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Clubs & Flails

Clubs and Flails

Clubs

Club

Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This simple weapon has been used since mankind first began using tools. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use.
Statistics:
Damage: 1D6
Damage type: Crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Not Usable By: Mage

Value: 0


Dazer

A powerful weapon created by the wizard Retland of Westgate, Dazer was typically used by thugs in said wizard's employ. Despite Retland's high education, he was little more than a racketeering boss and thug. His gang, the Cobble Boys, intimidated and oppressed various neighborhoods of Westgate for a decade until a wizard in service of Tyr, Alistar Lavell, rallied his allies against Retland's cronies. When Alistar defeated Retland and his gang, he turned Dazer over to the church of Tyr, where it was given to a traveling priest.
Statistics:
Damage: 1D6 +1
THACO: +1
Special: 5% chance to Stun target on hit
Damage type: Crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Clubs
Type: 1-handed
Not Usable By: Mage

Value: 2010


Debian's Rod of Smiting  (DEBIAN)   New in Heart of Winter

Rods of Smiting are extremely uncommon weapons, though they can be very useful against some foes. This particular rod was last in the possession of a priest of Gond named Debian of Urmlaspyr. Debian was an eccentric adventurer, who took it upon himself to investigate every type of golem that had been reported in the realms. In many cases, the creator of the golem would send his or her creations after Debian for his snooping. Debian usually escaped without much personal harm. Unfortunately for Debian, his luck ran out when he investigated the lair of the Machinery Man, a bizarre lich who happened to be the creator of golems and other animated constructs. The Machinery Man's lab full of iron golems proved to be too much for Debian to overcome.
Statistics:
Damage: 1D8 +3
THACO: +3
Special: Against Golems, it does an extra 4-11 points of damage, with a 5% chance to destroy them. Against Outer Planar creatures, there is a 5% chance that it will do an extra 8-24 points of damage on a successful hit.
Damage Type: Crushing
Weight: 2
Speed Factor: 2
Proficiency Type: Clubs
Type: 1-handed
Not Usable By: Mage

Value: 23200


Evil Spider Crusher of Doom  (ZZS6SC)   New in Heart of Winter

This weapon was made by a halfling priest of Brandobaris who was terribly afraid of spiders. The halfling's name was Caligope, and his greatest enemy was an evil elven wizard named Eil-Makar. The wizard's tower was surrounded by a hedge maze filled with giant spiders. The elf's tower was also filled with a variety of abnormal spiders. For over a year, Caligope refused to even look at the tower. Eventually, he decided to construct a club to deal with his fear. The resulting weapon was named the Evil Spider Crusher of Doom. Caligope succeeded in his quest to rob Eil-Makar blind, and he left dozens of dead spiders in his wake.
Statistics:
Damage: 1D6 +2, +4 vs. Spiders
THACO: +2, +4 vs. Spiders
Damage Type: Crushing
Weight: 2
Speed Factor: 3
Proficiency Type: Clubs
Type: 1-handed
Not Usable By: Mage

Value: 8800


Peacekeeper

A tough bartender in Westgate named Righteous Tad commissioned the creation of this weapon to deal with his rowdier patrons. Tad would normally pound the club against the bar if things got out of hand, but he frequently had to join the brawl to restore "order." He is said to have clubbed so many thieves over the head with the stick that no major criminal in Westgate could honestly claim they had never felt Peacekeeper's sting. One such criminal, a thug named Hellpin, took offense at the beating he received. Hellpin trained his dogs on Righteous Tad one foggy night. Tad managed to kill more than half of the canines before he was overborne and done in. Hellpin kept the club as a trophy in his hangout as a warning to those who might cross him.
Statistics:
Damage: 1D6 +3
THAC0: +3
Damage type: Crushing
Weight: 1
Speed Factor: 2
Proficiency Type: Clubs
Type: 1-handed
Not Usable By: Mage

Value: 6050


Sceptre of Tyranny  (SCEPTRE)   New in Heart of Winter

Owned and enchanted by an archetypical priest of Bane, the Sceptre of Tyranny was at the forefront of many terrible battles. Archendros of Bane was a snide, malicious man of almost perfect mental and physical abilities. He could be found leading groups of impressionable young fighters, rogues, and other assorted thugs in press gangs wandering Waterdeep. Faced with opposition, Archendros would simply employ the power of the black and red sceptre and urge his minions into the retreating crowds. The charismatic Banite was eventually killed in battle by a priest of Torm and his paladin comrades.
Statistics:
Damage: 1D8 +4
THACO: +4
Special:
Wielder is immune to fear effects
+1 to Charisma while equipped.
Can cast Domination 1/Day
Can cast Cloak of Fear 1/Day.
Damage Type: Crushing
Weight: 2
Speed Factor: 2
Proficiency Type: Club
Type: 1-handed
Not Usable By: Mage

Value: 52000


Svian's Club  (SVIAN)   New in Heart of Winter

A massive club, this weapon used to belong to the powerful barbarian warrior Svian of the Elk Tribe. Svian was a grim man, tall and wiry, who was known throughout the north for his dire disposition and serious manner. In battle, unlike his kin, he rarely became excited or panicked. He simply held his ground and destroyed everyone that came near him. It is said that when Svian was mortally wounded, he simply walked over to a nearby rock and sat down, never indicating that he was suffering. It was several hours before his kinsmen realized that he was dead.
Statistics:
Damage: 1D6 +5
THACO: +5
Damage type: Crushing
Weight: 4
Speed Factor: 1
Proficiency Type: Clubs
Type: 1-handed
Not Usable By: Mage

Value: 39000


Flails

Crooked Flail

The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain.
Statistics:
Damage: 1D6 +1
THAC0: +1
Damage type: Crushing
Special: 50% chance +1D4 piercing damage
Weight: 15
Speed Factor: 7
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 1000


Fast Flail +2

The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This flail has been enhanced magically. Runes can be seen glowing on every surface.
Statistics:
Damage: 1D6 +3
THAC0: +2
Damage type: Crushing
Special: 1 bonus attack per round
Weight: 15
Speed Factor: 7
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 2250


Fire Flail +3

The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This flail has been enhanced magically. Runes can be seen glowing on every surface.
Statistics:
Damage: 1D6 +4
THAC0: +3
Damage type: Crushing
Special: 50% chance +2D6 fire damage
Weight: 15
Speed Factor: 7
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 4500


Flail

The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain.
Statistics:
Damage: 1D6 +1
Damage type: Crushing
Weight: 15
Speed Factor: 7
Proficiency Type: Flail
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 15


Flail +1

The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon has been enhanced magically, effectively forming a bond between the weapon and its wielder.
Statistics:
Damage: 1D6 + 2
THAC0: +1
Damage type: Crushing
Weight: 13
Speed Factor: 6
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 2000


Flail of Mae  (MAE)   New in Heart of Winter

A gift to the cruel warrior Eled the Desecrator, this flail appears to be mundane in most respects. The only unusual thing about the construction of the weapon is the fact that its head is made from solid granite. Eled was a champion of the evil races, and he defended them whenever the races in question had enough gold to spare. One such group of evildoers was a group of maedar and medusae that paid Eled with this flail. Eled used the weapon with frightening efficiency for the rest of his days.
Statistics:
Damage: 1D6 +4
THAC0: +3
Damage Type: Crushing
Special: 5% chance of Flesh to Stone on the target
Weight: 10
Speed Factor: 3
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 28400


Hammer Flail +2

The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This flail has been enhanced magically. Runes can be seen glowing on every surface.
Statistics:
Damage: 1D6 +3
THAC0: +2
Damage type: Crushing
Special: 15% chance target is Stunned
Weight: 15
Speed Factor: 7
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 1750


Misery's Herald

This flail was consecrated by priests of the great orc god Grummsh for use against the various elven and dwarven foes that his armies fought against. It was held by the high priest of the Bone Legion until he fell while leading his people against the elven forces at the Hand of the Seldarine. The flail is simple in design. The shaft is crafted to resemble an elven femur, wrapped in tanned elf skin. A stout chain connects the shaft to a spiked ball. The entire creation is forged out of meteoric iron. It is a testament to the potential of orcish craftsmanship.
Statistics:
Damage: 1D6 +4, +5 vs. Elves
THAC0: +3, +4 vs. Elves
Damage type: Crushing
Special: Causes Horror on 10% of all hits, Cold Iron
Weight: 13
Speed Factor: 5
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 9500


Shocking Flail +4

The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This flail has been enhanced magically. Runes can be seen glowing on every surface.
Statistics:
Damage: 1D6 +5
THAC0: +4
Damage type: Crushing
Armor Class Bonus: 1
Special:
50% chance +2D3 electrical damage
20% chance target is Stunned
Weight: 15
Speed Factor: 7
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 7500


Tombsweeper  (TOMB)   New in Heart of Winter

The quick-witted warrior Seldon Mirai was known for his cool demeanor and his light-hearted comments in the midst of trying circumstances. He was especially well known for his lack of fear of the undead. He considered undead to be, in his words, "Unoriginal, tired old jokes." "After the hundredth skeleton," he would say, "what's to be afraid of? They all march at you like horses to water, and you just hack them down one at a time. I'm supposed to be scared of that?" He would wade into tombs with his trusted flail and smash apart any undead that he found, joking all the way. Eventually, Seldon's lack of respect for the necromantic arts earned him an enemy in the form of Tiron, a lich of no small power. Tiron captured Seldon and paralyzed him, letting a group of skeletons beat him to death. Seldon's friends later recovered his body and had him raised from the dead. He was not as light-hearted about the walking dead after that.
Statistics:
Damage: 1D6 +4
THAC0: +3
Damage type: Crushing
Weight: 5
Speed Factor: 3
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 26500


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Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - *Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information