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Robes

Robes

Adventurer's Robe

This robe has been specially enchanted to meet the eclectic needs of the adventuring mage. Aside from protecting the wearer from various forms of crushing damage, it also provides protection from the basilisk's petrifying gaze and polymorphing powers of rival mages. As with other such robes, the Adventurer's Robe can only be worn by those engaged in the wizardly profession.
Statistics:
Armor Class: +1 bonus vs. crushing weapons
Saving Throw: +1 bonus vs. petrification/polymorph
Weight: 4
Only usable by: Mage (single, dual, & multi-class)

Value: 600

 

Knave's Robe

A favorite among thief-mages, the Knave's Robe has been enchanted to shield its wearer from the blades and poisons of any darkened alley. As with others of its type, however, its use is restricted to students of the arcane.
Statistics:
Armor Class: +1 vs. slashing weapons
Save vs. death: +1 bonus
Weight: 4
Only usable by: Mage (single, dual, & multi-class)

Value: 600

 

Mage Robe of Cold Resistance

Mage Robes of Cold Resistance are a common sight in the Sword Coast region, especially as one travels north towards Neverwinter and the Icewind Dales. Many young mages receive it as a gift from their instructors upon successfully completing their first five years of study. As with other such robes, they can only be worn by those of the wizardly profession.
Statistics:
Cold Resistance: +20% bonus
Weight: 3
Only usable by: Mage (single, dual, & multi-class)

Value: 300

 

Mage Robe of Electrical Resistance

While seen with less frequency than some other Mage Robes, those of Electrical Resistance can hardly be considered a rarity. Some are worn by paranoiacs seeking protection from a ragged mountain storm but many more are worn by mages seeking to protect themselves from the intrigues of others of their kind. As with all such robes, a Mage Robe of Electrical Resistance can only be worn by those of the wizardly profession.
Statistics:
Electricity Resistance: +20% bonus
Weight: 3
Only usable by: Mage (single, dual, & multi-class)

Value: 300

 

Mage Robe of Fire Resistance

Due to the extremely volatile nature of most magics, Mage Robes of Fire Resistance are not uncommon among young acolytes and their wizardly tutors. As with other such robes, they can not be worn except by mages
Statistics:
Fire Resistance: +20% bonus
Weight: 3
Only usable by: Mage (single, dual, & multi-class)

Value: 300

 

Namji's Robe  (NAMJI)   New in Heart of Winter

A wizard from Thesk named Namji was the creator of this powerful robe. While it does not impart a host of magical resistances to the wearer, it is extremely useful for spellcasters who find themselves in dangerous situations often. Namji himself was a reckless battle wizard who delighted in hurling spells from the midst of the fray. He was feared for his use of Namji's Burning Hands, an adaptation of the common Burning Hands spell.
Statistics:
Armor Class: 5
Special: Wearer regenerates 1 hit point per round
Weight: 5
Only Usable By:
Mage (Single Class)

Value: 19200

 

Necromancer's Robe

This robe's plain nature hides the power that the item imparts to its wearer. The Necromancer's Robe was previously owned by a wizard from Luskan who was a member of the Host Tower of the Arcane. He created the item to protect him as he went in search of exotic items for his research. Its power did not save him when he got into an argument with a high-ranking member of the Plague Rats, an organization of vile thieves and assassins in service of Talona. Presio bought the robe from the murderer several years later.
Statistics:
Armor Class: 8
Magic Resistance: 3%
Saving Throw: +3 bonus vs. paralyze/poison/death magic
Weight: 6
Only usable by: Mage (single, dual, & multi-class)

Value: 10100

 

Ogi-Luc's Great Robe  (OGI)   New in Heart of Winter

This robe was fashioned from strong fabric and dyed dark blue, the favorite color of its proud owner, the archmage Ogi-Luc. A Sembian by birth, Ogi-Luc was a powerful man, as strong in body as he was in mind. However, Ogi-Luc wasn't content to merely be strong. He wanted to be exceptionally strong. When he put on these robes, proud men stood aside and braggarts stilled their tongues. For all of Ogi-Luc's pride and prowess, he was unable to defeat the Red Wizard abjurer Nesk Vhaltim. Nesk took the robes as a prize. They were later stolen and sold by a daring rogue.
Statistics:
Armor Class: 4
Special: Grants 18/99 Strength, +2 to Con
Weight: 5
Only Usable By:
Mage (Single Class)

Value: 25200

 

Robe of Armory  (ROBEARM)   New in Heart of Winter

There are a small number of these valuable gold and crimson robes floating around the Realms, and all of them are the creation of an abjurer named Delgam of the Many Hands - so called for his extensive use of the expression "on the other hand..." Delgam eschewed imbuing his items with offensive powers or other miscellaneous magic effects. Instead, he focused on what abjurers tend to focus on: defense. His robes were extremely popular, so much so that mages were coming to him from all over the world to demand that he make more for them. Delgam decided to fade into obscurity rather than cater to packs of power-hungry wizards. His robes are his most well known legacy.
Statistics:
Armor Class: 3
Special: +10% Resistance to Slashing, Piercing, Crushing, and Missile attacks
Weight: 5
Only Usable By:
Mage (Single, Dual-, and Multi-)

Value: 17950

 

Robe of Enfusing

Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage. Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes.
Statistics:
Armor Class Bonus: 2
Resistance Bonus: +5% Magical Resistance
Lore Bonus: +5
Special: Memorize +1 additional 1st Level Mage Spell
Weight: 4
Only usable by: Mage (single, dual, & multi-class)

Value: 9000

 

Robe of the Evil Archmagi

This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one's magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of evil alignment.
Statistics:
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1 bonus
Weight: 6
Only usable by: Mage (single, dual, & multi-class) Evil-aligned characters

Value: 10500

 

Robe of the Good Archmagi

This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one's magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of good alignment.
Statistics:
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1 bonus
Weight: 6
Only usable by: Mage (single, dual, & multi-class) Good-aligned characters

Value: 20500

 

Robe of the Hand

Created during the golden age of the elves of the Seldarine's Hand and the dwarves of Dorn's Deep, it was worn by the elven wizards of Hand. Although a very cumbersome robe, it provided its wearer protection against the elements of Cold, Fire, and Electricity.
Statistics:
Armor Class: 9
Dexterity: -2 penalty
Resistance Bonuses:
+40% Cold Resistance
+40% Fire Resistance
+40% Electrical Resistance
Weight: 10
Only usable by: Mage (single, dual, & multi-class)

Value: 10000

 

Robe of the Neutral Archmagi

This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one's magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of neutral alignment.
Statistics:
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1 bonus Weight: 6
Only usable by: Mage (single, dual, & multi-class) Neutral-aligned characters

Value: 20500

 

Robe of the Watcher

Made for a dark elf wizard from Rilauven, the Robe of the Watcher is recognized among drow as a sign of great power. It is traditionally worn by the most talented practitioner of divination magic in Rilauven's academy of sorcery. Malavon was awarded the robe when he was still in good graces with his city.
Statistics:
Armor Class: 3
Magic Resistance: +10% bonus
Saving Throw: +2 vs. Spell
Special:
Non-Detection
Immunity to Umber Hulk Gaze
Weight: 5
Only usable by: Mage (single, dual, & multi-class)

Value: 41000

 

Robes of Agony

These heavy robes were a gift from Sister Calliana for saving the soul of the Voice of Durdel Anatha. They were originally worn by a repentant evil sorcerer who had destroyed a village for his own dark purposes. They are as white as snow and appear soft and supple.
Statistics:
Armor Class: 5
Special: User is always under the effects of a Symbol of Pain, as though being pierced by thorns at all times. +15 hit points while equipped.
Weight: 35
Only Usable By: Good characters Cleric (Single, Dual-, and Multi-) Mage (Single, Dual-, and Multi-)

Value: 1000

 

Shadowed Robe

This robe is made up of some unknown corporeal material that gives its wearer a shadowed look. Besides giving excellent protection, it also provides some resistance against magic.
Statistics:
AC: 4
+15% Magic Resistance
Weight: 5
Only usable by: Mage (single, dual, & multi-class)

Value: 28000

 

Traveller's Robe

This Mage Robe has been perfected for use by any rambling, itinerant mage that travels from town to town. Its enchantments provide protection from the bandit's arrow and from the jealous thief-mage that lies in ambush with his Stinking Cloud. As with other robes of its kind, the Traveller's Robe can only be worn by mages.
Statistics:
Armor Class: +1 bonus vs. missile weapons
Saving Throw: +1 bonus vs. breath
Weight: 4
Only usable by: Mage (single, dual, & multi-class)

Value: 600

 

Box Art

Back to overview

Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - Helmets
    - *Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information