 700

 

Symbol of Pain

Symbol of Pain
(Conjuration/Summoning)
Level: 7
Sphere: Guardian
Range: Sight of Caster
Duration: 2-20 turns
Casting Time: 3
Area of Effect: 60-foot radius
Saving Throw: Neg.
All creatures within 60 feet of the Symbol of Pain when it's invoked must make a saving throw vs. spell. If failed, they are overwhelmed by pain, suffering a -4 to their attack rolls, a -2 to Dexterity and a -2 to their Armor Class.

Value: 700

 

Unholy Word  (SPPR722)   New in Heart of Winter

Unholy Word (Conjuration)
Statistics:
Level: 7
Sphere: Combat
Range: Caster
Duration: Special
Casting Time: 1
Area of Effect: 30-foot radius
Saving Throw: None
When uttered, this spell turns the priest into a bridge between his god and the Prime Material Plane, allowing him to funnel magical energy to smite all creatures of good alignment in the area of effect. The effects differ according to the target's level:

Less than 4 - Death
4 to 7 - Stunned for 1 turn
8 to 11 - Slowed for 1 turn with a 75% chance of spell failure
12 and up - Deafened for 1 turn with 50% chance of spell failure

There is no saving throw, and the effects last for the duration of the spell or until dispelled. This spell may only be cast by evil characters.

Value: 2100

 

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Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information