Confusion
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Confusion (Enchantment/Charm)
Level: 7
Sphere: Chaos
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: 20-foot radius
Saving Throw: Neg.
This spell causes confusion in 1-4 creatures + 1 creature/2
levels of caster in the area of effect. If the creatures
fail their saving throw vs. spell at a -2 penalty, they
will either wander away, stand in place, or attack another
creature randomly.
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Value: 2100
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Conjure Earth Elemental
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Conjure Earth Elemental
(Conjuration/Summoning)
Level: 7
Sphere: Elemental, Summoning
Range: Sight of Caster
Duration: 1 turn/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Similar to the wizard spell, Conjure Earth Elemental,
the priest version summons a more powerful elemental
(65% chance of a 12 Hit Dice elemental, 20%chance of
a 16 Hit Dice,10% chance of a 20 Hit Dice and 5% chance
of a 24 Hit Dice elemental). The elemental will obey
the commands of the priest, but the priest does not
have to concentrate on it to control it, leaving them
to be free to perform other actions while the earth
elemental pounds his enemies into gravel. The elemental
will last until the spell duration expires or the elemental
is slain.
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Value: 2100
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Creeping Doom
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Creeping Doom (Conjuration/Summoning)
Level: 7
Sphere: Animal, Summoning
Range: Sight of Caster
Duration: 1 turn
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Creeping Doom summons a mass of insects in a 20 foot
square area that will promptly spread out and attack
the player's enemies. The swarm is composed of various
beetles, spiders and other creatures, each of one will
sting once and die - as a result, the swarm will generally
kill any creature not immune to normal attacks before
the swarm is destroyed.
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Value: 2100
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Destruction (SPPR717) New
in Heart of Winter
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Destruction (Necromancy)
Level: 7
Sphere: Healing
Range: Touch
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: Special
This spell instantly destroys a target, blasting them
into small chunks. The victim is allowed a save vs.
death at -4; if successful, the target takes 8d6 points
of damage instead of being destroyed. Destruction can
only be cast by evil characters. Note that a character
struck with a Destruction spell cannot be raised from
the dead with a Raise Dead or Resurrection spell.
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Value: 2100
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Earthquake (SPPR719) New
in Heart of Winter
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Earthquake (Alteration)
Level: 7
Range: Caster
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: Sight of Caster
Saving Throw: Special
This spell causes a local tremor to rip through the
ground. Enemies within sight of the caster suffer 4d10+2
points of crushing damage and must make a saving throw
vs. death or be knocked prone for 3 rounds. Huge creatures
and creatures 10 hit dice and over are unaffected by
this spell.
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Value: 2100
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Fire Storm
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Fire Storm (Evocation)
Level: 7
Sphere: Elemental (Fire)
Range: Sight of Caster
Duration: 1 round
Casting Time: 1 round
Area of Effect: 25-foot radius
Saving Throw: 1/2
This spell causes the area of effect to be covered in
roaring flames, doing 2-16 +1 hit point/level of the
priest to anything within the area of effect. Creatures
are allowed a saving throw vs. spells to take half-damage
from the blast.
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Value: 2100
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Greater
Shield of Lathander (SPPR718) New
in Heart of Winter
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Greater Shield of Lathander (Conjuration)
Level: 7
Sphere: Guardian
Range: Touch
Duration: 3 rounds
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
This spell grants a target 100% magic resistance and
immunity to damage for the duration of the spell. Evil
creatures cannot be protected by a Greater Shield of
Lathander. This spell can only be cast by good characters.
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Value: 2100
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Holy Word (SPPR721) New
in Heart of Winter
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Holy Word (Conjuration)
Level: 7
Sphere: Combat
Range: Caster
Duration: Special
Casting Time: 1
Area of Effect: 30-foot radius
Saving Throw: None
When uttered, this spell turns the priest into a bridge
between his god and the Prime Material Plane, allowing
him to funnel magical energy to smite all creatures
of evil alignment in the area of effect. The effects
differ according to the target's level:
Less than 4 - Death
4 to 7 - Stunned for 1 turn
8 to 11 - Slowed for 1 turn with a 75% chance of spell
failure
12 and up - Deafened for 1 turn with 50% chance of spell
failure
There is no saving throw, and the effects last for the
duration of the spell or until dispelled. Note this
spell may only be cast by good characters.
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Value: 2100
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Impervious Sanctity of Mind
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Impervious Sanctity of Mind
(Abjuration)
Level: 7
Sphere: Protection
Range: Caster
Duration: 1 turn/level
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: None
This spell steels the caster's mind against any outside
influence. Charm, Command, Confusion, Domination, Fear,
Feeblemind, Hold, Sleep and any psionic attack directed
at the caster will fail as long as this spell is in
effect.
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Value: 2100
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Mist of
Eldath (SPPR720) New
in Heart of Winter
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Mist of Eldath (Invocation)
Level: 7
Sphere: Elemental
Range: Sight of Caster
Duration: 1 round
Casting Time: 1 round
Area of Effect: 10-foot radius
Saving Throw: None
This spell blankets the area of effect with a silver-blue
mist - any creature within the mist will be cured of
disease, poison, and healed of 25 points of damage.
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Value: 2100
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Resurrection
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Resurrection (Necromancy)
Level: 7
Sphere: Necromantic
Range: Touch
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
Restoring life to the dead is one of the priest's most
powerful spells. Resurrection can restore a character
to life with full hit points; the deceased character
must be in the party for this spell to work. Resurrection
will not work on someone killed by a Death Spell, Finger
of Death, or Disintegrate. Unlike Raise Dead, Resurrection
will work on elven characters.
Note that when this spell is inscribed on a scroll,
its power and range is diminished. A scroll of Resurrection
only works when invoked at the place where the target
died; if the caster leaves the area and attempts to
Resurrect his companion, the scroll will not work.
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Value: 15000
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Stalker (SPPR723) New
in Heart of Winter
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Stalker (Conjuration)
Level: 7
Sphere: Plant
Range: Sight of Caster
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell creates two shambling mounds. These creatures
willingly aid the caster in combat or whatever other
duties they are assigned and have the capability to
carry out.
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Value: 2100
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Sunray
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Sunray (Evocation,Alteration)
Level: 7
Sphere: Sun
Range: Sight of Caster
Duration: 4 rounds
Casting Time: 4
Area of Effect: 15-foot radius
Saving Throw: None
This spell allows the caster to evoke a dazzling beam
of light from the sky that lasts 4 rounds. Creatures
in the area of effect must make a saving throw vs. spells
or be blinded for 1-3 rounds. Undead or fungoid creatures
in the area of effect also take 8-48 points of damage
(half damage if they make a saving throw vs. spell).
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Value: 2100
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Symbol of Hopelessness
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Symbol of Hopelessness
(Conjuration/Summoning)
Level: 7
Sphere: Guardian
Range: Sight of Caster
Duration: 2 turns
Casting Time: 3
Area of Effect: 60-foot radius
Saving Throw: Neg.
All creatures within 60 feet of the symbol of hopelessness
when it's invoked must make a saving throw vs. spell
with a -2 penalty. If failed, they will stand in place,
overwhelmed by dejection and surrender. They will make
no move to defend themselves from attack.
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Value: 700
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Symbol of Pain
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Symbol of Pain
(Conjuration/Summoning)
Level: 7
Sphere: Guardian
Range: Sight of Caster
Duration: 2-20 turns
Casting Time: 3
Area of Effect: 60-foot radius
Saving Throw: Neg.
All creatures within 60 feet of the Symbol of Pain when
it's invoked must make a saving throw vs. spell. If
failed, they are overwhelmed by pain, suffering a -4
to their attack rolls, a -2 to Dexterity and a -2 to
their Armor Class.
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Value: 700
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Unholy
Word (SPPR722) New
in Heart of Winter
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Unholy Word (Conjuration)
Level: 7
Sphere: Combat
Range: Caster
Duration: Special
Casting Time: 1
Area of Effect: 30-foot radius
Saving Throw: None
When uttered, this spell turns the priest into a bridge
between his god and the Prime Material Plane, allowing
him to funnel magical energy to smite all creatures
of good alignment in the area of effect. The effects
differ according to the target's level:
Less than 4 - Death
4 to 7 - Stunned for 1 turn
8 to 11 - Slowed for 1 turn with a 75% chance of spell
failure
12 and up - Deafened for 1 turn with 50% chance of spell
failure
There is no saving throw, and the effects last for the
duration of the spell or until dispelled. This spell
may only be cast by evil characters.
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Value: 2100
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