Robes
Robes
This robe has been specially enchanted
to meet the eclectic needs of the adventuring mage.
Aside from protecting the wearer from various forms
of crushing damage, it also provides protection from
the basilisk's petrifying gaze and polymorphing powers
of rival mages. As with other such robes, the Adventurer's
Robe can only be worn by those engaged in the wizardly
profession. |
|
Value: 600 |
|
|
|
A favorite among thief-mages, the Knave's
Robe has been enchanted to shield its wearer from the
blades and poisons of any darkened alley. As with others
of its type, however, its use is restricted to students
of the arcane. |
|
Value: 600 |
|
|
|
Mage Robes of Cold Resistance are a common
sight in the Sword Coast region, especially as one travels
north towards Neverwinter and the Icewind Dales. Many
young mages receive it as a gift from their instructors
upon successfully completing their first five years
of study. As with other such robes, they can only be
worn by those of the wizardly profession. |
|
Value: 300 |
|
|
|
While seen with less frequency than some
other Mage Robes, those of Electrical Resistance can
hardly be considered a rarity. Some are worn by paranoiacs
seeking protection from a ragged mountain storm but
many more are worn by mages seeking to protect themselves
from the intrigues of others of their kind. As with
all such robes, a Mage Robe of Electrical Resistance
can only be worn by those of the wizardly profession.
|
|
Value: 300 |
|
|
|
Due to the extremely volatile nature
of most magics, Mage Robes of Fire Resistance are not
uncommon among young acolytes and their wizardly tutors.
As with other such robes, they can not be worn except
by mages |
|
Value: 300 |
|
|
|
A wizard from Thesk named Namji was the
creator of this powerful robe. While it does not impart
a host of magical resistances to the wearer, it is extremely
useful for spellcasters who find themselves in dangerous
situations often. Namji himself was a reckless battle
wizard who delighted in hurling spells from the midst
of the fray. He was feared for his use of Namji's Burning
Hands, an adaptation of the common Burning Hands spell.
|
|
Value: 19200 |
|
|
|
This robe's plain nature hides the power
that the item imparts to its wearer. The Necromancer's
Robe was previously owned by a wizard from Luskan who
was a member of the Host Tower of the Arcane. He created
the item to protect him as he went in search of exotic
items for his research. Its power did not save him when
he got into an argument with a high-ranking member of
the Plague Rats, an organization of vile thieves and
assassins in service of Talona. Presio bought the robe
from the murderer several years later. |
|
Value: 10100 |
|
|
|
This robe was fashioned from strong fabric
and dyed dark blue, the favorite color of its proud
owner, the archmage Ogi-Luc. A Sembian by birth, Ogi-Luc
was a powerful man, as strong in body as he was in mind.
However, Ogi-Luc wasn't content to merely be strong.
He wanted to be exceptionally strong. When he put on
these robes, proud men stood aside and braggarts stilled
their tongues. For all of Ogi-Luc's pride and prowess,
he was unable to defeat the Red Wizard abjurer Nesk
Vhaltim. Nesk took the robes as a prize. They were later
stolen and sold by a daring rogue. |
|
Value: 25200 |
|
|
|
There are a small number of these valuable
gold and crimson robes floating around the Realms, and
all of them are the creation of an abjurer named Delgam
of the Many Hands - so called for his extensive use
of the expression "on the other hand..." Delgam eschewed
imbuing his items with offensive powers or other miscellaneous
magic effects. Instead, he focused on what abjurers
tend to focus on: defense. His robes were extremely
popular, so much so that mages were coming to him from
all over the world to demand that he make more for them.
Delgam decided to fade into obscurity rather than cater
to packs of power-hungry wizards. His robes are his
most well known legacy. |
|
Value: 17950 |
|
|
|
Since the age of Netheril, mages have
learned to bestow a wide variety of magical properties
upon the everyday objects that surround them. A favorite
item of such enchantment is the common robe. It is lightweight,
affordable, and holds its enchantment well, thereby
making it ideal equipment for a mage. Due to their magical
heritage, however, only single-, dual-, and multi-class
mages may wear these enchanted robes. |
|
Value: 9000 |
|
|
|
This powerful Mage Robe offers protection
from all forms of physical attack while at the same
time increasing one's magical resistance and saving
throws. Due to the nature of its enchantment, it can
only be worn by mages of evil alignment. |
|
Value: 10500 |
|
|
|
This powerful Mage Robe offers protection
from all forms of physical attack while at the same
time increasing one's magical resistance and saving
throws. Due to the nature of its enchantment, it can
only be worn by mages of good alignment. |
|
Value: 20500 |
|
|
|
Created during the golden age of the
elves of the Seldarine's Hand and the dwarves of Dorn's
Deep, it was worn by the elven wizards of Hand. Although
a very cumbersome robe, it provided its wearer protection
against the elements of Cold, Fire, and Electricity.
|
|
Value: 10000 |
|
|
|
This powerful Mage Robe offers protection
from all forms of physical attack while at the same
time increasing one's magical resistance and saving
throws. Due to the nature of its enchantment, it can
only be worn by mages of neutral alignment. |
|
Value: 20500 |
|
|
|
Made for a dark elf wizard from Rilauven,
the Robe of the Watcher is recognized among drow as
a sign of great power. It is traditionally worn by the
most talented practitioner of divination magic in Rilauven's
academy of sorcery. Malavon was awarded the robe when
he was still in good graces with his city. |
|
Value: 41000 |
|
|
|
These heavy robes were a gift from Sister
Calliana for saving the soul of the Voice of Durdel
Anatha. They were originally worn by a repentant evil
sorcerer who had destroyed a village for his own dark
purposes. They are as white as snow and appear soft
and supple. |
|
Value: 1000 |
|
|
|
This robe is made up of some unknown
corporeal material that gives its wearer a shadowed
look. Besides giving excellent protection, it also provides
some resistance against magic. |
|
Value: 28000 |
|
|
|
This Mage Robe has been perfected for
use by any rambling, itinerant mage that travels from
town to town. Its enchantments provide protection from
the bandit's arrow and from the jealous thief-mage that
lies in ambush with his Stinking Cloud. As with other
robes of its kind, the Traveller's Robe can only be
worn by mages. |
|
Value: 600 |
|
|
Items & Spells
- Changes in Heart of Winter
- Protective Gear
- Armor
- Bracers, Gauntlets & Gloves
- Helmets
- *Robes
- Shields, Large
- Shields, Medium
- Shields, Small
- Equipment
- Amulets, Necklaces & Talismans
- Belts and Girdles
- Boots
- Cloaks & Mantles
- Rings
- Weapons
- Axes
- Bows & Arrows
- Clubs & Flails
- Crossbows & Bolts
- Daggers
- Darts, Bullits & Slings
- Halberts & Spears
- Hammers
- Maces & Morning Stars
- Staves
- Swords, Greater
- Swords, Large
- Swords, Short
- Wands
- Priest Spells
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Mage Spells
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Other Stuff
- Bags & Cases
- Books & Letters
- Gems
- Keys
- Miscellaneous
- Potions
- Abilities
- Bard Abilities
- Innate Abilities
Information about
Icewind DaleDeveloper: Black Isle
SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced
Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay
More information