Animal Summoning I
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Animal Summoning I
(Conjuration, Summoning)
Level: 4
Sphere: Animal, Summoning
Range: Sight of Caster
Duration: 5 turns
Casting Time: 7
Area of Effect: Special
Saving Throw: None
This spell summons up to eight animals of 4 Hit Dice
or less. It can be cast indoors or outdoors, and the
types of animals summoned depend on the caster's surroundings
when the spell is cast.
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Value: 400
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Blood Rage (SPPR415) New
in Heart of Winter
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Blood Rage (Alteration)
Level: 4
Sphere: Combat
Range: Sight of Caster
Duration: 2 turns
Casting Time: 7
Area of Effect: 1 allied creature
Saving Throw: None
This spell works only on player characters or allied
creatures. When cast, the target of this spell goes
berserk, attacking the nearest creature until that creature
is dead, then moving to the next target. While under
Blood Rage, the target is immune to charm, sleep, fear,
hold, stunning, confusion, emotion, symbol spells, and
related effects. In addition, the target gains +2 to
hit, +3 to damage, +2 strength, 10 extra hit points,
and a bonus to his/her movement rate. The spell has
several disadvantages, however. The hit points of the
target are masked for the duration of the spell, and
the target cannot benefit from any effect that heals
hit points. At the end of the spell's duration, the
target becomes fatigued and their Strength drops to
3 for 2 turns. Blood Rage cannot affect creatures of
lawful alignment and cannot be cast by lawful characters.
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Value: 400
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Cause Serious
Wounds (SPPR416) New
in Heart of Winter
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Cause Serious Wounds (Necromancy)
Level: 4
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: 1/2
When casting this spell and touching a creature, the
priest deals 17 points of damage (save for half damage)
to the creature's body. This spell has no affect on
undead, constructs, or extraplanar creatures. Cause
Serious Wounds cannot be cast by good characters.
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Value: 400
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Cloak of Fear
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Cloak of Fear
(Conjuration/Summoning)
Level: 4
Sphere: Charm
Range: Caster
Duration: 3 rounds
Casting Time: 6
Area of Effect: Caster
Saving Throw: Neg.
Cloak of Fear bestows the caster with an aura of fear
in a three foot radius. All creatures that enter the
cloak's area of effect must make a saving throw vs.
spell or flee in panic for 2-16 rounds. The aura does
not affect undead creatures.
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Value: 400
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Cloud of
Pestilence (SPPR417) New
in Heart of Winter
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Cloud of Pestilence (Alteration)
Level: 4
Sphere: Combat, Elemental (Air)
Range: Sight of Caster
Duration: 4 rounds
Casting Time: 7
Area of Effect: 20-foot radius
Saving Throw: Neg.
This spell transforms the air in a 20-foot radius into
sickening, grayish mists. The caster and non-living
creatures are immune to the effects of the cloud. Every
round of exposure to the disease-ridden air causes the
loss of 3 points of strength and dexterity, 3 points
of damage, and blindness. These effects last 1 turn.
Cloud of Pestilence can only be cast by evil characters.
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Value: 400
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Cure Serious Wounds
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Cure Serious Wounds (Necromancy)
Level: 4
Sphere: Healing
Range: Touch
Duration: Instantaneous
Casting Time: 7
Area of Effect: 1 creature
Saving Throw: None
This spell is a more potent version of the Cure Light
Wounds spell. When laying his hand upon a creature,
the priest heals 17 points of damage. This healing cannot
affect undead or extraplanar creatures.
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Value: 400
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Defensive Harmony
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Defensive Harmony
(Enchantment/Charm)
Level: 4
Sphere: Law
Range: Caster
Duration: 6 rounds
Casting Time: 1
Area of Effect: 10-foot radius
Saving Throw: None
Defensive Harmony allows a group of creatures to act
as a single unit for a single battle or encounter, enhancing
the coordination of their attacks and tactics. This
effect is always centered on the caster but affects
all those within a 10-foot radius. The affected can
move outside of this area after the spell is cast and
still enjoy the benefits of harmony. While the spell
is in effect, each affected creature gains a +4 bonus
to his Armor Class. This lasts for 6 rounds or until
successfully dispelled.
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Value: 400
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Free Action
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Free Action (Abjuration)
Level: 4
Sphere: Charm
Range: Touch
Duration: 1 turn/level
Casting Time: 7
Area of Effect: 1 creature
Saving Throw: None
This spell gives the affected creature an immunity to
magic that impedes movement (such as Grease, Web or
Slow spells) and negates the effects of paralysis and
hold spells.
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Value: 400
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Giant Insect
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Giant Insect (Alteration)
Level: 4
Sphere: Animal
Range: Sight of Caster
Duration: 8 hours
Casting Time: 7
Area of Effect: 1-6 insects
Saving Throw: None
This spell summons small insects to the caster, then
enlarges them to giant size, turning them into fearsome
allies. The strength and kind of the insects varies
according to the caster's level; the higher level the
caster, the stronger insects that are summoned.
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Value: 400
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Mental Domination
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Mental Domination
(Enchantment/Charm)
Level: 4
Sphere: Thought
Range: Sight of Caster
Duration: 3 rounds/level
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: Neg.
When cast upon a subject, he must make a save vs. spell
at -2 in order to avoid the priest entering his mind.
The effects of this spell are similar to the wizard
spell Domination, with a few minor differences. First
this spell gives the priest no access to the subject's
thoughts, memory, or sensory apparatus. The priest simply
is able to command the subject to perform certain tasks
or functions during the spell duration.
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Value: 400
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Neutralize Poison
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Neutralize Poison (Necromancy)
Level: 4
Sphere: Healing
Range: Touch
Duration: Instantaneous
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
When this spell is placed upon a poisoned individual,
it immediately neutralizes any poison and restores 10
lost hit points.
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Value: 400
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Poison (SPPR418) New
in Heart of Winter
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Poison (Necromancy)
Level: 4
Sphere: Healing
Range: Touch
Duration: 20 seconds
Casting Time: 7
Area of Effect: 1 creature
Saving Throw: Neg.
This spell grants the caster the ability to touch a
creature and instantly poison them. The poison deals
20 points of damage over 20 seconds, then dissipates
from the target's body. Poison can only be cast by evil
characters.
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Value: 1200
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Produce Fire
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Produce Fire (Alteration)
Level: 4
Sphere: Elemental (Fire)
Range: Sight of Caster
Duration: 1 round
Casting Time: 7
Area of Effect: 6-foot radius
Saving Throw: None
When cast, flames erupt from the target point, doing
1-4 hit points of fire damage plus 1 point per level
of the caster to all creatures within the area of effect.
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Value: 400
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Protection From Evil 10' radius
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Protection From Evil 10' Radius
(Abjuration)
Level: 4
Sphere: Protection
Range: Touch
Duration: 1 turn/level
Casting Time: 7
Area of Effect: 10-foot radius
Saving Throw: None
When this spell is cast, all creatures within a 10'
radius are affected individually by Protection from
Evil, giving them +2 to Armor Class, +2 to Saving Throws
and immunity to all charm-based spells.
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Value: 400
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Protection from Lightning
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Protection From Lightning (Abjuration)
Level: 4
Sphere: Protection, Weather
Range: Touch
Duration: 5 rounds/level
Casting Time: 7
Area 'of Effect: 1 creature
Saving Throw: None
When the spell is cast it confers complete invulnerability
to electrical attacks such as dragon breath or magical
attacks such as Lightning Bolt, Shocking Grasp etc.
The protection will last for the duration of the spell
or until successfully dispelled.
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Value: 400
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Recitation
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Recitation
(Abjuration, Invocation/Evocation)
Level: 4
Sphere: Combat
Range: Caster
Duration: 1 round/level
Casting Time: 7
Area of Effect: 60-foot radius
Saving Throw: None
By reciting a sacred passage or declaration, the priest
invokes his deity's blessing upon himself and his allies,
while sowing confusion and weakness among his enemies.
The priest's allies gain a +2 bonus to their attack
and saving throws, and enemies of the priest receive
a -2 penalty to their attacks and saving throws. This
spell does not nullify a prayer spell - the two may
be cast in tandem, and the effects are cumulative.
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Value: 400
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Smashing
Wave (SPPR421) New
in Heart of Winter
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Smashing Wave (Invocation)
Level: 4
Sphere: Elemental (Water)
Range: 40 feet
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 5-foot wide wave
Saving Throw: 1/2
This spell summons a wave of water that moves in the
direction willed by the caster, striking all in its
path with massive force. The wave deals 4d10 points
of crushing damage, and in addition, there is a 25%
chance a creature struck is stunned for 2 rounds, and
a 5% chance the creature is knocked unconscious. If
the creature struck makes a successful saving throw
vs. breath, the damage is reduced by half and the creature
avoids being stunned or knocked unconscious.
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Value: 1200
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Star Metal
Cudgel (SPPR420) New
in Heart of Winter
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Star Metal Cudgel (Conjuration)
Level: 4
Sphere: Combat
Range: Caster
Duration: 3 turns
Casting Time: 7
Area of Effect: Caster
Saving Throw: None
This spell creates a meteoric iron magical club that
is +2 to hit and damage, and treated as a +4 weapon
for purposes of what it can hit. Proficiency, strength,
and specialization bonuses and penalties apply. It does
an additional 2d6 points of crushing damage against
unnatural creatures (undead, elementals, golems, outer
planar creatures, etc).
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Value: 1200
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Static Charge
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Static Charge (Alteration)
Level: 4
Sphere: Weather
Range: Caster
Duration: 1 turn/level
Casting Time: 1 round
Area of Effect: Sight of Caster
Saving Throw: 1/2
Static Charge is similar to call lightning except it
can be used indoors. This spell allows the caster to
generate a static charge around any creature within
the area of effect, doing 2-16 points of electrical
damage, plus an additional 1-8 points for each of the
caster's experience levels. The charge keeps going off,
once every turn, for the duration of the spell.
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Value: 1200
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Thorn Spray (SPPR422) New
in Heart of Winter
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Thorn Spray (Alteration)
Level: 4
Sphere: Plant
Range: Special
Duration: Instantaneous
Casting Time: 3
Area of Effect: 30-foot long, 25-foot wide cone
Saving Throw: 1/2
By means of this spell, the caster can cause a spray
of barbs, spikes, thorns, and spines to spring forth
from his hand. The thorn spray covers a 30-foot long,
60-foot wide cone, inflicting 2d10 points of piercing
damage to all creatures within the area of effect, or
1d10 points of damage if a saving throw vs. death is
successful.
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Value: 1200
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Unfailing
Endurance (SPPR419) New
in Heart of Winter
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Unfailing Endurance (Necromancy)
Level: 4
Sphere: Necromantic
Range: Touch
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
This spell restores the stamina of the creature touched,
bringing back the energy lost from a day and a half
of exertion. Note that this may not be sufficient to
bring a character out of the "fatigued" state.
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Value: 1200
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Wall of
Moonlight (SPPR423) New
in Heart of Winter
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Wall of Moonlight (Invocation)
Level: 4
Sphere: Protection, Sun
Range: Sight of Caster
Duration: 1 turn
Casting Time: 7
Area of Effect: 20-foot long, 5-foot wide wall
Saving Throw: None
This spell invokes a shimmering tapestry of blue-white
force. This wall is intangible, requiring no physical
anchor, and can easily be passed through. Evil creatures
passing through the wall take 2d10 damage, evil undead
creatures take 5d10. A creature that has passed through
the wall can only take damage from it once. Only one
Wall of Moonlight may be in effect at any time.
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Value: 1200
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