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Level 8

Mage Spells, Level 8

Abi-Dalzim's Horrid Wilting  (SPWI805)   New in Heart of Winter

Abi-Dalzim's Horrid Wilting (Necromancy)
Statistics:
Level: 8
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 8
Area of Effect: 30-foot radius
Saving Throw: 1/2
This spell evaporates moisture from the bodies of every living creature within the area of effect, inflicting 1d8 damage per level of the caster. Affected creatures are allowed a saving throw vs. spell for half damage. Water-using/dwelling creatures are instantly destroyed if they fail their saving throws, half damage if successful.

Value: 2400

 

Great Shout  (SPWI806)   New in Heart of Winter

Great Shout (Invocation)
Statistics:
Level: 8
Range: Caster
Duration: Instantaneous
Casting Time: 1
Area of Effect: 30-feet long, 10-foot diameter
Saving Throw: 1/2
Upon uttering the Great Shout, the caster releases a stunning force from his mouth in a 30-foot long, 10-foot diameter cone. The Great Shout is extremely taxing and dangerous to the user. The shout drains 2d4 hit points from the caster and he/she must make a saving throw vs. spell or fall unconscious for a turn. Creatures 5 hit dice and under caught within the Great Shout instantly die. All other creatures within the area of effect must save vs. spells. Those who fail the save are stunned for 2 rounds, deafened for 4 rounds, and suffer 4d12 points of damage. Those who make the save are stunned for 1 round, deafened for 2 rounds, and suffer 2d12 points of damage.

Value: 2400

 

Incendiary Cloud

Incendiary Cloud
(Alteration, Evocation)
Level: 8
Range: Sight of Caster
Duration: 4 rounds + 1-6 rounds
Casting Time: 2
Area of Effect: 10-foot radius
Saving Throw: 1/2
This spell brings forth a dense, smoky cloud in a 10-foot radius. For the first two rounds it's harmless, but on the third round, it begins to spark and flame, doing 1-2 hit points of damage/level of the caster. On the fourth round, it inflicts 1-4 hit points/level of the caster, then drops back to 1-2 hit points per level on the fifth round. If creatures make a saving throw vs. spell, they take only half-damage from the cloud's effects.

Value: 2400

 

Iron Body  (SPWI807)   New in Heart of Winter

Iron Body (Alteration)
Statistics:
Level: 8
Range: Caster
Duration: 2 turns
Casting Time: 8
Area of Effect: Caster
Saving Throw: None
This spell transforms the caster's body into living iron, granting him several powerful resistances and abilities. While the spell is in effect, the caster is 100% resistant to electricity, 50% resistant to fire, and 25% resistant to crushing damage. Spells that affect respiration or the physiology of the caster are ignored. In addition, the caster's strength is raised to 25, and the caster can attack twice per round with iron fists for 2d4 points of damage + appropriate strength bonuses. Unfortunately, the caster's movement becomes slow and awkward, setting his movement rate to 25% of his normal, and he/she cannot cast spells while Iron Body is in effect.

Value: 2400

 

Mind Blank

Mind Blank (Abjuration)
Level: 8
Range: Caster
Duration: 1 Day
Casting Time: 1
Area of Effect: Caster
Saving Throw: None
In the interests of one's self-control and privacy, Mind Blank shields a creature's mind from almost any mental effect - Charm, Command, Domination, Fear, Feeblemind, and any scrying by crystal balls or other divination methods.

Value: 800

 

Monster Summoning VI

Monster Summoning VI
(Conjuration/Summoning)
Level: 8
Range: 40 yards
Duration: 7 rounds + 1 round/level
Casting Time: 8
Area of Effect: Special
Saving Throw: None
With the casting of this spell the wizard summons 1-3 6th level monsters. These appear within spell range and may be commanded to attack the caster's opponents until the spell duration expires or the monsters are slain.

Value: 800

 

Power Word, Blind  (SPWI808)   New in Heart of Winter

Power Word Blind (Conjuration)
Statistics:
Level: 8
Range: Sight of Caster
Duration: 1 turn
Casting Time: 1
Area of Effect: 10-foot radius
Saving Throw: None
This spell blinds all enemy creatures within the area of effect for 1 turn or until dispelled. Blind creatures suffer significant penalties to their armor class and chance to hit.

Value: 2400

 

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Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
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    - Level 1
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- Mage Spells
    - Level 1
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    - *Level 8
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Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information