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Hammers

Hammers

Blood of the Gloomfrost  (BLOODGF)   New in Heart of Winter

This weapon was fashioned by your hands, guided by the dwarf, Tiernon. Forged from ice taken from the walls of the Gloomfrost, this hammer has taken some of the glacier and some of your strength into it, creating a formidable weapon. Though made of ice, the weapon is only slightly cold to the touch and does not melt, even when exposed to the hottest flames.
Statistics:
Damage: 1D4 + 5
THAC0: +4
Damage Type: Crushing
Special: +10% Fire Resistance, +10% Cold Resistance, Storm Shell 1/Day, 5% chance of healing 2-12 points of damage
Weight: 3
Speed Factor: 1
Proficiency Type: Hammer
Type: 1-handed
Only Usable By:
Dwarves
Not Usable By: Druid Mage Thief

Value: 27000

 

Conlan's Hammer

Conlan's Hammer: 'Anvil's Twin' This seemingly ordinary workhammer is imbued with a specialized enchanment that enhances its ability to shape metal, particularly the treated ore used by mages to create iron golems. Originally intended as a tool to be used in the creation of such guardians, it is equally proficient in dismantling them should the need arise.
Statistics:
Damage: 1D4 +2, +5 vs Iron Golems
THAC0 Bonus: +1, +4 vs Iron Golems
Special: Able to hit all creatures that require magical weapons to hit
Damage type: Crushing
Weight: 4
Speed Factor: 3
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief .

Value: 2000

 

Corrosive Hammer

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +3
THAC0: +2
Damage type: Crushing
Special: 30% chance +1D4 acid damage
Weight: 6
Speed Factor: 3
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 2000

 

Demon's Breath

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +4
THAC0: +3 bonus
Damage type: Crushing
Special:
20% chance to cast the Mage spell, Fireball
50% chance +2D3 fire
Resistance Bonus: +50% Fire Resistance
Weight: 6
Speed Factor: 3
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Good Characters Druid Mage Thief

Value: 10000

 

Giant's Sleep   

This weapon was used by the human ranger Althax Grom. Althax hated the giants that plagued his homeland and was trained to exterminate them from a young age. Although Althax originally fought his foes using the sword and bow, he quickly decided that those weapons were not effective enough against his huge foes. His druid friend, Eladan, enchanted this large hammer for him. The reputation of the weapon grew as legends of Althax grew. Even though the warhammer has passed through many hands since Althax's untimely demise, Giant's Sleep will always be remembered as the weapon of that powerful warrior.
Statistics:
Damage: 1D4 +3
THAC0: +4
Damage type: Crushing
Weight: 5
Speed Factor: 1
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 15400

 

Hellpick  (HELLPIK)   New in Heart of Winter

A sturdy hammer with a good deal of battlefield experience, Hellpick was used by the dwarven warrior Durlow Ironbar. Durlow's hammer, like many dwarven weapons, was forged and blessed with power by priests of Moradin. It earned its name in Durlow's service, where he used it to drive back drow wizards and their summoned abyssal allies. Legends say that Durlow even defeated one of the dreaded Yochlol, the "Handmaidens of Lolth." Durlow met his end when the drow employed treachery to defeat him. Under magical disguise, drow assassins visited Durlow's fortified city as human ambassadors from Tethyr. They then poisoned Durlow's food, which he ate in front of them. Durlow eventually realized what was happening and managed to stumble to his room and grab Hellpick. In the resulting battle, Durlow managed to kill four of the five assassins before he fell victim to the effects of the poison. The fifth assassin is believed to have escaped.
Statistics:
Damage: 1D4 +4
THAC0: +3
Damage type: Crushing
Weight: 6
Speed Factor: 1
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 23750

 

High Quality War Hammer

Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this - the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long. ''
Statistics:
Damage: 1D4 + 1
THAC0: +1
Damage type: Crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 10

 

Inconsequence  (ZZ14IN)

This hammer was made by a self-styled prophet of providential rejection. His name was Phellep, and he believed that the actions of the individual were of no consequence to the fate of humanity as a whole. As a result, he rejected concepts of good and evil, instead adopting an attitude of enforced indifference and abstention from social, moral, and political activity. The hammer he carried with him was used to pound on the doors of churches, what he called, "the dens of fools and mindless men."
Statistics:
Damage: 1D4 + 4, +5 vs. Good and Evil creatures
THAC0: +3, +4 vs. Good and Evil creatures
Damage Type: Crushing
Weight: 4
Speed Factor: 1
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 25000

 

Massive War Hammer

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft.
Statistics:
Damage: 1D4 +3
THAC0: -2 penalty
Damage type: Crushing
Weight: 15
Speed Factor: 4
Proficiency Type: Hammer
Type: 1-handed
Minimum Strength of 18 required
Not Usable By: Druid Mage Thief

Value: 300

 

Redemption

War Hammer: 'Redemption' This war hammer was enchanted by the church of Torm to return charmed wayward combatants to their standard allegiance. High priests of Torm typically held the hammer in battle, keeping an eye out for anyone who might be swayed to attack his or her comrades through magic. Redemption was lost when the last high priest to hold the weapon, Ardo Meller, was killed in the Battle of Black Lawns, 1230 DR. It is believed that agents of the draconic god Tchazzar dragged the weapon from the scene.
Statistics:
Damage: 1D4 +5
THAC0: +4
Damage type: Crushing
Special: Dispels Charm and Dire Charm effects on creatures hit
Weight: 6
Speed Factor: 1
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 26000

 

Sanctified War Hammer +1

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +2
THAC0: +1
Damage type: Crushing
Special: Memorize 1 additional 1st level Priest spell
Weight: 6
Speed Factor: 3
Proficiency Type: Hammers
Type: 1-handed
Only usable by: Cleric (single, dual, & multi-class)

Value: 1100

 

Sanctified War Hammer +2

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +3
THAC0: +2
Damage type: Crushing
Special:
Memorize 2 additional 1st level Priest spells
Memorize 1 additional 2nd level Priest spell
Weight: 6
Speed Factor: 3
Proficiency Type: Hammer
Type: 1-handed
Only usable by: Cleric (single, dual, & multi-class)

Value: 3500

 

Sanctified War Hammer +3

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +4
THAC0: +3
Damage type: Crushing
Special:
Memorize 2 additional 1st level Priest spells
Memorize 1 additional 2nd level Priest spell
Memorize 1 additional 3rd level Priest spell
Weight: 6
Speed Factor: 3
Proficiency Type: Hammers
Type: 1-handed
Only usable by: Cleric (single, dual, & multi-class)

Value: 5500

 

Star Forged War Hammer +4

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +5
THAC0: +4 bonus
Damage type: Crushing
Resistance Bonuses:
+10% Magical Resistance
+2 Save vs. Spells
Weight: 6
Speed Factor: 4
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 6000

 

War Hammer

Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this - the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long.
Statistics:
Damage: 1D4 + 1
Damage type: Crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 2

 

War Hammer

Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this - the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long.
Statistics:
Damage: 1D4 + 1
Damage type: Crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 2

 

War Hammer +1

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 + 2
THAC0: +1 bonus
Damage type: Crushing
Weight: 6
Speed Factor: 3
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 1500

 

War Hammer +2

This hammer is a by product of a gnomish inventors practical joke. Apparently, an industrious little gnome was able to create a special alloy that was capable of retaining a sizeable electric charge. He cleverly wove metal strands of this alloy into his leather work gloves and greeted guests with hilariously shocking results. That is until he shook the hands of a passing dwarven weaponsmith. Rumors say, the shock was so intense that the poor fellows beard caught fire. In exchange for his life, the gnomish inventor relinquished the secret to his special alloy to the dwarven weaponsmith, who now makes a comfortable living fashioning various weapons using the alloy.
Statistics:
Damage: 1D4 +3 (+1 electrical)
THAC0: +2 bonus
Damage type: Crushing
Weight: 5
Speed Factor: 2
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 3000

 

War Hammer +3: Life Giver

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +4
THAC0: +3
Damage type: Crushing
Special: 20% chance to Heal 1D4 to self
Weight: 6
Speed Factor: 3
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 9250

 

War Hammer +4: Defender

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +5
THAC0: +4
Damage type: Crushing
Armor Class Bonus: 2
Resistance Bonuses:
+15% Piercing Resistance
+15% Slashing Resistance
+15% Crushing Resistance
+15% Magic Resistance
+3 Save vs. Spells
Weight: 6
Speed Factor: 3
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 12000

 

War Hammer of Greater Phasing +3

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +4
THAC0: +3
Damage type: Crushing
Special:
15% chance of target being Phased
25% chance +1D4 cold damage
Weight: 6
Speed Factor: 3
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 9250

 

War Hammer of Phasing +2

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +3
THAC0: +2 bonus
Damage type: Crushing
Special:
10% chance target is infected with Disease
15% chance +1D4 cold damage
Weight: 6
Speed Factor: 3
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 4000

 

War Hammer of Sparks +2

Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
Statistics:
Damage: 1D4 +3
THAC0: +2
Damage type: Crushing
Special:
50% chance +1D3 electric damage
10% chance target is Stunned
Weight: 6
Speed Factor: 3
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 2250

 

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Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - *Hammers
    - Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information